Half-Life: Alyx

Half-Life: Alyx

|Portal 2| The Courtesy Call
71 Comments
Plunder 13 hours ago 
If there is one thing that the world needs right now(Besides Jesus). . . Its having GladOS insult me being fat in VR.
GammaJolt 20 Sep @ 11:06am 
it's beautiful
SavageJoe 12 Sep @ 11:25am 
Hoooe leeee shit. This is good.
Neon 29 Aug @ 4:16pm 
this is soooooo epic!!! Outstanding job. Cake for the effort :portalbirdhead:
NoBoi  [author] 26 Aug @ 12:26am 
Okay, that confirms one of the known issues I was unsure about. I'll look more into it.
Minibeats 25 Aug @ 5:45pm 
I ended up getting soft-locked after a sequence that ends in a glass box with a portal generator on the ceiling outside of the glass that never triggered, making it impossible to portal out
NoBoi  [author] 20 Aug @ 7:00pm 
I'm looking to redo some textures/materials as well as fog in some maps.

If you have any specific textures/materials in mind, like a particular surface that seems too shiny/wet, please let me know. If possible, send it in the development Discord server.
As for the maps, I've occasionally heard that I might have overdone the fog. Same as before, let me know of any specific spots in any maps that you have in mind.

If you don't want to use Discord, you can create a forum/discussion on this addon.
TwoKrazy 17 Aug @ 12:33pm 
thanks! :>
NoBoi  [author] 17 Aug @ 12:17pm 
TwoKrazy:
I got them from here. More specifically, I got them from the old Destinations version that actually had the workshop assets you could explore.

vuk:
Yes, they're not perfect. We did the best we could, but this addon is still just a proof of concept of what Portal in Source 2 could be like.
TwoKrazy 16 Aug @ 8:23pm 
where'd you find the stems for the turret wife serenade?
vuk 11 Aug @ 4:43am 
looking through a portal it's all flat, it's not like looking through a door, is that expected?
SgtWhickey 10 Aug @ 3:37pm 
i got soft loked at intro6 i between the to doors
NoBoi  [author] 9 Aug @ 11:05am 
We're working on getting proper flings working, so that should fix the softlock issues in intro6. See the Discord (linked in the description) to follow development.
Fighting Blaze 9 Aug @ 10:14am 
Its ok, but there are too many bugs to let me keep playing
Kako 7 Aug @ 7:44pm 
portal 2 VR is great as the github addon, buthaving a full source 2 version for Alyx is amazing ngl
エルトビ 4 Aug @ 6:53pm 
Valve don't try to make portal 2 vr... FINE, I'LL DO IT MYSELF
Moustache 3 Aug @ 9:00am 
I gave you three commendations right away. Hands down best VR adaption of Portal 2 out there. Please dont give up and make a full adaptation. I feel like its doable considering you got the hardest parts (carrying wheatley and portals) figured out! :-) Thanks a lot.
Binger 1 Aug @ 4:15pm 
the best hl:a mod ever. its perfect
bacontoast6 30 Jul @ 11:19pm 
please finish
ДиоШелёпов 30 Jul @ 4:50am 
Самый лучший мод который я видел 10/10 жду новые главы надеюсь они выйдут
MCGamer823 29 Jul @ 7:14pm 
Just played through this mod and aside from a falling issue in intro6, this was a really cool mod! I don’t know if you are going to make more chapters, but you did great! I would highly recommend this mod. 11/10
GregFile 29 Jul @ 11:18am 
10/10 mod aside from the few bugs, Ty to the devs for making this i genuinely really enjoyed this.
ruuruu123 29 Jul @ 7:53am 
this is a amazing! im a huge portal fan and seeing portal 2(the actual game) in VR is amazing! all the things that don't seem right are understandable. Intro_6 was the only level i had to skip cause the orange portal didn't wanna work, at the final jump. i hope there will be more, the visuals are amazing!!
Mrlibi 28 Jul @ 5:06pm 
this is a really really good mod i hope you put more chapters from portal 2 in hla
TheJman187 28 Jul @ 10:01am 
pls add on to this and make the full game
dasvors 28 Jul @ 8:12am 
this was amazing. i had no problems with anything, and it was probably the most impressive mod i have ever seen for a game
Millie 28 Jul @ 2:54am 
@Relon Frolik there are multiple portal 2 assets on the workshop including a full pack of all assets ported to s2fm. Valve has never seemed to care for years of it being up along with other models that people used. As long as its not commercial it seems fine with valve to reuse the stuff from their games. Look at any portal or halflife mod for any other game
Relon Frolik 28 Jul @ 2:12am 
Isn't Valve going to take this down because of Portal 2 assets?
NoBoi  [author] 27 Jul @ 6:36pm 
There is a failsafe that should activate when looking at the bed, actually. It's only from a specific spot next to the bed though. I'll change it to be easier to activate.
Millie 27 Jul @ 6:00pm 
@NoBoi maybe it would be possible to add a failsafe for if someone does not try to grab the bed. Maybe something like looking at the bed for 2 seconds while standing near it will make you sleep. Or just a timer for if someone stands for 30 seconds without going to bed
NoBoi  [author] 27 Jul @ 4:55pm 
Just try to grab the bed and it should work.
Crawlspace Hobo 27 Jul @ 3:44pm 
How do you select sleep on the bed?
SuperSteemUserFunTime 27 Jul @ 12:29pm 
First attempt, when told to go to bed in initial room, there was nothing to do further. Restarted.

Second attempt, a button appeared over the bed that was not present first run for a button to "sleep" was able to select and move on, then when instructed to do anything further no choices were able to be made. My controllers were visible with indicators on what buttons to press but when I pressed buttons it did not recognize any of them. I accidentally pressed something else, the scene moved on, changed to a mode where I was watching him crash the room into the building. Then as soon as the crash through the wall the game crashed.

Looks promising, looking forward to all kinks getting worked out, will attempt again.
Millie 26 Jul @ 8:08am 
@John What do you mean? Just subscribe to this addon and all required addons and enable them all in game
John 26 Jul @ 7:48am 
These are more of the maps that didn't fit within the 2gb limit Half-Life: Alyx mod".
How do i get around this guys plz?
DJ 24 Jul @ 9:10am 
Thanks for your excellent work. I enjoyed it a lot.
Blautropfen 24 Jul @ 6:12am 
This is INSANE!!!!! Seeing GLAADOS awakening in VR!!!!! please do more of it. Like the whole game XD it would be so much fun :) i also spotted a minor problem wich is i guess unable to fix. it is imposible to pic up cubes trough a portal but i guess this would break the limits of Alyx. but as a resume i would say this is not an addon ITS A COMPLETE NEW GAME
Plague_Lord 23 Jul @ 1:47pm 
you should make a map of the theme park from left 4 dead, just an idea
NoBoi  [author] 23 Jul @ 12:53pm 
• As for picking up cubes with two hands, I believe you missed the hint in intro3 that explains picking up items with the portal gun. I've added another hint in intro4 that cannot be missed, and another one in intro7 where it immediately tells you to pick up Wheatley with the gun if you try to pick him up with your hands.
• As stated before, we might be able to get legit flings working. The fade-to-black flings are yet another limitation of the engine. I assure you, it was not a quick hack to get it finished; I tried many solutions, yet every solution I've tried has been super janky.

This mod began development before the Portal 2 VR mod, and it's not intended to replace it. It's a proof of concept of what Portal in Source 2 could look like.
Thanks for the feedback, and hopefully this clears things up.
NoBoi  [author] 23 Jul @ 12:53pm 
Mad_Bert, a few notes:

• I agree that the portals aren't perfect, but HLA is very limiting when it comes to this. It was never made with functioning portals in mind, so there will always be some jank. We have the noclip option in the settings menu for this reason.
• I enhanced the textures and materials as much as I could with various upscaling methods and creating normal maps, ao maps, etc. If you look at vanilla Portal 2, you should be able to see the difference. Of course, they won't match HLA's standards since I'd have to fully recreate the materials in that case.
Plague_Lord 22 Jul @ 5:28pm 
i cried from joy, it's beautiful:p2cube:
Mad_Bert 22 Jul @ 4:48pm 
And also some questionable design decisions:
-taking cubes with 2 hands from the start, then later getting hint that I can unequip portal gun to use the both hands for the cube picking, and only much later after trying to pick up Wheatley with both hands for like 2 minutes, I get a hint that I can pick him up with trigger on portal gun? really?
-the black screens on more dynamic jumps seem more like just a quick hack to get this finished, rather than something in spirit with original Portal 2, and something that could work in case you plan to continue with next chapters, since there are jumps needing to shoot portals mid-flight.
Overall, I appreciate the amount of work behind this, but so far I do not really see much of added value in this over Portal 2 VR, and so far this seems a bit worse, but good luck in the development, there is still a lot of potential in this.
Mad_Bert 22 Jul @ 4:48pm 
got me hyped up, but I mostly ended up disappointed, lot of the same issues as previous Portal maps in Alyx:
-portals looking flat from closer view, and they blur up on close up
-no interaction thru portals
-getting stuck in floor after exiting a portal (happened on the first use of portal) I had to jump out
-in some level portal shot on the floor was not passable)
-mostly quite low-resolution textures and materials not set too well (I get that you are mostly like level-designer, and assets are by other people & ports, but still with current options of upscaling, but it really brings the mod down, when it looks worse than vanilla Alyx)
NoBoi  [author] 22 Jul @ 1:14pm 
No promises, but we might be able to get flings working properly. Reminder that I'll send a message in the updates discussion/thread when there's an update, so you can subscribe to that to be notified of any updates.
Destroyer989419 22 Jul @ 6:39am 
flinging was a bit underwhelming, but other than that it was great!
joel 22 Jul @ 12:04am 
FULL BODYY???? HELLOO?????
Fle1ro 21 Jul @ 10:55pm 
I've been waiting for this for Five, no, ten thousand years!
Paradise Decay 21 Jul @ 12:09pm 
See my issues below and see towards the end of this video: https://www.youtube.com/watch?v=6UinA6wu-E0
NoBoi  [author] 21 Jul @ 10:25am 
Periwinkle, can you explain how you moved through intro6 or provide a video recreating the softlock? Also, it might be worth creating a new discussion/thread as to not clutter the comments.
Red Puddle 21 Jul @ 8:55am 
10 из 10, Жалко, что скоростные падения заблюрили. В остальном всё отлично.