tModLoader

tModLoader

Bismuth Mod 1.4.4 Edition (Skills, Quests, Towns!)
107 Comments
Scoutmaster Dani 17 hours ago 
Mod is really buggy tbh, very frustrating.
Scoutmaster Dani 10 Sep @ 8:46am 
Really cool mod, a lot of stuff is janky and/or unexplained though. You get Dwarven Coins from extracting Silt. Not sure what the Bismuthum Casket is supposed to do, either. Skill tree is very zoomed in for some reason... I generally recommend this mod but not seemingly having any wiki documentation is very frustrating and hampers the enjoyment more than anything else.
✩✧Frenetic!✧✩ 5 Sep @ 1:45pm 
the swamp generates weirdly like if a floating island is above the terrain where it should've been made it will generate on the sky island down

should use the spawn position as a base Y then where you want it on X scan in the Y up until you hit no blocks then you can do the swamp instead (i am p new to making mods myself so idk if this would be a good method but from testing it seems to be a good method :steamthumbsup:)
Fish-Shaped Crackers 12 Aug @ 4:13pm 
I remember installing this in 1.3 and thinking it looked cool, theres still not a lot of classes or any content to keep me interested but Im glad you're still updating this mod and i cant wait to see it grow.
Fistagon 11 Aug @ 5:57pm 
so buggy, can't play this in multiplayer and desert kills me for no reason
humuhumunukunukuapuaa 10 Aug @ 5:37pm 
how do find the papuan merchant?
LimbicBlaze 9 Aug @ 11:13pm 
The angrist has no attack at all.
Fistagon 9 Aug @ 10:13am 
does this work with the metroid mod?
MKA 7 Aug @ 10:03am 
не могу выполнить задание бедняка (дать еды), еду достал, кнопка "я достал еду" есть, а он не берет и говорит возвращаться с чем-нибудь вкусненьким. в чем проблема?
yazwva 7 Aug @ 2:31am 
с мультиплеером стоит ожидать до конца года?
С возвращением, друг!
наконецто вернули😍
Toxic Nifrik 4 Aug @ 10:29pm 
OH MY GOD THIS MODS FINNALY BACK YEAAAA
professional clown 3 Aug @ 6:49am 
это, возможно, как-нибудь будет сделано, но не в ближайшем будущем, так как автор порта сейчас другими вещами занят.
DRAEDON 3 Aug @ 2:12am 
добавьте для каламити класс разбойника
Chaos Sage 2 Aug @ 8:11pm 
прикол
Cbl4ik 2 Aug @ 6:24am 
По неизвестной причине, предмет Щит Афины бесконечно быстро использует хилл. И даже если выкинуть его, звук все равно остается. Пропадает только после смерти. Есть решение этой проблемы?
Tyros 31 Jul @ 6:36am 
As much as i like this mod and want to play it, it's barely playable. A lot of the things, as people have pointed out, are completely broken. You can't (as far as i can tell) actually become a Naga, as the Altar that lets you charge the Gaermire and turn it into the ring doesn't spawn (possibly because of Thorium's sea biome?), and when i cheated in the ring, it didn't actually do anything. Also, it's *exceedingly* difficult to use, as the quest book is just. difficult, at best. There's no UI or on-join chat message that tells you "hey, use the book you got to get skills!" or where your quests are stored (also in the book). this will get better, but they released it in a super unfinished place, with a good part of the advertised content missing or broken. i know this is a steam comments forum... thing, this is just bugging me and I want people to see this before they decide to make a world with it.
RblDiver 29 Jul @ 3:42pm 
I entered the labyrinth and ended up getting the red key. I exited the labyrinth and activated the red chest from outside. Now, it seems like the labyrinth destruction removed the magic stone for the old man, so that quest is not doable. I don't know if there's any way to reset things other than creating a new world.
Gojosin 28 Jul @ 8:08pm 
Fun, but I'm kinda stuck unable to leave the middle area because of a curse on one side and super poison on the other. Then I finally find another 'Assassin' weapon... and it doesn't have a hitbox.
hemhem35 28 Jul @ 12:03pm 
is it online compatible?
davejgreene 28 Jul @ 11:09am 
half of the descriptions for the wizard class are not even true, like the 9% damage for each type of summon only works once, so you cant get more than 9% even if you have more
Alex Hell 28 Jul @ 10:24am 
how to feed the vampire race? i mistakenly turned into one and I can't seem to be able to fill the satiety bar and it's getting annoying as I'm dying every 5 mins
stickfighter1 28 Jul @ 8:23am 
IS THIS MOD Compatible with calamity?
Pikapops 28 Jul @ 7:42am 
the weapon that can be thrown as well as used as a knife crashes my game
the knife bought from the forger NPC has no damage box
Pikapops 28 Jul @ 7:40am 
half of the asassin class weapons don't work
Lochness2003 28 Jul @ 3:05am 
this mod is beyond busted. but its still fun
BigMusket 27 Jul @ 4:55pm 
did anyone else have the altar needed to charge the gaermire not spawn in their world but did have the temple spawn
MBcodes18 27 Jul @ 4:00pm 
Is this mod gonna be updated regularly? It seems fun but there's definitely more that could be added for both new content and accessibility (For example, I had to choose to give the thing to the witch because I chose assassin and it's basically impossible to kill the banshee when your only weapons involve getting up close)
Corrupted Slime 27 Jul @ 10:31am 
Imagine adding RPG progression to Terraria.
Lavoisier 27 Jul @ 6:52am 
Not sure why, but UI disappears, and even by using F11, it doesn't show.

I'm with both Calamity and Thorium turned on
Nyx 27 Jul @ 12:06am 
Please update the description to mention the compatibility of this mod on multiplayer is unstable, it breaks a few things with the game mainly quests and other mods. Which work perfectly fine otherwise in singleplayer.
BigMusket 26 Jul @ 7:45pm 
i dont know why but the altar of waters needed to charge the gaermire didnt spawn in my world and ive defeated the banshee
Ferry 26 Jul @ 6:59pm 
Latest update says: Damage increased to 10 and mana cost decreased to 3

Dayum
Gif35 26 Jul @ 4:25pm 
Gonna try later today
Effervescent Veil 26 Jul @ 3:03pm 
OKAY! I AM VERY INTERESTED IN THIS! THIS IS SICK!
Dayton 26 Jul @ 2:36pm 
I'm so glad to see this back! I was *not* expecting this! 2025 really is the year for modded Terraria!
LumBacon 26 Jul @ 12:18pm 
holy crap I wasn't expecting this mod to return at all
Chiiro 26 Jul @ 10:36am 
@Kyrios its under wizard
Kubasama 26 Jul @ 9:43am 
Holy JUMPSCARE, WHAT!!! I THOUGHT IT WAS DEAD!
Keeper of Star 26 Jul @ 5:02am 
Oh yeah, i remember this one... finally it's back!
X A /\ K 26 Jul @ 4:17am 
WE ARE SO BACK!
AkordyON 26 Jul @ 2:39am 
i dunno what it is... but i Intrigued. \ не знаю что это такое... но я заинтригован :steamthumbsup:
Pompyy. 25 Jul @ 11:21pm 
WE ARE SO BACK RAHHHHHHHH
BloodStar 25 Jul @ 5:53pm 
BISMUTH IS BACK RAAAAAAAAAAAAAAAAAAAAAAAAAAAH
shitheadassassin 25 Jul @ 12:17pm 
This is cool, but I wish there was a way to have this content without some of the content that gets in the way of using other mods
Kyrios 25 Jul @ 12:13pm 
what class engraving to choose for summoner or it doesnt matter?
фембойский XVII 25 Jul @ 11:45am 
а это не ты случаем выкладывал порт тремора?
Talaru 25 Jul @ 9:03am 
how can i find the change log list of changes or whatever
Ham knigth 25 Jul @ 4:34am 
does it work in multiplayer?