Half-Life: Alyx

Half-Life: Alyx

208 ratings
|Portal 2| The Courtesy Call
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2.062 GB
16 Jul @ 11:57am
25 Jul @ 9:31pm
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|Portal 2| The Courtesy Call

In 1 collection by NoBoi
Everything Portal 2
14 items
Description
start with map sp_a1_intro1

MOTION SICKNESS WARNING: There are fast-paced sequences. This experience was designed with Smooth Locomotion in mind.
There may be issues if you use launch options that increase the default smooth locomotion speed.

If you want to get in touch with me, follow development, or contribute to some hint translations, feel free to join this Discord server:
https://discord.gg/ch2VsXpmA2
Or you can send an email to noboi.email@gmail.com

Welcome to The Courtesy Call!
A recreation/port/remake of the first chapter of Portal 2 in Half-Life: Alyx.
This is a project I've been working on for quite a while – ever since I finished the last one in 2022. I've done my best to faithfully recreate everything within the limits of the Source 2 engine branch that Half-Life: Alyx runs on.
We have flinging working! But we want to polish it before release. See the Discord server for development updates.
Other than that, I hope you enjoy. Features, known issues, credits, playtesters, and other disclaimers can be found further in this description.

Features:
Anything you find in the original maps should be here. This includes the music, the sequences, and somewhat original lighting. I updated the lighting to HLA's standards to give it a bit more flair.
Working Portal Gun! -- There are in-game hints/tutorials to help you out
Some hints are officially translated into: Spanish, German, Simplified Chinese, Polish, and Hungarian.
Functioning Player Model -- thanks again to Ritsuka for the combine player model prefab that I was able to modify for this project!
An in-game menu that you can open by pressing the menu button quickly 3 times.
No Fall Damage - The indicator might show the red skull, but you will not die if you teleport.
Environment overhaul - upscaled and more detailed textures, improved lighting, more accurate collision hulls, etc.

Credits:
Valve for creating Portal 2 and Half-Life: Alyx
FrostEpex for making and scripting the Portal Gun, and for creating the workshop icon
Adesi for scripting the original Portal Gun
CementStairs for making the portal visual effect
The ApertureVR team for their amazing prefabs and ported Portal 2 assets[github.com]
Ritsuka for the player model prefab
Kabubu for the barehanded hand models
Krotter for Hungarian translations of some hint text

Playtesters:
FrostEpex
Willhart
Brainstorm
PeterJ - also translated hints into Polish :)
λrokh

Known issues:
The container ride models have certain bits that flail about like they have a mind of their own. These models are absolutely cursed and I guarantee that I did the best I could to make them stable.
This addon was developed and tested with smooth locomotion in mind (no teleporting). There may be unknown things that break if teleportation is the primary movement method. Or maybe not. I haven't tested :P
In very rare instances, the portal spawners will orient the portal incorrectly (e.g. sideways).
The orange portal may rarely not spawn on the ceiling in the "glass platform" room (in intro4).

Other disclaimers:
This addon makes use of custom hints. You don't need to change your launch options, we automatically enable the game instructor hints when you load into each map that uses custom hints.
I have not tested the NoVR mod at all, and I don't expect that it'll work with this addon.
The skip ride button in intro1 may be buggy. It depends on when and where you use it. I know for certain that it works completely fine if you use it right at the start of the map.
For those wondering: why would I play this and not the Portal 2 VR mod or use VorpX? Well, I suppose it would be for the atmosphere and cinematics in a graphically updated engine. In some ways, those mods might be better. In some ways, this mod might be better. For example, the portals in this mod don't compare to those mods. This mod serves as a proof of concept for what a Source 2 portal game could be. There's beauty in options, so play whatever you want!

Remember, you must download the required addons, or you will be missing many necessary assets for this addon to work. Make sure to ONLY have this addon and the required addons enabled when trying to play this addon.
Popular Discussions View All (15)
16
19 Sep @ 12:22am
Crash after Wheatley's docking station maneuver
RiXJam
5
5 Sep @ 10:40am
When the 1st map loads, it's mostly a wireframe room and my "hands" are just the word "ERROR"
alienux
5
3 Sep @ 6:22pm
For Anyone Not Able to Access Mod Settings
The Cosmic Drifter
70 Comments
GammaJolt 20 Sep @ 11:06am 
it's beautiful
SavageJoe 12 Sep @ 11:25am 
Hoooe leeee shit. This is good.
Neon 29 Aug @ 4:16pm 
this is soooooo epic!!! Outstanding job. Cake for the effort :portalbirdhead:
NoBoi  [author] 26 Aug @ 12:26am 
Okay, that confirms one of the known issues I was unsure about. I'll look more into it.
Minibeats 25 Aug @ 5:45pm 
I ended up getting soft-locked after a sequence that ends in a glass box with a portal generator on the ceiling outside of the glass that never triggered, making it impossible to portal out
NoBoi  [author] 20 Aug @ 7:00pm 
I'm looking to redo some textures/materials as well as fog in some maps.

If you have any specific textures/materials in mind, like a particular surface that seems too shiny/wet, please let me know. If possible, send it in the development Discord server.
As for the maps, I've occasionally heard that I might have overdone the fog. Same as before, let me know of any specific spots in any maps that you have in mind.

If you don't want to use Discord, you can create a forum/discussion on this addon.
TwoKrazy 17 Aug @ 12:33pm 
thanks! :>
NoBoi  [author] 17 Aug @ 12:17pm 
TwoKrazy:
I got them from here. More specifically, I got them from the old Destinations version that actually had the workshop assets you could explore.

vuk:
Yes, they're not perfect. We did the best we could, but this addon is still just a proof of concept of what Portal in Source 2 could be like.
TwoKrazy 16 Aug @ 8:23pm 
where'd you find the stems for the turret wife serenade?
vuk 11 Aug @ 4:43am 
looking through a portal it's all flat, it's not like looking through a door, is that expected?