RimWorld

RimWorld

Psychic Ritual Mechanoids
20 Comments
juako 3 Sep @ 9:59pm 
edit/addon: i found the issue, it's humanlike ghouls mod. it adds ghouls to the psychic ritual menu which messed with this mod causing it to not show ritualist mech
juako 26 Aug @ 7:14pm 
the ritualist is studying and suppressing entities, however it doesnt show up on the ritual screen for me. are there any incompatibilities ? or does it only work on mechanitor runs since my current run is the gravship scenario
Cruel Moose 7 Aug @ 8:43pm 
@Tstil1987
It already does that.
Tstil1987 7 Aug @ 4:42pm 
Any change you can make it supress the anomalies aswell?
Amentus 1 Aug @ 6:34am 
Seconding a pilot/copilot mechanoid to ease up solo mechanator gravship runs.
Cruel Moose 27 Jul @ 3:39am 
Since gravship launching is a ritual, any chance you could make a pilot mechanoid capable of launching the ships?
T. Dussolier 25 Jul @ 4:16pm 
Hello there ! Okay I will check your mod tomorrow
Amro  [author] 24 Jul @ 5:06pm 
@T. Dussolier
My apologies I don't use discord so if you could comment again after you post the translation I will add you to the mod description.
T. Dussolier 24 Jul @ 4:04am 
Hello,

I'm a passionate Rimworld mod enthusiast and French translator. I'd like to offer my services to provide an official French translation for your mod, completely free of charge. I’ll create and maintain the translation, updating it promptly whenever you release new content or translation keys.

In return, I kindly request to be credited in the mod’s description or files as:

Dussolier - Traducteur du Bordemonde

Discord: t.dussolier

Additionally, I’d love for you to check out my Discord community, where I showcase all my translations and work to grow our modding community: https://discord.gg/YzUb5GCKpw

Please feel free to reach out via Discord to discuss further or share any necessary files. Excited about the possibility of working together!

Best regards,

Dussolier
恰似宛然一笑生花 24 Jul @ 12:49am 
Hello Amro. That's an interesting mod.
So I created a mod " Psychic Ritual Mechanoids_zh
 " that adds a Chinese translation for your mod and published it on the workshop. Thank you for your contribution! Keep on keeping on!:dslike:
Cruel Moose 23 Jul @ 2:41pm 
I can FINALLY go exploring now without my fleshmass nucleus going nuclear on my solo run!

Thank you :D
doc.valentine2014 23 Jul @ 9:28am 
Saw a post on reddit about using the anomaly creatures as power for a grav-ship, interested in doing a Mechanitor-Horaxian mix fella of untold power since I do very small colony numbers. This is very helpful, thanks king :dssmallbird:
Amro  [author] 20 Jul @ 5:45pm 
@Reprogrammed Automaton
I have disabled the mech from being in that ritual at all as mechs don't have skills and messing with them makes lots of errors
Reprogrammed Automaton 20 Jul @ 5:27pm 
Would the mech be able to do philophagy with the mechanitor being the ritual head so who the skills go too?

That seems like a major use case to me
Amro  [author] 20 Jul @ 5:04pm 
I have updated the mod to 2.0 adding the entity suppression along with some other tweaks.
Amro  [author] 19 Jul @ 7:37pm 
@SariusSkelrets
Thats very interesting, I'll look into it
SariusSkelrets 19 Jul @ 6:35am 
It being able to suppress too would allow this mech to fit a currently-empty niche.

A mech-only playthrough currently cannot contain entities so this mod would be a must for anomaly mech playthroughs.
stalksetcup 19 Jul @ 5:38am 
It would be cool if it could be given psi abilities, with the condition that it can only be pumped through third-party methods, like the soul tree
RAT 19 Jul @ 4:08am 
cyber demon's mechanical prequel
blackkanye 18 Jul @ 7:42pm 
You know what? Never thought about being locked out of some rituals due to being solo. Really great idea