Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition

Spell Fixes & Improvements [EtOpIST edition]
33 Comments
mundanethings 28 Sep @ 11:30pm 
Is this compatible with Kaedrin's? If not, how do I merge the two mods - What is the process?
Dragonsbane 23 Aug @ 1:17pm 
How do I download this to add into my PW? I checked the NWVault and many spells when you try to compile need a Reeronspellinclude, which is missing. Would love to implement this but the Vault version has that issue and here I simply cannot find the right link/button to download rofl
EtOpIST  [author] 30 Jul @ 8:14am 
No, Mystic Theurge Class is not included.
Wilson Edwards 30 Jul @ 7:44am 
Is Mystic Theurge Class included in this mod?
SIlverblade-T-E 28 Jul @ 6:32pm 
"So, it's still ranged area attack originating from the caster and now correct radius is shown by targeting UI."

Ah! Thanks for the reply! :)
EtOpIST  [author] 28 Jul @ 5:24pm 
It is intended behavior for Eldritch Doom as stated in the mod Steam guide I mentioned in the mod description:

-Eldritch Doom- Now heals friendly undead when used with Utterdark Essence. Now only affects enemies, and always originates centered on-caster. Fixed targetting UI to show correct size radius (was too small). Changed range from Medium to Personal, as it's centered on-caster.

So, it's still ranged area attack originating from the caster and now correct radius is shown by targeting UI.
SIlverblade-T-E 28 Jul @ 4:02pm 
ELDRITCH DOOM, warlock blast shape is bugged, don't know yet if it's this mod, or the base game itself :(
instead of being a RANGED area attack, it makes Eldritch blast CENTRED ON THE CASTER!!
jeesh :(
Hope you can help with this :)
EtOpIST  [author] 27 Jul @ 2:27pm 
Agree, I love playing casters too and Spell Fixes do a great job on this ground :steamthumbsup:

Kaedrin told he's currently working on the new merge so I hope it will be ready soon.
Nachovyx 27 Jul @ 9:52am 
There is a Kaedrin's Pack + Spell fixes merge at the Vault that I used for years. I hope this new version meet that same merge soon, I love playing casters and Spell Fixes was a godsend.
EtOpIST  [author] 24 Jul @ 9:07am 
You need to manually merge all duplicate files among two mods. This means to check all duplicate files and their contents and try to merge the code from both if possible.

Some files can't be merged like when you have two different spell icons for the same spell - in this case you need to choose one of the files and delete another one.
Revanroi 24 Jul @ 8:10am 
How to manual merge? Need to remove some files or something?
EtOpIST  [author] 24 Jul @ 7:36am 
Yes, the fixes themselves should work with non-English language, but some spell descriptions will be missing.

Using alongside Kaedrin needs manual merging. Kaedrin is currently working on it.

No 3.5 classes, item recipes and MotB blessings in this Spell Fixes version - only spell fixes. I mentioned this in the mod description. Made it for compatibility purposes.
Revanroi 24 Jul @ 3:52am 
Also, this mod does something with the spell progresion of the Palemaster? I ser some "3.5 classes" in the Vault files but cant find the exact changes
Revanroi 24 Jul @ 3:50am 
This work if I use alongside Kaedrin mod? Also, if non-english version is used, i cant see the description changes but the mod will work, no?
EtOpIST  [author] 19 Jul @ 1:20am 
Could you please clarify what exactly is unclear to you in my instructions?
chelsea46644 19 Jul @ 1:04am 
Can you make a video installation instruction? I use a steam deck and your instructions are quite confusing
Macro Tofu 18 Jul @ 3:09pm 
Oh I meant the 3 functions in fix 1. I only need the SP fix, the essence stacking and expertise working on touch attack are something I would say "implemented differently."
EtOpIST  [author] 18 Jul @ 2:59pm 
Only 1 and 2 is in those scripts. The Dead Walk fix is in Spellsimproved folder.
Macro Tofu 18 Jul @ 2:23pm 
I had, and I'm pretty sure all 3 functions are baked into those scripts. The one that makes expertise affecting touch attack is working, which I don't want it. I only need the SR penetration fix.
EtOpIST  [author] 18 Jul @ 2:10pm 
Have you tried to leave only "\Spellsfixed\Invocations\" folder with all files within?
Macro Tofu 18 Jul @ 2:04pm 
You are right. The NSS file does nothing, and it seems impossible to separate the SR penetration fix from other functions. They are all compiled together.
EtOpIST  [author] 18 Jul @ 1:39pm 
No, that's incorrect. This is just a support .nss script file and it even does not have .ncs (compiled script) version. It is useless alone - you may even delete it from the mod folder and nothing changes. All .nss files are distributed with mods only for clarification and further development purposes.

You need the whole "\Spellsfixed\Invocations\" folder with all invocation .ncs compiled script files which use this support script as an include.
Macro Tofu 18 Jul @ 1:26pm 
After looking through the codes, nw_i0_invocatns.NSS is the file that handles warlock's SR penetration. You only need this file if your only concern is like mine.
EtOpIST  [author] 18 Jul @ 11:21am 
This fix is in \Spellsfixed\Invocations\ folder.

But I can't 100% guarantee everything will work correctly if you delete everything else.

You may test it and give feedback here :-)
Macro Tofu 18 Jul @ 9:43am 
The first one that fixes warlock's SR penetration, that's the one I needed. The rest is more of a flavor pack to me.
EtOpIST  [author] 18 Jul @ 9:37am 
3. The Dead Walk: Summon's attack bonus scales with you at a rate of 1/2 your caster level. Skeleton Warrior's attack bonus scales with you at 3/4 your caster level, if above caster level 14. Skeleton Warrior now gets bonus damage of 1d8 cold damage if above caster level 14. This helps to keep the invocation useful at higher levels. You can now control the rate at which the summon's Level and AC scales with you. AB increase will stack with other AB increasing spells. Natural AC bonus changed to Shield AC Bonus (like shield spell) so you can still use Natural AC enhancing spells to increase the summon's AC. Now can summon multiple undead when using this invocation multiple times. Lowered duration to 1 minute per level to follow PnP. Can only have a total number of undead whose hitdice is equal to, or less than, 4 times the Warlock's level (as per PnP).
EtOpIST  [author] 18 Jul @ 9:37am 
There are 3 warlock invocation fixes in this mod: which one are you interested in?

1. Warlock Invocations: Warlock's Spell Resistance check now uses the Warlock's full caster level. Fixed bug so that different essences can now stack if using same blast shape. Touch attacks now take into account Combat Expertise and Improved Combat Expertise.

2. Warlock Invocations: PointBlankShot feat check added. If present, ranged touch attack is modified by +1 (if you are 30 feet or closer to your target). Added sneak attack damage. Eldritch Blasts can now do critical hit for extra damage. Can't stack most blasts anymore.
Macro Tofu 18 Jul @ 9:13am 
Oh I was waiting for this to come to the workshop! I only want the warlock CL fix. Could you let me know which file does that job so I can delete the rest?
EtOpIST  [author] 18 Jul @ 4:22am 
Thx for your feedback, have fun!

Unfortunately, retaining your language in dialogs requires a manual merge of your localized tlk file with all description changes from this mod tlk file into a custom new tlk file.
konsolman 18 Jul @ 3:41am 
Fantastic mod. Is there any chance to retain my native language in dialogs? I don't mind the whole UI in english (like spell descriptions or items), but it kinda annoys me to have voices in one language and the text in english. Any work-around? Cheers!
Hermit 18 Jul @ 2:02am 
Weapon Finesse + Sneak Attack for Touch Spells works like a charm:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528543938

This is the Build:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528542616
Feats:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3528543323
Will continue to check more stuff. Next: Other (non-necro) wizard spells, then Warlock.
EtOpIST  [author] 17 Jul @ 10:52pm 
You may try but you better have to keep at least "2dafiles" folder.
specialghost 17 Jul @ 10:34pm 
Thanks. Can I just delete the other folders and use spell fixes only?