RimWorld

RimWorld

Smart Medicine - Continued
314 Comments
Meme Goddess  [author] 7 Oct @ 11:55am 
@Melyn ~ As in using the custom care feature to set med care for specific injuries?
Melyn 7 Oct @ 10:10am 
doesnt work, unlike the original despite changing the settings. my doctor goes straight for glitterworld medicine to tend pawns who had fist fist fight...
This recently started causing an issue and npcs would get stuck loading medicine onto shelves.
veoba 27 Sep @ 6:08am 
@hamed91211173
you mean what med - herb, ind, etc?
hamed91211173 26 Sep @ 11:39pm 
@veoba
the different from my knowledge is mostly on freedom of what item you want your pawn carry
this mod is more in a original mod way of doing it
veoba 26 Sep @ 12:41pm 
Meme Goddess  [author] 26 Sep @ 5:48am 
Got a fix out for the performance issues, had to disable the feature of it not unloading stocked up items when returning home. Will have to reimplement the feature later on when I have more time to deep dive into the performance of it ^.^ Am currently out of the country, so don't have my dev environment


@帕鲁帕鲁 ~ Hmmm ok, I'll take a look at that when I get the chance ^.^ Appreciate you letting me know
帕鲁帕鲁 26 Sep @ 4:46am 
I also encountered a situation of freezing, but it only occurred when I wanted to perform a surgery to install new components on Aya's Pawn (version 1.5), including this mod and another 'continue' version from the workshop (3566334235). However, using the original mod did not result in this situation (Machine Translation)
Meme Goddess  [author] 25 Sep @ 2:31pm 
@Ro ~ Ah yep, been working on a fix for that bug.

@Trumpet @Zeta04 ~ Damn, ok, I know what's causing that. Appreciate you letting me know. I'll see if I can get a fix out for it soon
Ro 25 Sep @ 1:26pm 
@Meme Goddess I change the regular medicine you start with at the beginning to “allow,” set the punched pawn’s care to herbal medicine, and after the punches I right-click the wounds to switch them to regular medicine, which causes tick errors to appear when the doctor tries to tend the wounds.
Trumpet 25 Sep @ 12:52pm 
SmartMedicine.DontUnloadAfterArrriving_Patch:InjectStockUpSettings is showing under the Harmony Transpilers tab in Performance Analyzer as the main culprit from what I can see
Zeta04 25 Sep @ 11:06am 
Can also confirm the heavy lag in my case - my TPS would drop from 200+ to less than 60 after a certain threshold I unfortunately can not recall, and taking smart medicine from my modlist brings the performance back to normal. In my case, Average Per Tick for Verse.Pawn_InventoryTracker would continue to swell each time I reload, from a somewhat playable 3ms to over 20ms, and I recalled seeing a harmony patch called do not drop medicine or sth similar contributing to most of the swell, though I can not seem to recall its full name.
Meme Goddess  [author] 25 Sep @ 4:05am 
@HazeyInDaHead ~ Lol, so used to things being a mod conflict that I kinda glazed over that.

@Ro ~ I'm really confused how you're getting that error, as I don't get it. Is it just whenever you have a pawn that is injured?

@Bongus ~ Since you're already using Performance analyzer, what is the specific thing causing the slow down? I haven't been able to find anything causing an issue
baconizerfordays 24 Sep @ 3:32pm 
I REALLY REALLY REALLY REALLY REALLY REALLYYYYYYYY
HazeyInDaHead 24 Sep @ 10:58am 
Lol Ro so nice, you already gave them a list in your op and instead you just post it like they ask ...


@memegoddess, really appreciate what youre doing and maybe slow down and read everything being typed out, Ro told you it was just your mod and the DLCs in their short first comment.

Im getting the same issue after hours of dubs analyzer profiling, it was smart medicine job tick taking all the performance from the game, albeit I have 200 mods, its nice to know somebody already did the hardwork here.
Bongus 24 Sep @ 10:46am 
This mod causes an enormous amount of slowdown and lag while I don't remember the original mod (on 1.5) doing such a thing. I used the performance analyzer to find out that it was specifically this mod exclusively bogging down my tickrate. I love the functionality this mod provides but it makes the game almost unplayable.
Ro 24 Sep @ 10:23am 
Meme Goddess  [author] 24 Sep @ 1:22am 
@Skarus ~ A mod list would be helpful, because then I could debug it ^.^

@Ro ~ Yeah, I'd need a mod list (exported with RimSort via rentry) to debug any issues
Skarus 23 Sep @ 8:38pm 
For some reason this mod tanks my frame rate (added it to an ongoing save; removing it and reloading fixes the problem). Not sure how to debug this further though.
Ro 23 Sep @ 9:47am 
@Meme Goddess I just start a dev quick test because the same error occurred in my previous save file. I tried to find out why it happened by letting one colonist get hurt so the doctor could treat them, but the error occurred again.
Meme Goddess  [author] 23 Sep @ 4:53am 
@Ro ~ I'd need to know how you got it to happen, possibly a save where the issue is happening would be helpful as well ^.^

@DaGangstaPanda ~ Hmmm, I've never run into that issue, it sounds like something might be conflicting with it. I'd probably need a modlist (Exported via RimSort to rentry.co ), and a save file where the issue is happening would be extremely helpful as well ^.^
DaGangstaPanda 23 Sep @ 2:36am 
Hey, just to let you know, after I opened an ancient storage, Smart Medicine murdered my tps via Verse.Pawn_InventoryTracker. It was averaging 75ish % of resources used and 7.521 ms per tick due to a higher average per tick and an obscene number of calls. Log was completely fine, no error, no nothing.
Had 180 tps on max speed, when I removed the mod based on a redditor suggestion, it went way up to 400, and the Verse.Pawn_InventoryTracker went back to normal levels
Ro 21 Sep @ 3:37am 
I got a job tick error while only having this mod, Harmony, and RimWorld Core + DLCs active. I already tried resubscribing to both mods and verified the RimWorld files, but it didn’t help. I’ve uploaded the debug log error here: https://rentry.co/tte9t6t6 - could you help me?
Rovstam 19 Sep @ 6:38am 
Alr goddess. Thank you for the work.
Joker 19 Sep @ 6:25am 
@Meme Goddess ~ Okay, thank you. I updated the mod and it's now working fine
Joker 19 Sep @ 6:20am 
@Meme Goddess Okay, could you please take a look https://rentry.co/hkw7cuw6
Meme Goddess  [author] 19 Sep @ 6:19am 
@Joker ~ The fix is released. If you verify your game files, it'll force it to download it ^.^
Meme Goddess  [author] 19 Sep @ 6:14am 
Ah interesting, I know what's happening there. Surprised something is using it, that's also really annoying to fix though. For now, I can patch the error, but will probably need a mod list from you to fix the underlying issue. Could you please send me your mod list via RimSort > Export > Rentry.co? ^.^
Joker 19 Sep @ 6:12am 
@Meme Goddess When I only load this mod and RimHUD, there are no issues. However, since I use a large number of mods, it was working fine before this version update. After the update, when I click on an injured person, RimHUD shows an error and exits. When I temporarily disable this MOD, RimHUD can be used normally

[[RimHUD v1.17.5 Auto-deactivation report]] Error building widget 'HealthCondition'
Method not found: System.Collections.Generic.Dictionary`2<Verse.Hediff, RimWorld.MedicalCareCategory> SmartMedicine.PriorityCareComp.Get()


Stacktrace:
[Exception] Error building widget 'HealthCondition'


at RimHUD.Interface.Hud.HudWidget.Build (RimHUD.Interface.Hud.HudArgs args)
Meme Goddess  [author] 19 Sep @ 6:01am 
@Joker ~ I don't get that error. Does the issue happen with just this mod and RimHUD loaded?
Meme Goddess  [author] 19 Sep @ 5:59am 
@Joker ~ Thank you, I'll take a look ^.^
Joker 19 Sep @ 5:57am 
It seems to conflict with RIMHUD after the update. When I click on an injured enemy, it gives an error.
Meme Goddess  [author] 19 Sep @ 5:32am 
And, yes, woman. Or Goddess ^.^
Meme Goddess  [author] 19 Sep @ 5:31am 
@Rovstam ~ Enjoy, been playing real life a lot recently as well ^.^
Rovstam 19 Sep @ 5:26am 
Or woman.
Rovstam 19 Sep @ 5:26am 
Can't play RimWorld because i forbidden me to (i need to play REAL LIFE, this game consumes me 🚬🗿☕), but will test once i can.

Thank you man.
Meme Goddess  [author] 19 Sep @ 5:20am 
@Rovstam ~ Annnd the unload bug is fixed as well ^.^ Let me know if it's still doing it at any point
Meme Goddess  [author] 19 Sep @ 4:27am 
@Rovstam ~ Issue with it not saving the settings should be fixed now ^.^
Meme Goddess  [author] 16 Sep @ 6:23am 
@Avail ~ If you're looking for reusable stockup settings, Combat Extended is probably your best bet
Avail 15 Sep @ 10:57am 
I'm in love with the stock up aspect of this mod, but is there a way to paste stock up settings to more than just one colonist at a time?
Rovstam 8 Sep @ 3:09am 
God there should be a mod called NO UNLOAD OF YOU HAVE WHAT YOU ARE SUPOSSED TO BE CARRYING sort of thing. Less computational time, better interactions.
Meme Goddess  [author] 7 Sep @ 11:00pm 
@Rovstam ~ Confirmed the issue with medical care not saving, it looks like it's meant to be though
Rovstam 7 Sep @ 1:02pm 
Another thing: Is the "Unloading" process after arriving from a Shuttle intended? They stockpile thair drugs, and immediately after getting out of a Shuttle, go drop everything up and pick the same things each time they travel.

That is so annooying!

It also happens that their inventory ends up INSIDE the shuttle, resulting in said vehicle getting stockpiled of drugs i do NOT want to be there.
:steamsad::steamfacepalm::cozydarkseer::cozydarkseer::cozybrawlhalla3::cozybrawlhalla7:
Rovstam 7 Sep @ 1:00pm 
Treatments set to 'No medical care' reset after some time - Is this intended behaviour? https://gtm.steamproxy.vip/workshop/filedetails/discussion/3526251680/600785168536508236/
ましろ 31 Aug @ 3:49am 
Hi, I noticed that when using Smart Medicine together with the mod Common Sense, pawns sometimes get stuck standing or drafted and won’t resume their jobs. The author of Common Sense mentioned it might be related to Smart Medicine.

Just a heads-up in case it’s something you’d like to check. Thanks for the mod!
Meme Goddess  [author] 27 Aug @ 1:18am 
@Rovstam ~ Haha, yeah, there's a few things with RimWorld modding that's like "hmmmmm..."
If you find anything specific, please do let me know ^.^
Rovstam 26 Aug @ 6:51pm 
I do not blame your mod, but the inherent systems that run RimWorld. They are just not meant to endure so many things at once. If i find a straightforward answer to that, i'll be sure to post it here somewhere.

Also: Thank you author so much for this mod. I know Uuugggg passed away (rest in peace), and being able to have this still running and updated is just really really helpful for all of us. I hope you do good in life, spend nice time with your family and enjoy your life as fulfilling as possible so you can keep to our never-ending demands :cozybrawlhalla3::cozybrawlhalla7::cozybrawlhalla7:.
Rovstam 26 Aug @ 6:48pm 
"Even if this mod conflicts with lots of other mods I don't give a fukc. Vanilla drug carrying is garbage and even if the drug policy sets them to CARRY 2 wakeup, 2 gojuice and Luci they never do.

This mod is mandatory for Lategame."
Meme Goddess  [author] 26 Aug @ 1:29pm 
@Rovstam ~ Mods like what? I can add compatibility for them ^.^
Meme Goddess  [author] 25 Aug @ 4:56pm 
@ReiLukka ~ It should, but let me know if it doesn't ^.^