Stormworks: Build and Rescue

Stormworks: Build and Rescue

KBV 006 [Nekton] Multipurpose Coast Guard Vessel
186 Comments
Dak 30 Sep @ 6:50pm 
the door that is the achme oberd door is not closing all the way.
♡BUN BUN♡  [author] 27 Sep @ 12:20am 
@Heisthepro12345. Thank you for the feedback, I'll consider it.
♡BUN BUN♡  [author] 27 Sep @ 12:19am 
@ExoticButters. Glad you like it :)
Heisthepro12345 26 Sep @ 10:14pm 
its really really good but could u sync up w and s with the clutch also when i go 3rd person in the crane cam its over in middle the of the boat so its hard to see. No probs if u cant fix but ur boat is awsome
ExoticButters 26 Sep @ 10:30am 
This is like the coolest boat I've ever seen! Its so detailed everywhere and there's so much stuff to look at and all around the ship! Lots of places to go walk around, and there's a lot of buttons to push and play with. Like it's so cool :D
I hope you finish this ship. One of my top favorites, even if it slows the game down a lil for me.
:steamthumbsup:

(Plus a personal enjoyment of having lifeboats on ships)
♡BUN BUN♡  [author] 21 Sep @ 11:05pm 
The ship does feature reverse and if you check the back of the ship there is a crane that you could use to lift containers. The ship isn't built for cargo but you do have the space for one container.
Alec lead the guys away 21 Sep @ 7:30am 
Build a huge, cool ship. But don't include w/s speed control, reverse gear, a captain's cabin, effective water cannon controls, or a huge crane that could lift containers. :steamfacepalm:
♡BUN BUN♡  [author] 20 Sep @ 2:59am 
There is a button inside the lifeboats, press it and the lifeboat will drop.
Hermann 20 Sep @ 2:44am 
how to drop lifeboats?
♡BUN BUN♡  [author] 15 Sep @ 9:12am 
This ship is still in work in progress, the dials responsible for displaying engine/generator temp is not yet functional.
Janefing 15 Sep @ 9:10am 
Gen Temp is not showing for me in the Engine Room at the Generator Panel
Trucker23 13 Sep @ 9:39am 
on the radar if u have it on then turn off echo/sound it bugs out
♡BUN BUN♡  [author] 13 Sep @ 5:53am 
Most buttons will gain a function soon.

The ship is about 98% finished, all it needs is some shore-tie functions, dials, indicators and alarm systems. That and those buttons in the engine room, happy to hear you enjoy the ship!
tj091120 13 Sep @ 4:12am 
Can you purpose or remove those useless buttons in the engine room (and possible other places)? also, how far is this ship from finish? amazing ship btw.
Tofu 11 Sep @ 6:35am 
Turns out i just didnt turn off the connectors
:steamthumbsup:
Tofu 11 Sep @ 6:33am 
the KBV 419 seems to be bugged whenever i try to put it in the water, but overall good ship
Roman_Stukov 10 Sep @ 9:48pm 
This is actually peak
♡BUN BUN♡  [author] 9 Sep @ 8:40am 
If the engine become impossible to start after sailing for a while make sure both generators are active as the engine starters cannot engage at low battery (70%) or below
maxjninja 30 Aug @ 5:45am 
i put 10 jet engines on it and it went 700 KTS
jcheu2010 29 Aug @ 1:49pm 
ok this is a 10/10 build :steamthumbsup:
♡BUN BUN♡  [author] 27 Aug @ 10:32pm 
I'll take a look at the engines. Thank you all for the feedback!
rodolfo 27 Aug @ 2:35pm 
when i shut of the engine for some time
when i restart it the engine stall and the engine dosent fully start and my top speed decrese to 20 knots pls help.
RustyBoi 27 Aug @ 1:18pm 
I have found something weird that the ship does though, when you turn the engines on and sail somewhere and then turn the engines of for a little while they don't seem to be able to turn back on unless im missing something. Im not to sure why its doing this but it might be something you could fix :)
RustyBoi 27 Aug @ 1:05pm 
This is my new favourite ship, absolutely love everything, cant wait to see the updates you do to it especially when we get bilge pumps! If you want something that i think is quite a nice feature you could try to add stormlink to the ship and add it to your other creations. This could make all your creations communicate quite nice :). Love your work man keep it up!
abraham18201 16 Aug @ 10:00am 
this is the best ship for rescue, nothing can beat this ship, best ship for rescue and stuff.
killerwolf58342 16 Aug @ 6:39am 
thank you, i dont like sounding rude and it feels awkward asking for things on a vessel that isnt mine. love the ship and evrything about it
♡BUN BUN♡  [author] 16 Aug @ 2:21am 
Glad you enjoy it, updates will keep on coming!
doctor_hillbilly 15 Aug @ 7:11pm 
I love this ship! It's probably the most enjoyable one I've downloaded and played around with. Keep developing it, as this is a really good piece of work!
♡BUN BUN♡  [author] 15 Aug @ 3:39am 
I'll see what I can do.

As for the shore tie and helipad that will happen, might even add a small tank of jet fuel for landing aircraft.
killerwolf58342 14 Aug @ 6:52pm 
not to sound rude either at all please, but suggestion. what if in a small space there a room you can add the waypoints to (that panel for X and Y) and maybe either the monitor can switch them, or roof switches for each one.
killerwolf58342 14 Aug @ 6:49pm 
mostly as like a shore tie, and one fer the helo pad to. or maybe just one total by the helo pad
santa's_elf 13 Aug @ 7:59pm 
Im excited for the autopilot that goes straight to the waypoint !!:morko:
♡BUN BUN♡  [author] 13 Aug @ 2:25am 
@killerwolf58342. Sadly don't think I could make that advanced of an autopilot.

I haven't added a port for power since the ship has generators I didn't think anyone would need it, I could add one though!
MrCrinkles 12 Aug @ 6:02am 
nvm fixed it
MrCrinkles 11 Aug @ 6:06pm 
For some reason I don't hear the sonar anymore even though I heard it the first time I spawned it in. I miss the beeps :(
killerwolf58342 11 Aug @ 4:40pm 
im more meaning like saved in the ship so you can just click "go to weaypoint 1" etc... if you dont feel like guessing where said bridge part is. also, couldnt find where to put a power cord if you could tell me where that is. i very well could just be blind
♡BUN BUN♡  [author] 11 Aug @ 3:45pm 
@killerwolf58342. That is kind of already a feature, if you click on the map by the autopilot systems you can create waypoints that the ship will travel too, you can then make a line to make the ship follow a set path. Activate "Map autopilot" to turn the system on
♡BUN BUN♡  [author] 10 Aug @ 8:41am 
Bilge pumps are the next big thing coming after which the ship will be complete.

Thanks in advance.
Sneaky 10 Aug @ 8:33am 
lowk if you add bilge pumps soon i will give you more points
killerwolf58342 9 Aug @ 8:55am 
would it also be possible to make a "waypoint save" for points to autopilot to? for the specific places the vessel can fit?
killerwolf58342 8 Aug @ 4:38pm 
nvm scratch the nav lights, saw the ones you had on the side
killerwolf58342 8 Aug @ 4:36pm 
would it be possible to make the mast with better seen nav lights, as well as an auto fog horn with the sound signal?
Slimshadey 8 Aug @ 12:03pm 
also a way to lower the mast would be nice
Slimshadey 8 Aug @ 11:56am 
I love this boat it's amazing but will collision avoidance be added
israelhe32 8 Aug @ 6:16am 
I personally love to use my number keys, so I like to add autopilot to the keys if it isn't already there just to make it more convenient. It's not necessary but it's something that anybody could link from the seat if they wanted to.
israelhe32 8 Aug @ 6:13am 
Absolutely love the Grabben, it's great to see that some of the flaws got fixed. Autopilot works great and the option to switch between cruise control and manual throttle is just amazing.
♡BUN BUN♡  [author] 6 Aug @ 1:52pm 
That's an interesting idea
Sneaky 6 Aug @ 9:59am 
It would be super cool if instead of the watertight doors being a little section in the control room there was a seperate small room behind it where there could be other damage control factors along with the watertight doors in there
♡BUN BUN♡  [author] 5 Aug @ 7:02am 
Sure, that's a good idea:steamthumbsup:
curiousOwl1918 5 Aug @ 6:42am 
Could you please make the emergency power cover the ship's flares the same way the bulkheads are always powered, please?