RimWorld

RimWorld

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Bigger Gravships (and other Odyssey spaceship related settings)
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Mod, 1.6
File Size
Posted
Updated
718.582 KB
11 Jul @ 7:10am
12 Aug @ 11:39am
9 Change Notes ( view )
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Bigger Gravships (and other Odyssey spaceship related settings)

In 2 collections by RedMattis
Red's Workshop Mods
45 items
Quality of Life & Base Pack
69 items
Description
[www.patreon.com]
Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.

Can also be used to make them smaller if you really want to challenge yourself.


Known Issues


Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.

If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.

I've built abominations 160x170 with no issues[imgur.com] but I suspect some implementations of modded maps/buildings might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.

Other mods aside mods, extremely large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.

Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.

Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.



Mod Discord
[discord.gg][ko-fi.com]
[github.com]
193 Comments
MorningApe 19 hours ago 
After installing ship wont take off (have to use dev mode to get it to take off) and it also somwhow broke a couple of things, pawns that were not the original ones dont use the work stations at the ship anymore and i dont even get a right click menu when clicking on stations witha pawn selected. Also work stations outside the ship, even if they have the materials needed for a bill they just wont do it.
Nutella 29 Aug @ 2:04am 
I'm experiencing the same issue as @Endlle with large gravships after the recent update. When landing a 4500+ tile gravship, the graphics freeze during the landing process. The map appears to generate but isn't displayed visually, and the game becomes unresponsive. However, I found that reverting the gravship size settings to vanilla values in the mod options resolves the issue completely - landing works perfectly with default sizes. This suggests there's a bug specifically with oversized gravships in the current version. Could you please look into fixing the large gravship landing functionality?
Endlle 29 Aug @ 12:14am 
I created a big gravship 4500 tiles, the issue is i can land (largest map setting)but the graphic freezes and it does generate the map but not visualy, in space the backround planet is generated but then graphic freezes, i build the darn thing now i can't fly it becouse of this i tested it out it work fine on small ship size not sure if its a mod issue or not so?
Lucasif 27 Aug @ 4:19pm 
Yeah so that mod let me *try* to land, but then it just freezes when actually landing. Thank you for mentioning it though.,
veldashok 27 Aug @ 4:53am 
@Lucasif
There is a mod called "Land Anywhere", idk about the nature of your problem but I figured mentioning it wouldn't hurt.
Lucasif 26 Aug @ 2:45pm 
I've just had the same issue tricatus had and it bricked my save. Even if you use dev mode to generate the map before you land when you try to land it just locks. If anybody ever figures out how to stop this from happening please let me know.
RedMattis  [author] 22 Aug @ 1:57am 
@Tricatus
Even so, in vanilla I've never had issues with it, and I've confirmed with Ludeon that it shouldn't be an issue beyond what is outlined above in the description.

My 160x170 had no issues and that is stupendously huge. :'D
Tricatus 20 Aug @ 12:37pm 
@RedMattis I mean the mod default sizing not the game default sizing.
RedMattis  [author] 20 Aug @ 10:27am 
@Tricatus
If you're using default sizing then it should be 100% identical to vanilla, unless Ludeon tweaked some value in the last update.

I would guess at another mod, or even a bug in vanilla.

I'd suggest asking in the main rimworld discord and supply your full log to the troubleshooters there.
Tricatus 19 Aug @ 4:28pm 
I'm also using the default mod settings for sizing.