Roman_Stukov
Harvey
Stanley parable commands

bark - Whenever Stanley uses the action button (E or primary click,) you will hear a barking sound instead of the normal key-pushing sound.

raphael - In place of all dialog, the Narrator simply says "Stanley." "Stanley" is also printed in the console whenever dialogue would normally be spoken.

sv_cheats 1 - Normally enables server cheats, but instead, teleports Stanley to the Serious Room and Serious Ending. In the demo the console prints "Why????", but doesn't take the player to the Serious Room. Staying in the Serious Room and repeatedly entering the command will cause the narrator to "go shopping for another table."

imabird - Float gently into the air, as in the Mariella Ending. Flying does not allow Stanley to overcome any obstacle, door or window that would normally block Stanley's progress on the ground; it's merely an aesthetic effect.

facepunch - Replaces all world textures with the Facepunch logo printed on top of them.

map blockbase - Teleports the player to the Minecraft demo, as seen in the Games Ending.

map freedom - Teleports the player to the scene just after the Mind Control Facility is turned off, in the Freedom Ending.

map map - Teleports the player to the last sub-ending of the Confusion Ending.

map map1 - Restarts the game.

map map2 - Teleports the player to the Mind Control Facility (as if they had taken the elevator in the Boss' Office.)

map map_death - Teleports the player to the Museum Ending.

map map_one - Teleports the player to the first loop of the Confusion Ending (in Stanley's office, after the Narrator restarted the game in the Monitor Room.)

map map_two - Teleports the player to the room below the Maintenance Room, the beginning of the Confusion Ending.

map testchmb_a_00 - Teleports the player to the Portal demo, as seen in the Games Ending.

map thefirstmap - Teleports the player to the second loop of the Confusion Ending.

map theonlymap - Teleports the player to the fourth loop of the Confusion Ending.

map zending - Teleports the player to the Zending.

ent_create_portal_companion_cube - Creates a Weighted Companion Cube, from Portal, at the place you're looking at. The string for picking up/dropping doesn't exist.

Bind 3 "Create_Flashlight" - Creates a Flash of light at the current cursor position.

bind 5 "ent_fire !picker unlock; ent_fire !picker open" - Point at any door with a handle, and press 5 and it'll open; even random environmental doors and doors closed by the narrator. Beware as this cheat may cause unintened game crash.

bind 6 "ent_fire !picker unlock; ent_fire !picker close" - Same thing as above, but with 6; closes any open door.

bind 4 "fire_rocket_projectile" - Press 4 to fire a giant missile shaped like the word ERROR. Stanley can actually "die" from this, and will force the game to to the beginning of the map you are currently on. This is inherited from the Source Engine itself, on which the game is based.

ent_teleport player - Teleports the player to wherever they're looking within the map. You can get stuck doing this; use at your own discretion.

bind "r" "ent_remove" - The player can delete doors.

host_timescale X - replace X with any number between 0.1 and 10.0. This is used to slow down the game speed in the Source engine, but without cheats here it just sets the speed of the Narrator's talking. 1.0 is the default setting.
Stanley parable commands

bark - Whenever Stanley uses the action button (E or primary click,) you will hear a barking sound instead of the normal key-pushing sound.

raphael - In place of all dialog, the Narrator simply says "Stanley." "Stanley" is also printed in the console whenever dialogue would normally be spoken.

sv_cheats 1 - Normally enables server cheats, but instead, teleports Stanley to the Serious Room and Serious Ending. In the demo the console prints "Why????", but doesn't take the player to the Serious Room. Staying in the Serious Room and repeatedly entering the command will cause the narrator to "go shopping for another table."

imabird - Float gently into the air, as in the Mariella Ending. Flying does not allow Stanley to overcome any obstacle, door or window that would normally block Stanley's progress on the ground; it's merely an aesthetic effect.

facepunch - Replaces all world textures with the Facepunch logo printed on top of them.

map blockbase - Teleports the player to the Minecraft demo, as seen in the Games Ending.

map freedom - Teleports the player to the scene just after the Mind Control Facility is turned off, in the Freedom Ending.

map map - Teleports the player to the last sub-ending of the Confusion Ending.

map map1 - Restarts the game.

map map2 - Teleports the player to the Mind Control Facility (as if they had taken the elevator in the Boss' Office.)

map map_death - Teleports the player to the Museum Ending.

map map_one - Teleports the player to the first loop of the Confusion Ending (in Stanley's office, after the Narrator restarted the game in the Monitor Room.)

map map_two - Teleports the player to the room below the Maintenance Room, the beginning of the Confusion Ending.

map testchmb_a_00 - Teleports the player to the Portal demo, as seen in the Games Ending.

map thefirstmap - Teleports the player to the second loop of the Confusion Ending.

map theonlymap - Teleports the player to the fourth loop of the Confusion Ending.

map zending - Teleports the player to the Zending.

ent_create_portal_companion_cube - Creates a Weighted Companion Cube, from Portal, at the place you're looking at. The string for picking up/dropping doesn't exist.

Bind 3 "Create_Flashlight" - Creates a Flash of light at the current cursor position.

bind 5 "ent_fire !picker unlock; ent_fire !picker open" - Point at any door with a handle, and press 5 and it'll open; even random environmental doors and doors closed by the narrator. Beware as this cheat may cause unintened game crash.

bind 6 "ent_fire !picker unlock; ent_fire !picker close" - Same thing as above, but with 6; closes any open door.

bind 4 "fire_rocket_projectile" - Press 4 to fire a giant missile shaped like the word ERROR. Stanley can actually "die" from this, and will force the game to to the beginning of the map you are currently on. This is inherited from the Source Engine itself, on which the game is based.

ent_teleport player - Teleports the player to wherever they're looking within the map. You can get stuck doing this; use at your own discretion.

bind "r" "ent_remove" - The player can delete doors.

host_timescale X - replace X with any number between 0.1 and 10.0. This is used to slow down the game speed in the Source engine, but without cheats here it just sets the speed of the Narrator's talking. 1.0 is the default setting.
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Comments
Mad 3 Apr, 2023 @ 6:43am 
Fails at using technology
Guvior 17 Jul, 2018 @ 2:29pm 
:steamsalty: