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UnityEngine.StackTraceUtility:ExtractStackTrace ()
1) The fleshmass nucleus contained in one of the rooms was a bit bugged - encountering it didn't unlock the entry, and I couldn't access the containment options. After transferring it to a different platform and back again everything worked as normal. I suppose this is a pretty bona-fide encounter, as I don't think vanilla has any naturally-spawning "pre-contained entities".
2) Off in the corner I found the corrupted obelisk and, after killing its guardians, went to study it (with an occultist lvl20 intellectual pawn, if that's relevant). Instantly, I got all three of the "events" and was able to duplicate a colonist and/or deactivate the monolith . Maybe my pawn is just that cracked but according to the wiki I would think it should take longer.
These issues didn't impact my enjoyment, thank you for making this mod.