Bellwright
Realistic Loot Drops (Accurate Version / Immersive)
Комментариев: 19
SnyperNeo 16 сен в 11:51 
Do i need to start a new save for this mod to work?
Cihiu 4 сен в 3:11 
is it this mod that drops simple arrows from each bandit archers
no matter how many arrows being shot it all drops and became 30 simple arrows
too much drops seems to be lagging the game
'V' WHITEWOLF 3 сен в 2:50 
:steamhappy:This is Much, much much better then Real Loot that is .... tooo much and breake the game
'V' WHITEWOLF 3 сен в 2:48 
Great Work! That is what I mean a good Balance drop. Only a Thing, more sharp arrow, a 4 lev dif cannot drop a sturdy :p Fix it. Great Work!
Zackson 31 авг в 21:19 
FINALLY a mod that doesn't drop 20 billion gold/ t3 gears or 10 million salt from a SINGLE naked guy with a club.
thanks for this man <3
Akeanian 6 авг в 7:29 
Works well especially on gold side, thanks! Thumbs up!
Finch 31 июл в 21:56 
I came back to this mod after trying out the others for comparison and I find this one to be very well balanced (I don't think even DC could do any better) it's very well balanced and the low percentage for obtaining armour and weapons is a non issue if you frequently raid bandit camps.
Fukacz 18 июл в 11:05 
The ONLY good mod about loot.
Slavka 18 июл в 9:27 
Great MOD. There is an incentive to hunt bandits and robbers)
Smeshu 17 июл в 9:08 
Amazing mod!
3fagens 16 июл в 20:38 
Great Mod it show have in the game at the start... I get a 5% with weapons and Armor. Then 10% with better food. It makes the more balance


Thank Great work
Palady 16 июл в 3:20 
Thanks for the mod, that's what you need!!! no 160 salt lol
H_ 15 июл в 8:41 
Thank you for this mod. The other variant of this mod feels like a cheat with extra steps.
Grexican 15 июл в 6:19 
Something like that. T0 Heavy, for example, can have either pitchfork or wood axe according to their equipment list. So, their drop table would have a record that pulls once from a custom table that has 4 records: pitchfork, broken pitchfork, wood axe, and broken wood axe. That sub-table could then thinker the weight between broken or not. As to repairing, repairing gear has half the resource cost of crafting new, but you can only repair technology that you've already unlocked.
ToTheM  [создатель] 15 июл в 0:00 
I would imagine that would require creating a new table of broken weapons. Should be possible, I need to look into it more on how repairing works because so it doesn't create a bottleneck.
Grexican 14 июл в 16:40 
Nice. I had made a recent request for something very similar on the discord just yesterday. Would it be reasonable to ask if you could also have a slightly higher chance of a weapon or shield drop, but in a broken state as well? Something like a .2 chance (or whatever you have it set at) of running a weapon drop table where there are two records, one for the good condition and one for the broken, and like a 66/33% balance on the two. I tried doing something like that myself, but my system just can't handle the mod engine.
ToTheM  [создатель] 14 июл в 15:38 
Increases the drop chances of gold the upper limits but holds the lower limits to not break the game and be immersive.

Same with food/stuff

Weapons and Armours have a minuscule drop chance for low level bandits and a small drop chance on high levels. It doesn't affect the progression but if you are lucky enough to get something nicer early it feels really good. Also creates an incentive to fight of bandits.

But all drop rates are very low to respect the game and not break it. I used other mods and the issue was that every bandit was dropping full kit so whole progression was pointless
Grexican 14 июл в 12:04 
I've been burned by previous loot drop mods. Could you please be a little more specific about how this changes drops?
Braveflower132 14 июл в 11:53 
This is perfect! Thank you <3