Garry's Mod

Garry's Mod

[CS:S] Extended Maps for Counter-Strike: Source
114 Comments
Rost1DaG4m0r 20 Oct @ 4:19am 
Okay then!
TheDesertRoad  [author] 20 Oct @ 3:47am 
Next big update maybe
Rost1DaG4m0r 20 Oct @ 2:32am 
The spray issue has been fixed. Thank you so much for an update!

Yeah, would be nice to do something with the McDonald's map that was accidentally added. Maybe give it an icon or something.
fareed85aq 16 Oct @ 2:35pm 
this is sick thank you so much
TheDesertRoad  [author] 14 Oct @ 1:28pm 
no, thats why its called a pack and not a collection
cant_aim 14 Oct @ 1:24pm 
Is it possible to get the individual maps? I only enjoy playing de_coldwater and cs_parkhouse
Rost1DaG4m0r 14 Oct @ 3:27am 
Okay then.
TheDesertRoad  [author] 14 Oct @ 3:24am 
McDonald's stays
Rost1DaG4m0r 14 Oct @ 12:20am 
Nah, the Lambda spray didn't get removed, nor the McDonalds map that you've accidentally put.
Rost1DaG4m0r 13 Oct @ 8:33pm 
I just woke up, but I'll check onxe I'm on my PC.
TheDesertRoad  [author] 13 Oct @ 7:01pm 
is it fixed?
Rost1DaG4m0r 11 Oct @ 9:44am 
I did disable the addon, and it is true. It does change the spray to Lambda when this addon is enabled.
Rost1DaG4m0r 10 Oct @ 10:03pm 
Yeah yeah, it is this one.
TheDesertRoad  [author] 10 Oct @ 8:36pm 
is it this one? https://imgur.com/9B1pgJ4

because if it is i will be very ashamed :tank:
Rost1DaG4m0r 10 Oct @ 8:06pm 
Oh yeah, I've also noticed that.
silver 6 Oct @ 9:05am 
for some reason this addon forces my spray to be the hl lambda symbol
Rost1DaG4m0r 21 Sep @ 10:13am 
Oh, okaaay then. That's completely understandable!
TheDesertRoad  [author] 21 Sep @ 10:09am 
Yes, in fact I thought it was deleted that's why it doesn't have an icon, regardless It's late to delete it
Rost1DaG4m0r 21 Sep @ 8:35am 
I've noticed that it included the McDonalds map. I bet it was an accident or something!
Goldsmith 21 Sep @ 4:10am 
@TheDesertRoad Thx
TheDesertRoad  [author] 20 Sep @ 10:41am 
I want but It's kinda hard and I'm centred in my other addons, don't worry, I will do it soon
Goldsmith 20 Sep @ 2:34am 
Did You compress the maps?
i shid myself 19 Sep @ 10:40pm 
W mans ngl
TheDesertRoad  [author] 19 Sep @ 7:29pm 
yes
i shid myself 19 Sep @ 5:55pm 
mfer did u add mcdonalds?? lmao
TheDesertRoad  [author] 17 Sep @ 6:25pm 
maybe (may be)
AxecutionR 17 Sep @ 5:54pm 
Is de_lost2 gonna make it in by chance?
Rost1DaG4m0r 16 Sep @ 12:55pm 
Ah, okay. I got it now.
TheDesertRoad  [author] 16 Sep @ 12:39pm 
yes they are, ex: de_vegas_css
Rost1DaG4m0r 16 Sep @ 12:23pm 
Ah, maybe they are only used for Zombie Mode maps. Or maybe those sounds are not used for this mappack.

Correct me if I am wrong.
TheDesertRoad  [author] 16 Sep @ 11:55am 
The nightmare sounds are common resources for some maps
Rost1DaG4m0r 16 Sep @ 11:19am 
And yea, some scream sounds do creep me out a little. Although that HL2 Stalker scream never gets old.
Rost1DaG4m0r 16 Sep @ 11:18am 
Also, I've got a question. I've noticed two folders: nightmaresounds and nippersounds which contain sound files (along with scream sounds).

Are the nightmaresounds used for Zombie Mode maps? Just curious though.
AxecutionR 7 Sep @ 3:42pm 
The cs_Abandoned map is a Gem!
TheDesertRoad  [author] 5 Sep @ 1:12pm 
OK
Agent Makron 5 Sep @ 12:43pm 
Hi! I would like to inform you about a problem I found in your addon. Basically, here's the issue. You are probably aware of the compatibility problem between CSS and CSGO maps, where maps from CSS completely replace their CSGO counterparts. Well, the same problem can be seen in two maps from this addon, namely de_cache and de_tuscan maps. As far as I can tell, you have already fixed some maps so that they do not replace their CSGO counterparts, so could you please do the same with the two maps mentioned above? Thank you in advance for your attention!
Hello9927292 24 Aug @ 5:34am 
Oh yeah, I forgot to mention that too. Yes, night vision is very useful as well.
TheDesertRoad  [author] 24 Aug @ 4:50am 
And night vision?
Hello9927292 24 Aug @ 4:46am 
Wow, that maps are sick! Especially "cs_abandoned" - flashlights are very useful from now!
Hello9927292 24 Aug @ 4:18am 
Nevermind, the problem is solved itself. Or rather I used Crowbar.
Hello9927292 24 Aug @ 4:05am 
When im trying to unpack gma file through gmad.exe its fails and showing error "There was problem with opening the file"
TheDesertRoad  [author] 24 Aug @ 4:03am 
Yes, it is, it was made with that objective in mind. One tip: after porting the maps unsubscribe from this addon, unless you want duplicated maps and 4,4GB of CS maps.
Hello9927292 24 Aug @ 3:41am 
I wonder if its possible to copy and paste this maps into CS:Source itself.
Rost1DaG4m0r 21 Aug @ 3:54am 
Yup, all of thr replacements are now removed and I can safely keep this mappack installed!

You did a good job on those, so you really deserve a good work on this mappack!
TheDesertRoad  [author] 21 Aug @ 2:32am 
:steamthumbsup::steamthumbsup:
Rost1DaG4m0r 20 Aug @ 10:20pm 
Imma get back to this great mappack since the replacements are already removed!
TheDesertRoad  [author] 18 Aug @ 6:47am 
I need to check the duped content
PuddleSpout 18 Aug @ 12:26am 
You gonna update this now that cs:s content is packed into base gmod?
TheDesertRoad  [author] 17 Aug @ 12:12pm 
Yes, in fact it was supposed to be the original remake of Crackhouse for CS:S
WireJockey 17 Aug @ 10:04am 
drugbust is just crackhouse lol