Garry's Mod

Garry's Mod

Azbr's Autonomous Sentry Weapons
116 Comments
Experiment 27255 2 Sep @ 7:56pm 
It's all fun and games until they start climbing into the vents.
♬♫~Joe Blaze~♫♬ 24 Aug @ 2:16am 
Can't get these to auto set up.
Th3TopMuglet 17 Aug @ 8:53am 
"Here we go. A and B gun tracking far end. Multiple targets,"
Scemer№65341 16 Aug @ 5:05pm 
oh i get it u bring the box tot he sentry and hold e
Scemer№65341 16 Aug @ 4:03pm 
how do i reload them bro
meierhans 14 Aug @ 4:15pm 
I simple switch to put all NPCs that are in the same faction into the whitelist - maybe even es default would be great.
rinasit 4 Aug @ 3:10am 
[Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_shotgun.lua:248: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - lua/entities/azbrsentrygun_shotgun.lua:248 1 LUA [Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_terminal.lua:252: Tried to use a NULL entity!
1. SetAngles - [C]:-1
2. unknown - lua/entities/azbrsentrygun_terminal.lua:252 2 LUA
BigBam122899 3 Aug @ 5:14pm 
what if there were cameras like the turrets?
Brexilon237 2 Aug @ 10:46pm 
You think it's possible to make the NPCs who are targetted by the sentry along with the NPC's class actively attempt to attack it?
Predator 1 Aug @ 2:27pm 
ummm for whatever reason the Wireless Sentry Control Terminal is missing... not sure why and i even searched it in both weapons and ent.
_TheBug_ 1 Aug @ 2:04pm 
some of the snetries won't unpack for me
siddiqariff2002 1 Aug @ 7:43am 
this is really cool. i wish it has more customizable option like fire spread, damage value, engage range & fire interval value.
Bad Dreems  [author] 31 Jul @ 3:39pm 
I can make the guns sweep side to side when not actively engaged,
Expect that and additional improvements soon.
Rastorgez 31 Jul @ 1:14am 
SHOWCASE AND TUTORIAL MADE BY ME: https://youtu.be/QiGmdhrJeV4?si=jomrm3u2TMV9e1qQ
John Blackops 30 Jul @ 5:55pm 
can you add an animation where they turn left to right like they do in Aliens when they are idle? Would be cool to see!
Rastorgez 30 Jul @ 8:28am 
I have a tutorial and showcase vid fully edited and completed, I just need to upload it. Should be up in the next 3-4 hours
yamallen23 30 Jul @ 3:35am 
i need someone to make a walktrough on how to use
47_CORRUPT 28 Jul @ 6:20pm 
Absolutely badass
goofy ahh cat :) (YiLoong) 28 Jul @ 8:11am 
the guided missiles are amazing aa guns lol :steamhappy:
goofy ahh cat :) (YiLoong) 28 Jul @ 8:03am 
bro i like the sentrys man (: :steamhappy:
John Blackops 28 Jul @ 4:22am 
Disregard im just a blind idiot who can't read :D
John Blackops 28 Jul @ 4:20am 
yo how do i remove the crate?
goofy ahh cat :) (YiLoong) 28 Jul @ 12:40am 
nade launcher and rocket sentry aint workin ):
Crazy-Jay 27 Jul @ 5:32am 
with wheels* dayum typo
Crazy-Jay 27 Jul @ 5:04am 
Also RCS (Remote Controlled Sentries) while with would be SICK
Crazy-Jay 27 Jul @ 5:02am 
hey how do I stop it from slaughtering my boy?
перья 27 Jul @ 3:12am 
its stuck in a crate and i cant get it out :(
WuKong 26 Jul @ 8:11pm 
The sentries are crates now???
WuKong 26 Jul @ 4:57pm 
Convar meaning?
TheCreeper 26 Jul @ 8:25am 
I see an error on top of the sentry and I already got CS:S HL2 Ep1 and Ep2
Darizux™ 26 Jul @ 6:40am 
sigma
Bad Dreems  [author] 26 Jul @ 6:28am 
So, in the process creating the new "Launcher Sentry": it split into an unguided grenade launcher and a guided missile launcher...

So expect 2 more variants.
Ax0sTierIX_Deluxe 25 Jul @ 2:22pm 
Nvm i take that back
Ax0sTierIX_Deluxe 25 Jul @ 2:22pm 
@Bad Dreems
I just did on the terminal, and it didnt work
Darizux™ 25 Jul @ 2:11pm 
kk
Bad Dreems  [author] 25 Jul @ 1:31pm 
For the folks who do not prefer the deploy mechanic, there is a new ConVar in the Q Menu Options that spawns the sentries already deployed.
Darizux™ 25 Jul @ 8:40am 
i dont like you made that they have to be deployed and doesent have the ability to shoot a certain
degree of rotation.
Bad Dreems  [author] 25 Jul @ 3:29am 
Deploy the guns through the terminal.
baconoverlord 25 Jul @ 12:21am 
why are there boxes
k.o kirbe 25 Jul @ 12:09am 
will you do a handheld swep terminal thing for this (if at any point in the future)? like a pda thing for quick activation n such
Ax0sTierIX_Deluxe 24 Jul @ 10:14pm 
Whats with these boxes? Why are they covered inside?
7H3_HuN73R-03 24 Jul @ 7:21pm 
how i exit the terminal?
Bad Dreems  [author] 24 Jul @ 6:42pm 
Yeah, I just added a convar and an option in the Q menu
WuKong 24 Jul @ 6:32pm 
Any way to remove the floating icons?
Bad Dreems  [author] 24 Jul @ 5:53pm 
I got something good coming, bug fix for the warn mode (my bad), and the ability to deploy and package the guns.

I'm sacrificing the rotate function for this, it'll make sense.
Zevimi 24 Jul @ 5:25pm 
Looks pretty sick! Good work! Also that's Dream Maze, Love that map!
Bad Dreems  [author] 24 Jul @ 1:26pm 
Right now, I am trying to fix issues when loading sentries through saved games.
Ultimately I want them to remember their set parameters and Blacklist/Whitelist entries, but not causing the game to spew errors is priority.
Bad Dreems  [author] 24 Jul @ 1:24pm 
Also concerning the models, I wanted them to look like the Turrets from Bioshock, to match that makeshift feeling.

I'm sorry if this is disappointing to some but changing the models is not high on the itinerary right now... also I'm terrible with modeling.

My current efforts are bug fixing, multiplayer compliance, QOL, and lastly more gun variants.
Bad Dreems  [author] 24 Jul @ 1:22pm 
Connie,
Have you utilized the Blacklist/Whitelist function?