RimWorld

RimWorld

Odyssey: Grav Field Extender Hulls
30 Comments
juako 13 Aug @ 2:43am 
@Jabs i got that bug too. i thought it was this mod but i can confirm removing it didnt help. it seems to be a bug with the base game as i have seen other people experiencing it on reddit
NuanKi  [author] 12 Aug @ 10:22am 
Yeah, this was totally fine before the Hotfix
That problem is fixed in latest update, forgot to say it here
NuanKi  [author] 12 Aug @ 10:12am 
THey added this little line to the xml:
<onlyRequiresLooseConnection>true</onlyRequiresLooseConnection>
which they said nothing about in the changelog of last week haha
Reprogrammed Automaton 12 Aug @ 8:29am 
I am actually experiencing the same issue as the person below, but they only started in a later rim-world update..... the one on august 6th....

I think maybe they implemented caching or something and these aren't triggering the cache.
NuanKi  [author] 12 Aug @ 4:06am 
This mod is XML only, it only adds the hull, so this mod should not cause any problem
Jabs 12 Aug @ 3:50am 
Hi!

I'm not sure if my issues are due to this mod or the 'Angled hull expansion' Mod but there are cases where a hull extender does not work properly when launching the ship. The ship stays intact but the grav engine will have to be re-installed, else a lot of tiles are considered disabled and prevent specific extenders from working. If this doesn't make sense, I can provide screenshots!

When using vanilla extenders in the same location, issues go away.


Regardless, thank you for this mod and your time :)
NuanKi  [author] 10 Aug @ 4:51pm 
should b efixed now
NuanKi  [author] 7 Aug @ 10:50am 
right someone mentioned that before, i will fix it later
Waxmaker 7 Aug @ 8:07am 
Great mod! Deconstructing the wall and not getting the gravcore back is unfortunate, though.
NuanKi  [author] 29 Jul @ 7:05pm 
Bigger Gravships (and other Odyssey spaceship related settings) added compatibility with this mod, (uses same settings as normal extender hulls)
aef8234 25 Jul @ 10:59pm 
ok thanks for looking into it
NuanKi  [author] 25 Jul @ 10:11pm 
After looking at the mod you linked, the best approach is for you to ask its author directly for compatibility. I would have to use a Harmony patch to add support from my end, which is a fragile solution that would likely break if he modifies his mod's code.
aef8234 25 Jul @ 8:40pm 
Can you please add compatibility with bigger gravship mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3522759531
NuanKi  [author] 23 Jul @ 12:15pm 
I think Tweaks Galore add the option for that.
But if it doesn't, sure
But I can't check right now
Nuker1110 23 Jul @ 11:53am 
Could I request that you make it drop the Gravcore on deconstruct? The Atomizer from Biotech is guaranteed to return the Nano chip, with the following flag:
<resourcesFractionWhenDeconstructed>1</resourcesFractionWhenDeconstructed>
NuanKi  [author] 19 Jul @ 8:38am 
:steamhappy:
Echo Ichor 19 Jul @ 5:51am 
Absolutely perfect. Thank you so much. Works perfectly, and now matches my ship. Much appreciated.
Echo Ichor 18 Jul @ 10:17pm 
You are a star. I just finished my session for the day, but I'll give it a try when I wake.
NuanKi  [author] 18 Jul @ 10:00pm 
@Deimos kai Aischylos, Done.
I've added new textures for when Rebuild is present
Echo Ichor 18 Jul @ 8:31pm 
...This is truly an amazing mod. Thank you. Thank you!
NuanKi  [author] 18 Jul @ 7:49pm 
I'm making the textures for rebuild, that will be the new update haha
Echo Ichor 18 Jul @ 7:45pm 
Tried it. Amazing mod, I highly recommend. I can't use it with ReBuild since it doesn't match the retexture hulls it added but, seriously, fantastic work.
Mr.Wireman 17 Jul @ 12:53am 
Alright, thank you:

Gravship Hull with power conduits built in:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3526067333
NuanKi  [author] 16 Jul @ 1:38pm 
Thanks, you can post the link to your mod if u want, I have no problem :steamhappy:
Mr.Wireman 16 Jul @ 11:47am 
Great mod
Added compatibility with this mod and "No Conduit in Gravship" on request from user
NuanKi  [author] 15 Jul @ 5:43pm 
Np, enjoy the mod :D
[The] Force 15 Jul @ 5:41pm 
Works fantastically, thank you xD
Latex Santa 15 Jul @ 1:47am 
Oooooh, beautiful.
I'll be able to make some magnificent juggernauts with this mod.
Space Marine fortress-monastery, anyone?
NuanKi  [author] 14 Jul @ 9:00pm 
<3
Echo Ichor 14 Jul @ 4:01pm 
Sold. Will try it out.