RimWorld

RimWorld

Anomaly Research Asteroid
98 Comments
Willowori 15 Oct @ 2:13am 
@oldmanwhistler it will follow you after you activate it i believe
АВАЯА 9 Oct @ 4:19pm 
:cactuar:
oldmanwhistler 8 Oct @ 7:02am 
"Also, would it be possible to add a special mission that sends you to a unique version of the asteroid complex that has a dormat Void Monolith in a chamber in the middle? That way you can get the full experience in space without having the monolith spawn haphazardly in your starting map."

The monolith is weird in that it's not an item, but a world event so you need to grav anchor whatever map tile it lands on.
アクアディスコ 25 Sep @ 12:06am 
👍
Pamparampampamparam 13 Sep @ 1:48pm 
Really cool! Does this work with Ambient Horror turned on?

Also, would it be possible to add a special mission that sends you to a unique version of the asteroid complex that has a dormat Void Monolith in a chamber in the middle? That way you can get the full experience in space without having the monolith spawn haphazardly in your starting map.
Master of stupiedity 1 Sep @ 8:39pm 
Maybe for an ideology asteroid it could be that instead of transhumanists and shipborn ideologies having the relic quests on the planet, they could be in space?
toetruckthetrain 31 Aug @ 4:45pm 
studying an obelisk on one of these asteroids seems to instantly reveal everything about it, which i dont really love
toetruckthetrain 31 Aug @ 4:30pm 
@kazakmikola12 i havent seen that nor have i seen the faction
Geojak 27 Aug @ 11:02am 
Layout failed to spawn all required rooms, rooms failed to place: ContainmentRoom
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Odesski Kozak 23 Aug @ 10:01am 
toetruckthetrain, we've got it in the starjack mod, it's even a faction now.
Raptorias 22 Aug @ 6:23am 
What about Royalty DLC Renegade outpost?
Zetlin 20 Aug @ 7:55pm 
Hey, just explored the asteroid it was a blast. 2 minor issues:

1) The fleshmass nucleus contained in one of the rooms was a bit bugged - encountering it didn't unlock the entry, and I couldn't access the containment options. After transferring it to a different platform and back again everything worked as normal. I suppose this is a pretty bona-fide encounter, as I don't think vanilla has any naturally-spawning "pre-contained entities".

2) Off in the corner I found the corrupted obelisk and, after killing its guardians, went to study it (with an occultist lvl20 intellectual pawn, if that's relevant). Instantly, I got all three of the "events" and was able to duplicate a colonist and/or deactivate the monolith . Maybe my pawn is just that cracked but according to the wiki I would think it should take longer.

These issues didn't impact my enjoyment, thank you for making this mod.
toetruckthetrain 19 Aug @ 1:15pm 
a huge city-like orbital platform full of starjacks would be awesome
Beaver 15 Aug @ 12:55pm 
I wanted to make a base like this for my guys but maybe taking over one would be better lol... thank you!
Foxy Joshy TTV 14 Aug @ 2:50am 
I love this - missed opportunity by Ludeon to not do something like this with Odyssey. Great mod, can't wait to try!
scarcefalcon 6 Aug @ 3:06am 
Idea for another finding a growth vat advancement satellite/Major Gene bank satellite as well.
scarcefalcon 6 Aug @ 3:00am 
Great idea
robotguy4 5 Aug @ 9:47pm 
WHERE WE'RE GOING, WE DON'T NEED EYES!
juako 5 Aug @ 5:45pm 
can you add physical noctoliths so we can turn off the darkness in the asteroids. otherwise this mod is pretty great
blackstars666 4 Aug @ 6:22am 
Отличный мод, мое уважение автору.
Hazardous 3 Aug @ 1:57pm 
Had a hidden cloning obelisk go off from lack of study. Everyone who wasnt wearing a vac suit got mobbed by naked clones. Had a bunch of giant anacondamen clone too, so many people got eaten :c
Draconis🐊 30 Jul @ 6:41am 
oh man that tumor asteroid idea is gold.
Sumatris 29 Jul @ 12:58pm 
Finally got one of these bad boys and it did not disappoint. Captured myself five metal horrors for study (the first ones I ever took alive, weirdly enough), and killed some more for those sweet, sweet shards. Cool stuff!
Fixins 28 Jul @ 1:00pm 
I'd like to see some cosmic horror lairs, like a flesh mass asteroid, metal horror asteroid, colossal nociosphere you can enter, space monoliths etc
Sickly_man 25 Jul @ 7:51pm 
W mods
Rekalty 25 Jul @ 9:00am 
I really like these themed asteroid mods you're making. The base Odyssey ones are neat and all, but lack depth.
R41N 24 Jul @ 8:32pm 
I'm poking around your mod trying to replicate it to make my own space objects and learn the C# I need to do that, and I noticed the description when you find it in the scanner misspells panicked to paniced. Great mod btw!
Plat V Frotter (boosted) 24 Jul @ 9:42am 
Noticing it'll give you Advanced anomalies even if you haven't attuned to the second stage of the Monolith yet. This was extremely helpful for getting a free Fleshmass Nucleus early into my gravship playthrough, but it felt kind of odd. Could you add a toggle for only getting anomalies of your current tier?
Sh2d0wm2n 23 Jul @ 2:14pm 
Absolute cinema (even if I didn't play it yet, the idea itself is amazing). Also, in case what we see is how every asteroid looks like... How about also adding a more "themed" anomaly asteroids? Like a fleshmass infested one, full of fleshbeasts and a dreadmeld/fleshmass heart at its core? A space platform full of hostile cultists worshipping the cube? A "distress signal" space station full of friendly people, all hypnotized by a revenant to find and destroy? So many cool ideas, it would be so fun to see it made.
condottiere 23 Jul @ 12:15pm 
YT creator Mr Samuel Streamer mentioned a neat space horror idea: an abandoned space station haunted by revenants. Or sight stealers standing in for Ridley Scott's xenomorph aliens. Station was conducting research into Things Man Was Not Meant to Know, etc. Regular space station loot spawns other than maybe one small centerpiece bit of Anomaly research material or item.

Edit: This is basically same as Sahksampo's idea below. +1 to their comment!
Crazy Dog 23 Jul @ 11:57am 
Dead space will come. Find the Marker. Bring it home.
Mirko 23 Jul @ 10:51am 
Good we need more anomaly content.
Voltaire 23 Jul @ 7:03am 
Should be vanilla, thank you!
愉悦哥 23 Jul @ 4:00am 
Could you add a "toggle" in the Mod settings panel that allows users to enable or disable the "dark" effect? QAQ
Silex 23 Jul @ 3:59am 
Sähksampo -- Love that idea!
thetakyuu 23 Jul @ 2:19am 
Big Deadspace vibes.
Sähksampo 22 Jul @ 9:51pm 
A nice idea would be "an abandoned" space station or a ship that has been taken over by the anomaly. Like a space ship that was used to contain one but it broke free and took over. Kind of like in dead space.
norrag89 22 Jul @ 4:40pm 
Anomaly space station next? Maybe a Spaceship graveyard
Sentinel 22 Jul @ 2:56pm 
Absolute anomaly.
theDehumanized 22 Jul @ 2:12pm 
Any chance to activate this in ongoing save?
PoieczeQ 22 Jul @ 1:09pm 
custom asteroids? fucking sick man
Delta Prime 22 Jul @ 9:38am 
For those asking for dead space mods I think a few Armor/plasma cutter mods exist. Still sounds and looks great for exploration. Can't wait to give this one a go. :stress:
Swimmy 22 Jul @ 8:22am 
Omg please someone make a deadspace mod for odyssey, also for the modauthor this is really cool.
Rime_Low 22 Jul @ 5:44am 
Is that a Dead Space reference?
theDehumanized 22 Jul @ 3:17am 
Do we need to open 'ambient' setting for the Anomaly or 'monolith' setting works too...?
Rabblerouser 22 Jul @ 2:59am 
I was hoping someone was going to make a mod about eldritch beings IN SPACE! <3 It's such fertile ground for a spooky time!
Tirith Amar 22 Jul @ 2:26am 
Another idea is a massive Archean asteroid, full high fertility soil everywhere, massive archean trees that are capable of producing enough oxygen, to counteract the vacuum and heat it significantly (like 13-27°C). No other resources though. If you enter with a ship you destroy the site, even if grav anchors are present.
Quilava 21 Jul @ 10:23pm 
I wonder if Anomaly can survive in vacuum space or not?
TurtleShroom 21 Jul @ 8:01pm 
@OHNO

Holy BASED, someone read the lore primer.
GetUrAssToMars 21 Jul @ 9:08am 
oh hell yes. Love cross mod content like this!