Bellwright
Realistic Loot Drops (Accurate Version / Immersive)
댓글 19
SnyperNeo 2025년 9월 16일 오전 11시 51분 
Do i need to start a new save for this mod to work?
Cihiu 2025년 9월 4일 오전 3시 11분 
is it this mod that drops simple arrows from each bandit archers
no matter how many arrows being shot it all drops and became 30 simple arrows
too much drops seems to be lagging the game
'V' WHITEWOLF 2025년 9월 3일 오전 2시 50분 
:steamhappy:This is Much, much much better then Real Loot that is .... tooo much and breake the game
'V' WHITEWOLF 2025년 9월 3일 오전 2시 48분 
Great Work! That is what I mean a good Balance drop. Only a Thing, more sharp arrow, a 4 lev dif cannot drop a sturdy :p Fix it. Great Work!
Zackson 2025년 8월 31일 오후 9시 19분 
FINALLY a mod that doesn't drop 20 billion gold/ t3 gears or 10 million salt from a SINGLE naked guy with a club.
thanks for this man <3
Akeanian 2025년 8월 6일 오전 7시 29분 
Works well especially on gold side, thanks! Thumbs up!
Finch 2025년 7월 31일 오후 9시 56분 
I came back to this mod after trying out the others for comparison and I find this one to be very well balanced (I don't think even DC could do any better) it's very well balanced and the low percentage for obtaining armour and weapons is a non issue if you frequently raid bandit camps.
Fukacz 2025년 7월 18일 오전 11시 05분 
The ONLY good mod about loot.
Slavka 2025년 7월 18일 오전 9시 27분 
Great MOD. There is an incentive to hunt bandits and robbers)
Smeshu 2025년 7월 17일 오전 9시 08분 
Amazing mod!
3fagens 2025년 7월 16일 오후 8시 38분 
Great Mod it show have in the game at the start... I get a 5% with weapons and Armor. Then 10% with better food. It makes the more balance


Thank Great work
Palady 2025년 7월 16일 오전 3시 20분 
Thanks for the mod, that's what you need!!! no 160 salt lol
H_ 2025년 7월 15일 오전 8시 41분 
Thank you for this mod. The other variant of this mod feels like a cheat with extra steps.
Grexican 2025년 7월 15일 오전 6시 19분 
Something like that. T0 Heavy, for example, can have either pitchfork or wood axe according to their equipment list. So, their drop table would have a record that pulls once from a custom table that has 4 records: pitchfork, broken pitchfork, wood axe, and broken wood axe. That sub-table could then thinker the weight between broken or not. As to repairing, repairing gear has half the resource cost of crafting new, but you can only repair technology that you've already unlocked.
ToTheM  [작성자] 2025년 7월 15일 오전 12시 00분 
I would imagine that would require creating a new table of broken weapons. Should be possible, I need to look into it more on how repairing works because so it doesn't create a bottleneck.
Grexican 2025년 7월 14일 오후 4시 40분 
Nice. I had made a recent request for something very similar on the discord just yesterday. Would it be reasonable to ask if you could also have a slightly higher chance of a weapon or shield drop, but in a broken state as well? Something like a .2 chance (or whatever you have it set at) of running a weapon drop table where there are two records, one for the good condition and one for the broken, and like a 66/33% balance on the two. I tried doing something like that myself, but my system just can't handle the mod engine.
ToTheM  [작성자] 2025년 7월 14일 오후 3시 38분 
Increases the drop chances of gold the upper limits but holds the lower limits to not break the game and be immersive.

Same with food/stuff

Weapons and Armours have a minuscule drop chance for low level bandits and a small drop chance on high levels. It doesn't affect the progression but if you are lucky enough to get something nicer early it feels really good. Also creates an incentive to fight of bandits.

But all drop rates are very low to respect the game and not break it. I used other mods and the issue was that every bandit was dropping full kit so whole progression was pointless
Grexican 2025년 7월 14일 오후 12시 04분 
I've been burned by previous loot drop mods. Could you please be a little more specific about how this changes drops?
Braveflower132 2025년 7월 14일 오전 11시 53분 
This is perfect! Thank you <3