Bellwright

Bellwright

Warlords
34 Comments
TheChosenman 2 Sep @ 7:18am 
really cool mod but needs a lot of work for it to be usable
Quintus 30 Aug @ 3:48am 
Nice castle , unfortunatlly , workers are stuck inside when the construction phase . Workers keep providing goods in the castle even if majker stock is set to 0 .
kosmix 26 Aug @ 4:00pm 
Мод очень хорош. Замок очень хорошо вписывается в общую тематику игры. Но нужно доработать работу с НПС, на верхних этажах все застревает.
JAI0PY 26 Aug @ 2:06am 
its visually very cool but needs work to make it stable would love to see more work like it since there is a lot of empty land to fill ie ruins or village buildings
İmparator I. Ermund 25 Aug @ 12:21pm 
çok güzel ama kalede 4 yatak olsa daha iyi olurdu
† K J B † 20 Aug @ 12:21am 
invisable wall at the stairs past the wiever
† K J B † 19 Aug @ 11:27pm 
It also crashes the game if you try to relocate it
Campeador 15 Aug @ 3:15am 
need fixes when the raid comes to castle the game crashes:steamsad:
kingdavid28 8 Aug @ 12:40pm 
when raids come for your village the game crashes, and it only happens when the bandits start their march.
TheAmazingAky 3 Aug @ 8:26pm 
something i have encountered was when raids come for your village the game crashes, and it only happens when the bandits start their march, don't know why but when i disable the mod the raid happens and doesn't crash.
Slavka 28 Jul @ 7:38am 
ToTheM Please tell me will you be updating the MOD? I really want to see it functional.
Chubby 67 28 Jul @ 6:32am 
It is very beaty but the villagers don't understand where to go...
ajdahan 25 Jul @ 4:11pm 
Great mod! But NPCs get stuck in this castle. Chickens escape from the castle and can't get back in. Maybe there are plans to make a medium and large castle to accommodate all kinds of animals and apartments for NPCs?
.M. 24 Jul @ 8:04am 
NICE MOD!
Wolf King 24 Jul @ 12:10am 
great mod! is it possible to add a housing section to the keep? With about 8 slots? You could put it on the building who entrance is closed off on top of the castle wall connected to the keep!
Mighty Zarkon 23 Jul @ 6:30am 
I LOVE this idea and hope to see some variety of placeable battlements and fortifications coming soon, the potential for this idea is EXACTLY what this game needs!

Can I request a wooden Motte and Bailey?

The only major negative I have to report is this.

Despite the amazing build, it seems to be a venus fly trap!

All my villagers suddenly get the urge (even with all storage in the castle turned off) to tour your castle of badassery...(can u blame them?)

The problem is, they don't come out...

They hit every corner in the place and either stay there or just start the bellwright version of a "moon walk" dance at random spots within the structure.

I know nothing of the "nuts and bolts" of how pathing works, but I cant use this excellent build in a live game due to this issue.

If you do have plans for more, perhaps a more simplified layout for the simpleton villagers we try to herd in game?
Finch 23 Jul @ 5:08am 
Great addition to the game. No crashes here. All workstations and sitting work fine. Only issue I came across is the 2 small stairs above the weavers nook to the next floor cannot be mounted.
NateTheGreat 22 Jul @ 2:21pm 
May i add I had more than 8 mods installed and removed all at once so not confirmed it was this one causing it either .
NateTheGreat 22 Jul @ 2:20pm 
I had a crash but wasnt sure what casued it . I removed mod and it stopped crashing i reinstalled the mods and all my things came back but it didnt crash so far . its been a day now .. might be too many AI teleporting so i closed all work stations in castle and all the chests so they have no reaso to go in and keep it strictly for me and my guards .
TheAmazingAky 22 Jul @ 10:23am 
Can someone test something for me? When I used the mod it caused me to crash, I though it was the building stations cause when I interacted with the weaving table it caused a crash, but i also had a lodge built, so is the lodge causing the crash or the crafting stations? Let's test this to help the mod author make his mod better
NateTheGreat 21 Jul @ 5:00am 
I think its the best thing in the whole game brother for real LEGEND !
ToTheM  [author] 21 Jul @ 4:59am 
NateTheGreat Navmesh is a total pain in the ass but once i get some time i will fix it. It's my second mod to date in unreal so im learning a lot still
ToTheM  [author] 21 Jul @ 4:58am 
JoelGoodsen haven't exactly tried. might be possible to have it blank and let things in. the main challenge for that is that I had to remake smithy, tannery etc. those buildings in the base game are whole houses which you can't fit properly in the castle.
NateTheGreat 20 Jul @ 7:28pm 
Came back just to tell you this is Phenominal , sure AI needs some navigation works but wow ! GREAT JOB !
JoelGoodsen 20 Jul @ 5:13pm 
Found it! Under "Small Castle" in the build plans. Looks great! Did you have any trouble with it letting you put constructables on the platforms? Or is everything in it placeables?
NateTheGreat 20 Jul @ 3:34pm 
Im gonna keep an eye on this beauty . Once Ai is fixed im in . Good work !
JoelGoodsen 20 Jul @ 1:51pm 
So how is it built? Just build a Lodge and it appears? Or is it called something else in the buildings list?
Slavka 20 Jul @ 5:09am 
Good afternoon. You did not consider such a concept or idea, to make a large camp (as an example of a large camp of bandits), and inside all functional buildings (boiler, blacksmith, chests, racks, simple workbench, research table, cutting logs, weavers, lumberjacks, etc.). It is also possible that it contains 10-15 people. I really liked your idea with a medieval lock.
992080999 19 Jul @ 9:08pm 
The wooden stairs of the indoor loom are not accessible
992080999 19 Jul @ 1:09pm 
Every time a castle is raided, it will collapse
Slavka 19 Jul @ 1:03am 
Very cool and desired mod. But at the moment, people cannot reach their workplace. You did not think, maybe all the functional buildings are made below in the courtyard of the castle itself so that the NPS would not get stuck.
ToTheM  [author] 18 Jul @ 8:56am 
wolonggong right now is not a finished product. but it's placeable and usable, workstations inside are usable. It's placeable like any other structure in game, has a palceholder construiction side for the lodge, once is done the castel shows up.

Main issue is now NavMesh, the pathing or the AI cause they get stuck in corners sometimes
Slavka 18 Jul @ 8:39am 
It"s very COOL. Thank you) I just need to make more resources to build it so as not to underestimate the gameplay.
wolonggong 18 Jul @ 8:09am 
Would love to see some more detailed information on this...is this crafted? Is it a single build? Are there many parts that need to be built? What components are needed to make it? Is it even place-able or just added already made to the game? There is nothing to go on in your description.