Garry's Mod

Garry's Mod

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[CS:S] Extended Maps for Counter-Strike: Source
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun, Scenic
File Size
Posted
Updated
2.404 GB
19 Jul @ 12:05pm
5 Sep @ 3:45pm
8 Change Notes ( view )

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[CS:S] Extended Maps for Counter-Strike: Source

Description
This is a collection of good looking and well made maps for Counter-Strike: Source, I also added a functional navmesh and thumbnails. It obviously requieres Counter-Strike: Source (CS:S, CSS). Remember to report any bugs in the comments and give me a like also, here is a list of all the included maps:

Last Update:

Added cs_jungle_css, de_vegas_css, cs_parkhouse and de_overpass_css
Fixed incompatibilities with CS:GO

Default gamemodes:



cs_abandoned (Navmeshed and AI Noded)

cs_apartment_35_dusk (Navmeshed and AI Noded)

cs_drugbust (Navmeshed and AI Noded)

cs_east_borough (Navmeshed and AI Noded)

cs_estate_css_v2 (Navmeshed and AI Noded)

cs_meridian (Navmeshed and AI Noded)

cs_jungle_css (Navmeshed and AI Noded)

cs_parkhouse_css (Navmeshed and AI Noded)



de_abbottabad (Navmeshed and AI Noded)

de_airstrip_css (Navmeshed and AI Noded)

de_beachassault (Navmeshed and AI Noded)

de_boston (Navmeshed and AI Noded)

de_cache (Navmeshed and AI Noded)

de_coldwater_css (Navmeshed and AI Noded)

de_corse (Navmeshed and AI Noded)

de_cpl_fire (Navmeshed and AI Noded)

de_crane (Navmeshed and AI Noded)

de_crash_v13 (Navmeshed and AI Noded)

de_crookcounty (Navmeshed and AI Noded)

de_favela_rio (Navmeshed and AI Noded)

de_hogsatra_2007b1 (Navmeshed and AI Noded)

de_losttemple (Navmeshed and AI Noded)

de_mirage_rc1 (Navmeshed and AI Noded)

de_NewportBeach (Navmeshed and AI Noded)

de_nightfever (Navmeshed and AI Noded)

de_overpass_css (Navmeshed and AI Noded)

de_rats (Navmeshed and AI Noded)

de_season (Navmeshed and AI Noded)

de_singrain (Navmeshed and AI Noded)

de_survivor_css (Navmeshed and AI Noded)

de_thematrix_11 (Navmeshed and AI Noded)

de_tuscan_css (Navmeshed and AI Noded)

de_vegas_css (Navmeshed and AI Noded)

de_vertigo_css (Navmeshed and AI Noded)

de_westcoast (Navmeshed and AI Noded)

Community Gamemodes:



fy_dragon_duell (Navmeshed and AI Noded)

fy_highrise_09 (Navmeshed and AI Noded)

fy_poolday (Navmeshed and AI Noded)

fy_poolday_night (Navmeshed and AI Noded)

fy_powder_b1 (Navmeshed and AI Noded)



zm_desolo (Navmeshed and AI Noded)

zm_panic (Navmeshed and AI Noded)

ZM_RunForYourLife (Navmeshed and AI Noded)

zm_Ship_v1 (Navmeshed and AI Noded)

zm_walled_city_v1_1 (Navmeshed and AI Noded)

Uploaded with gmpublisher[github.com]
81 Comments
AxecutionR 7 Sep @ 3:42pm 
The cs_Abandoned map is a Gem!
TheDesertRoad  [author] 5 Sep @ 1:12pm 
OK
Agent Makron 5 Sep @ 12:43pm 
Hi! I would like to inform you about a problem I found in your addon. Basically, here's the issue. You are probably aware of the compatibility problem between CSS and CSGO maps, where maps from CSS completely replace their CSGO counterparts. Well, the same problem can be seen in two maps from this addon, namely de_cache and de_tuscan maps. As far as I can tell, you have already fixed some maps so that they do not replace their CSGO counterparts, so could you please do the same with the two maps mentioned above? Thank you in advance for your attention!
Hello9927292 24 Aug @ 5:34am 
Oh yeah, I forgot to mention that too. Yes, night vision is very useful as well.
TheDesertRoad  [author] 24 Aug @ 4:50am 
And night vision?
Hello9927292 24 Aug @ 4:46am 
Wow, that maps are sick! Especially "cs_abandoned" - flashlights are very useful from now!
Hello9927292 24 Aug @ 4:18am 
Nevermind, the problem is solved itself. Or rather I used Crowbar.
Hello9927292 24 Aug @ 4:05am 
When im trying to unpack gma file through gmad.exe its fails and showing error "There was problem with opening the file"
TheDesertRoad  [author] 24 Aug @ 4:03am 
Yes, it is, it was made with that objective in mind. One tip: after porting the maps unsubscribe from this addon, unless you want duplicated maps and 4,4GB of CS maps.
Hello9927292 24 Aug @ 3:41am 
I wonder if its possible to copy and paste this maps into CS:Source itself.