tModLoader

tModLoader

Bismuth Mod 1.4.4 Edition (Skills, Quests, Towns!)
111 kommentarer
humuhumunukunukuapuaa 26. sep. kl. 9:43 
what r the races effects?
humuhumunukunukuapuaa 25. sep. kl. 18:50 
second skill activation and unique skills activation still broken btw. i press active unique ability and the experience panel showed up
𝒜𝑒𝓇𝒾𝓈  [ophavsmand] 24. sep. kl. 22:54 
I didn't touch the world generation. I only added the ability to add side quests.
humuhumunukunukuapuaa 24. sep. kl. 20:36 
the structure generation was working fine with calamity installed in the old updates but now its broken, what did you do lmao
Scoutmaster Dani 11. sep. kl. 18:45 
Mod is really buggy tbh, very frustrating.
Scoutmaster Dani 10. sep. kl. 8:46 
Really cool mod, a lot of stuff is janky and/or unexplained though. You get Dwarven Coins from extracting Silt. Not sure what the Bismuthum Casket is supposed to do, either. Skill tree is very zoomed in for some reason... I generally recommend this mod but not seemingly having any wiki documentation is very frustrating and hampers the enjoyment more than anything else.
✩✧Frenetic!✧✩ 5. sep. kl. 13:45 
the swamp generates weirdly like if a floating island is above the terrain where it should've been made it will generate on the sky island down

should use the spawn position as a base Y then where you want it on X scan in the Y up until you hit no blocks then you can do the swamp instead (i am p new to making mods myself so idk if this would be a good method but from testing it seems to be a good method :steamthumbsup:)
Fish-Shaped Crackers 12. aug. kl. 16:13 
I remember installing this in 1.3 and thinking it looked cool, theres still not a lot of classes or any content to keep me interested but Im glad you're still updating this mod and i cant wait to see it grow.
Fistagon 11. aug. kl. 17:57 
so buggy, can't play this in multiplayer and desert kills me for no reason
humuhumunukunukuapuaa 10. aug. kl. 17:37 
how do find the papuan merchant?
LimbicBlaze 9. aug. kl. 23:13 
The angrist has no attack at all.
Fistagon 9. aug. kl. 10:13 
does this work with the metroid mod?
MKA 7. aug. kl. 10:03 
не могу выполнить задание бедняка (дать еды), еду достал, кнопка "я достал еду" есть, а он не берет и говорит возвращаться с чем-нибудь вкусненьким. в чем проблема?
yazwva 7. aug. kl. 2:31 
с мультиплеером стоит ожидать до конца года?
Туз Червей 5. aug. kl. 21:31 
С возвращением, друг!
наконецто вернули😍
Toxic Nifrik 4. aug. kl. 22:29 
OH MY GOD THIS MODS FINNALY BACK YEAAAA
professional clown 3. aug. kl. 6:49 
это, возможно, как-нибудь будет сделано, но не в ближайшем будущем, так как автор порта сейчас другими вещами занят.
DRAEDON 3. aug. kl. 2:12 
добавьте для каламити класс разбойника
Chaos Sage 2. aug. kl. 20:11 
прикол
Cbl4ik 2. aug. kl. 6:24 
По неизвестной причине, предмет Щит Афины бесконечно быстро использует хилл. И даже если выкинуть его, звук все равно остается. Пропадает только после смерти. Есть решение этой проблемы?
Tyros 31. juli kl. 6:36 
As much as i like this mod and want to play it, it's barely playable. A lot of the things, as people have pointed out, are completely broken. You can't (as far as i can tell) actually become a Naga, as the Altar that lets you charge the Gaermire and turn it into the ring doesn't spawn (possibly because of Thorium's sea biome?), and when i cheated in the ring, it didn't actually do anything. Also, it's *exceedingly* difficult to use, as the quest book is just. difficult, at best. There's no UI or on-join chat message that tells you "hey, use the book you got to get skills!" or where your quests are stored (also in the book). this will get better, but they released it in a super unfinished place, with a good part of the advertised content missing or broken. i know this is a steam comments forum... thing, this is just bugging me and I want people to see this before they decide to make a world with it.
RblDiver 29. juli kl. 15:42 
I entered the labyrinth and ended up getting the red key. I exited the labyrinth and activated the red chest from outside. Now, it seems like the labyrinth destruction removed the magic stone for the old man, so that quest is not doable. I don't know if there's any way to reset things other than creating a new world.
Gojosin 28. juli kl. 20:08 
Fun, but I'm kinda stuck unable to leave the middle area because of a curse on one side and super poison on the other. Then I finally find another 'Assassin' weapon... and it doesn't have a hitbox.
hemhem35 28. juli kl. 12:03 
is it online compatible?
davejgreene 28. juli kl. 11:09 
half of the descriptions for the wizard class are not even true, like the 9% damage for each type of summon only works once, so you cant get more than 9% even if you have more
Alex Hell 28. juli kl. 10:24 
how to feed the vampire race? i mistakenly turned into one and I can't seem to be able to fill the satiety bar and it's getting annoying as I'm dying every 5 mins
stickfighter1 28. juli kl. 8:23 
IS THIS MOD Compatible with calamity?
Pikapops 28. juli kl. 7:42 
the weapon that can be thrown as well as used as a knife crashes my game
the knife bought from the forger NPC has no damage box
Pikapops 28. juli kl. 7:40 
half of the asassin class weapons don't work
Lochness2003 28. juli kl. 3:05 
this mod is beyond busted. but its still fun
BigMusket 27. juli kl. 16:55 
did anyone else have the altar needed to charge the gaermire not spawn in their world but did have the temple spawn
MBcodes18 27. juli kl. 16:00 
Is this mod gonna be updated regularly? It seems fun but there's definitely more that could be added for both new content and accessibility (For example, I had to choose to give the thing to the witch because I chose assassin and it's basically impossible to kill the banshee when your only weapons involve getting up close)
Corrupted Slime 27. juli kl. 10:31 
Imagine adding RPG progression to Terraria.
Lavoisier 27. juli kl. 6:52 
Not sure why, but UI disappears, and even by using F11, it doesn't show.

I'm with both Calamity and Thorium turned on
Nyx 27. juli kl. 0:06 
Please update the description to mention the compatibility of this mod on multiplayer is unstable, it breaks a few things with the game mainly quests and other mods. Which work perfectly fine otherwise in singleplayer.
BigMusket 26. juli kl. 19:45 
i dont know why but the altar of waters needed to charge the gaermire didnt spawn in my world and ive defeated the banshee
Ferry 26. juli kl. 18:59 
Latest update says: Damage increased to 10 and mana cost decreased to 3

Dayum
Gif35 26. juli kl. 16:25 
Gonna try later today
Effervescent Veil 26. juli kl. 15:03 
OKAY! I AM VERY INTERESTED IN THIS! THIS IS SICK!
Dayton 26. juli kl. 14:36 
I'm so glad to see this back! I was *not* expecting this! 2025 really is the year for modded Terraria!
LumBacon 26. juli kl. 12:18 
holy crap I wasn't expecting this mod to return at all
Chiiro 26. juli kl. 10:36 
@Kyrios its under wizard
Kubasama 26. juli kl. 9:43 
Holy JUMPSCARE, WHAT!!! I THOUGHT IT WAS DEAD!
Keeper of Star 26. juli kl. 5:02 
Oh yeah, i remember this one... finally it's back!
X A /\ K 26. juli kl. 4:17 
WE ARE SO BACK!
AkordyON 26. juli kl. 2:39 
i dunno what it is... but i Intrigued. \ не знаю что это такое... но я заинтригован :steamthumbsup:
Pompyy. 25. juli kl. 23:21 
WE ARE SO BACK RAHHHHHHHH
BloodStar 25. juli kl. 17:53 
BISMUTH IS BACK RAAAAAAAAAAAAAAAAAAAAAAAAAAAH
shitheadassassin 25. juli kl. 12:17 
This is cool, but I wish there was a way to have this content without some of the content that gets in the way of using other mods