Garry's Mod

Garry's Mod

347 ratings
Azbr's Autonomous Sentry Weapons
2
2
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Entity
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
2.669 MB
17 Jul @ 4:45pm
27 Jul @ 8:44am
16 Change Notes ( view )

Subscribe to download
Azbr's Autonomous Sentry Weapons

Description
"These things really kick ass, I think they'll come in handy."

As the title states, this is a deployable sentry gun. Use it for offensively defensive applications.
This is basically a smaller and more portable version of the VMSG from Dr Breen's Private Reserve Weaponry

One folk asked for a smaller gun for use indoors and in cramped spaces and another asked if this could be made into a standalone addon. I figured why not do both?

INCLUDES

  • AASW 01 Light caliber machine gun.

  • AASW 02 Automatic shotgun.

  • AASW 03 Rapid fireball launcher.

  • AASW 04 Burst Grenade Launcher.

  • AASW 05 Heat Seeking Missile Launcher

  • Wireless Sentry Control Terminal

  • Sentry Ammunition Box (Includes auto reloader)

  • Sentry Repair Tool (Includes scrap resupply boxes)

  • Convars for Maximum Ammo, Sentry Integrity, Heat Tolerance, Deploy State.

INSTRUCTIONS FOR USE
By default, the Sentry Weapon will be inactive when spawned, here is how to enable it

  • Spawn a Sentry Weapon and a Terminal

  • Touch the Terminal to the Sentry Weapon to pair them, you will know this is successful when you hear a *beep* and see the terminal screen turn on.

  • Press your +Use key on the Terminal to access the control panel

  • Select "Deploy" from parameter 4 to unbox Sentry Weapon.

  • Select desired parameters and then select "ARMED" to activate Sentry Weapon

See Q Menu > Options > Azbr > AASW Settings for more more information on gun parameters


FUTURE ADDITIONS
  • Different Types of Sentry Weapons (Launcher, Laser?)

  • Manual and Semi-Automatic Control of Sentry Weapon

... Yes Bioshock and Aliens are inspirations for this addon.
Popular Discussions View All (2)
44
1 Aug @ 9:49am
BUG REPORTS
Bad Dreems
6
4 Aug @ 3:40am
The new sentries don't unpackage
Crazy-Jay
116 Comments
Experiment 27255 2 Sep @ 7:56pm 
It's all fun and games until they start climbing into the vents.
♬♫~Joe Blaze~♫♬ 24 Aug @ 2:16am 
Can't get these to auto set up.
Th3TopMuglet 17 Aug @ 8:53am 
"Here we go. A and B gun tracking far end. Multiple targets,"
Scemer№65341 16 Aug @ 5:05pm 
oh i get it u bring the box tot he sentry and hold e
Scemer№65341 16 Aug @ 4:03pm 
how do i reload them bro
meierhans 14 Aug @ 4:15pm 
I simple switch to put all NPCs that are in the same faction into the whitelist - maybe even es default would be great.
rinasit 4 Aug @ 3:10am 
[Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_shotgun.lua:248: Tried to use a NULL entity!
1. SetPos - [C]:-1
2. unknown - lua/entities/azbrsentrygun_shotgun.lua:248 1 LUA [Azbr's Autonomous Sentry Weapons] lua/entities/azbrsentrygun_terminal.lua:252: Tried to use a NULL entity!
1. SetAngles - [C]:-1
2. unknown - lua/entities/azbrsentrygun_terminal.lua:252 2 LUA
BigBam122899 3 Aug @ 5:14pm 
what if there were cameras like the turrets?
Brexilon237 2 Aug @ 10:46pm 
You think it's possible to make the NPCs who are targetted by the sentry along with the NPC's class actively attempt to attack it?
Predator 1 Aug @ 2:27pm 
ummm for whatever reason the Wireless Sentry Control Terminal is missing... not sure why and i even searched it in both weapons and ent.