Arma 3
Simple Civilian Behaviour
80 Comments
WebKnight  [author] 11 Sep @ 7:05am 
@-L1ch should be
-L1ch 10 Sep @ 7:38pm 
Does this work well with Forgotten Few?
JaySOC 5 Sep @ 9:03am 
Can you make a settings to disable the behavior in CBA settings ? Sometimes we prefer not to have the behavior and sometimes we need it
Augustus 24 Aug @ 5:42am 
ah it's the zombies and daemons
BrfxxcP[Bililive] 24 Aug @ 2:32am 
It is really fun that some characters like generals or commanders also play scared animation while they armed no primary guns just pistols.
WebKnight  [author] 23 Aug @ 4:12pm 
@Augustus what kind of zombies? Mine? Ravage? Zombies and Daemons?
Augustus 23 Aug @ 11:57am 
hello it seems zombies that i put in editor hops in empty vehicles also, can you check onto this? I understand that they are classified as civies after all however I cant imagine my scenarios without this wonderful mod of yours
MarkieMarky 20 Aug @ 2:55am 
When dismounting an AI (Civi faction only) they automatically play scared animation idk why.
Left-handed Hunter 19 Aug @ 9:10am 
thanks its best one:csgohelmet:
WebKnight  [author] 18 Aug @ 2:17pm 
@neretropazanchic what
neretropazanchic 18 Aug @ 9:19am 
this is from DLC Global Mobilization
Derwulfmann 17 Aug @ 2:48pm 
God tier mod, did 38 variable tests and it just works. :Crowned:
WebKnight  [author] 17 Aug @ 12:23pm 
@neretropazanchic is it vanilla buildings or not?
neretropazanchic 17 Aug @ 12:12pm 
ai passes through houses during panic. will this be fixed or not?
Reticuli 9 Aug @ 6:05am 
This work just generally, or do you have to drop this as a module into a scenario in Eden editor and save it?
sad floppa 8 Aug @ 4:46am 
bro this dude just casulaly drops the best mods bro
ricardo 7 Aug @ 8:35am 
i love you for this mod bro
Nyzu 6 Aug @ 2:57am 
how to make the civilian move or stop i dont understand because i dont know the vanilla interaction menu
JaySOC 5 Aug @ 6:12am 
Civilians are "bugged" when ziptied, they still in "fear" animation
ElPedroChico 1 Aug @ 3:54pm 
Awesome sauce
WebKnight  [author] 1 Aug @ 1:03pm 
@ElPedroChicoRaulAlfonsoTejada they only steal civilian vehicles
ElPedroChico 1 Aug @ 12:22pm 
Would it be possible to set civs to only steal civ vehicles?
JaySOC 29 Jul @ 12:18pm 
Amazing mod once again. I just have a request : make that civilian are not going crazy when remote controlled by Zeus please.
WebKnight  [author] 27 Jul @ 6:11pm 
@Arkana :> will fix it, completly forgot about the closed cars being a thing in arma.
Arkana :> 26 Jul @ 11:14am 
Really good mod. The only issue I have so far is that civilians enter vehicles that are locked but I just set the fuel to 0 to prevent them from driving away
loz 25 Jul @ 3:38pm 
yo will this work in antistasi??
Grim_W0lf 25 Jul @ 9:45am 
Actual Human behavior in my War Crime Sim?? Unheard of.
But fr badass man you make the coolest mods I thanks!
Musclebust 25 Jul @ 8:10am 
Yeah, i think its all vanilla animations
WebKnight  [author] 25 Jul @ 4:58am 
@Musclebust if its using vanilla Ambient Anim system then i might do something about it
Kevin 24 Jul @ 10:58pm 
be cool if civilians reacted to close artillery or airstrikes by seeking cover in buildings
Musclebust 24 Jul @ 10:53pm 
Here is an example video to show what i mean. Only the third guy will flee, whilst the two others that has animations will stay in place.

https://youtu.be/7S0jqY8WdmA

I imagine its not much more than starting the behaviour with a simple line to make the AI exit any current animations before starting the fleeing script.
Musclebust 24 Jul @ 10:39pm 
Hey Webknigts, i was wondering if you could add to this mod, that when civillians are set to an "Ambient Animation" when they are supposed to go into panic mode and flee that they will exit the "Ambient animation" and continue fleeing?

I am experiencing currently, that if i place down civillians in the editor, and give them an ambient animation through 3den enhanced that if i shoot close to them they will briefly enter the panic animation and then just go back to the ambient animation even if i ticket the box "Can exit" in their attributes.
reallyunderstandme 24 Jul @ 4:07pm 
It does work with Antistasi but I wouldn't recommend it. Civs don't get shot by the AI and when you're in a gunfight it leads to all the civilians getting in random cars and running yourself, your allies or your enemies, it's really annoying.
kiba3x 24 Jul @ 8:29am 
Trash.
_ÅPØPHĪŠ_ 23 Jul @ 3:53pm 
does this work with antistasi
WebKnight  [author] 23 Jul @ 7:22am 
@OksmanTV its based on vanilla radio protocol system, meaning it works with any voice that is already in-game, for any CLDC or a mod with custom voicelines
OksmanTV 23 Jul @ 6:55am 
Could we turn on or off the sound? Is the language universal or based on vanilla arma 3 voices?
Blue Eyed CaT 22 Jul @ 9:53pm 
We can always play on Asylum.
Is was it closed:
monsieur renard de feu 22 Jul @ 10:05am 
should i reinstall arma 3 after many years just to commit war crimes
Legatus 22 Jul @ 10:05am 
payday 2 ahh
FreeSoldja 22 Jul @ 9:39am 
Very usefull for a tons of mission... thank you Lord WebKnight!
PARIS 22 Jul @ 5:04am 
@j.yellow28 so did it end up working in antistasi?
Absolute/myxa 22 Jul @ 1:35am 
Go mod for capturing enemies, executing them, etc.
An Empath(Me) 21 Jul @ 4:54pm 
Webknight rebuilding arma 3 from the ground up, what a hero
SteveTheHero 21 Jul @ 2:57pm 
@WebKnight --- Too difficult i assume then?
WebKnight  [author] 21 Jul @ 2:27pm 
@SteveTheHero no
SteveTheHero 21 Jul @ 2:26pm 
@WebKnight --- Any chance you could make a better, more functional RNG AI? <3
WebKnight  [author] 21 Jul @ 11:28am 
Small update:
Changed some animations
Fixed civilian behaviour while in vehicles - @_mickey_
Added special variables to disable civilian behaviour: this setVariable ['WBK_DisableCivBehaviour',true];
Made it so system loads on ALL civilian units, not only on classes that were inherited from Civilian_F, meaning that custom mod classes will now also work.
Made it so system dosent apply special behaviour on civilian units with weapons, captive units (since they are treated as civilian), or civilians who changed the side, like if originally civilian class was made blufor through eden. - @Critic
Johnnyboy 21 Jul @ 11:27am 
Love it!
Yo Gabba Gabba! 21 Jul @ 5:58am 
You've done it again