RimWorld

RimWorld

TD Enhancement Pack - Continued
165 Comments
Meme Goddess  [author] 4 Oct @ 5:53am 
@-=GoW=-Dennis ~ That issue should be fixed ^.^ Was due to having no plant selected, which can only happen with that mod
Meme Goddess  [author] 4 Oct @ 5:41am 
@Cythisia ~ Lol, I completely misread your message, just noticed. That feature is toggled on/off with disabling both "Show arrows indicating skill gain" and "Show arrows indicating skill loss"
-=GoW=-Dennis 4 Oct @ 12:59am 
You are welcome and thanks as always :)
Meme Goddess  [author] 3 Oct @ 11:09pm 
@-=GoW=-Dennis ~ Perfect, thank you. Just confirmed the issue with just the 2 mods installed, will see if I can get a fix out later today
-=GoW=-Dennis 3 Oct @ 3:20pm 
The mod that causes this in conjunction with this mod is Progression: Agriculture: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3418017359
-=GoW=-Dennis 3 Oct @ 10:51am 
I actually only started my playthrough yesterday, so not really any - but I have no comparison before.

I get the same error that is written in that UI whenever I create a growing zone in the log, but never after:

GetInspectString exception on Growing zone 1:
System.NullReferenceException: Object reference not set to an instance of an object
at TD_Enhancement_Pack.ZoneGrowingSizeCount.AppendFertileCount (System.String baseString, RimWorld.Zone_Growing zone) [0x0003a] in <d7ca852ede2f451eacebb024d03d6faf>:0
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.RimWorld.Zone_Growing.GetInspectString_Patch2(RimWorld.Zone_Growing)
at RimWorld.InspectPaneFiller.DrawInspectStringFor (Verse.ISelectable sel, UnityEngine.Rect rect) [0x00000] in <24d25868955f4df08b02c73b55f389fe>:0

I'll see if I can figure out what it could be, but the only other mod I use that has to do with Growing Zones is ReGrowth 2, which has integrated Smart Farming.
Meme Goddess  [author] 3 Oct @ 6:39am 
@-=GoW=-Dennis ~ Weird error, guessing it's new? What mods have you added recently?

@Cythisia ~ That's what adds the fertility text to the growing zone box. Feel like it shouldn't be taking that long, but it also only runs when you've got a growing zone selected. Guessing it's a large zone that you're selecting?
-=GoW=-Dennis 2 Oct @ 9:19pm 
I'm seeing a weird error when selecting a Growing Zone: https://imgur.com/a/xb1XQUD
Cythisia 2 Oct @ 4:29pm 
TD_Enhancement_Pack.Learn_Patch:Postfix 300+ calls and 1.5 average MS. How to disable this?
Meme Goddess  [author] 23 Sep @ 4:55am 
@DeleteC ~ Shouldn't matter, as long as it's after Allow Tool (Or Keyz Allow Utilities) if you use that, as it adds some extra features that rely on it if installed

@-=GoW=-Dennis ~ Glad you like it <3
DeleteC 22 Sep @ 10:29pm 
May I ask if the sorting position of this mod is at the front or the back?
-=GoW=-Dennis 9 Sep @ 8:51am 
Thanks for Keyz' Allow Tools support, that is great!
Darius Wolfe 9 Sep @ 7:27am 
So uh, yeah... I disabled it with this very mod. I guess I was thinking "I'm not doing a mechanitor run, who needs this extra clutter?"

My bad. So, uh... maybe an option to auto-highlight the pollution overlay when pumps, polux trees, etc. are selected?
Darius Wolfe 9 Sep @ 6:30am 
If it is, I sure can't find it. I'll double check and make sure I didn't turn off the overlay button, a possibility I didn't consider until just now.
Meme Goddess  [author] 9 Sep @ 4:22am 
@Darius Wolfe ~ Isn't that already a part of the game?
Meme Goddess  [author] 9 Sep @ 3:34am 
@-=GoW=-Dennis ~ I've added support for Keyz Allow Utilities
Meme Goddess  [author] 9 Sep @ 2:11am 
@-=GoW=-Dennis ~ Working on it, shouldn't be too complicated ^.^

@Darius Wolfe ~ Yeah, I can see that being useful. I'll add it to the list ^.^
Darius Wolfe 8 Sep @ 6:47pm 
If you're looking for an enhancement to the enhancement pack, might I humbly request a pollution overlay? It's so damned hard to see which tiles are polluted, and watching the mouse-overlay while casting my mouse around is... not ideal. An overlay like the beauty, light, walk-speed etc. overlays to show where pollution is located would be a God(dess)-send.
-=GoW=-Dennis 8 Sep @ 7:03am 
The Enhancement Pack has an option for "Urgent Storage Refill" that can only be enabled when Allows Tools is installed, likely because it uses "Haul Urgently" from that mod. Keyz' Allow Tools have the same functionality and is much newer, imho better and doesnt use HugsLib dependency.
Meme Goddess  [author] 8 Sep @ 6:56am 
@ignis ~ I'll take a look ^.^

@-=GoW=-Dennis ~ Not sure what you mean
ignis 8 Sep @ 12:15am 
Could you add support for Mashed's Ashlands? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3109835541

Specifically, "match" tool for their ash growing zones.
-=GoW=-Dennis 30 Aug @ 2:40am 
Any chance to get the tweak for Urgent Storage Refill working for the new Keyz' Allow Tools as well? It has haul urgently, but it doesn't seem to work with that one.
KahFenrir 26 Aug @ 6:36am 
thanks =GoW=Dennis I was indeed running that mod also; but it seems to have had an update and with "track starting loading impact" enabled I can see td enhancement pack settings. So looks all resolved. Thank you both!
-=GoW=-Dennis 25 Aug @ 10:56pm 
The newest version of Loading Progress should fix that issue as well :)
-=GoW=-Dennis 25 Aug @ 7:11am 
@KahFenrir: As a workaround, turn off "Starting Impact" in Loading Progression mod settings, then you will be able to use TD Enhancement Pack. I don't know if these fine modders can figure out what the issue is or if Vanilla Events Expanded developers can be reached for this, but you can check the issue here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3535481557/600787351825002127/
-=GoW=-Dennis 25 Aug @ 6:59am 
Can confirm that is the case, updated post on the discussion forums of Loading Progress.
-=GoW=-Dennis 25 Aug @ 6:42am 
I believe that is the case - I just turned on the Starting Impact setting and removed Vanilla Events Expanded and TD Enhancement Pack did load. Let me verify a few more times.
-=GoW=-Dennis 25 Aug @ 6:31am 
KahFenrir, do you by chance also use Loading Progress with Starting Impact turned on? If you have the same issue as me and linked in my comment further down, it would not show the options pack, as TD Enhancement Pack for some reason doesn't get loaded at all. I see you haven't posted logs yet, could you do that?
Meme Goddess  [author] 25 Aug @ 6:28am 
:steamsad:
-=GoW=-Dennis 25 Aug @ 6:27am 
I do use Vanilla Events Expanded and DO see the mod options for TD Enhancement pack, by the way.
Meme Goddess  [author] 25 Aug @ 6:26am 
@KahFenrir ~ Hmmmmm ok, does it do it for other mods? Or just this one?
-=GoW=-Dennis 25 Aug @ 6:22am 
No, seems there is no update for that issue yet - as of the discussion it seems to require at least one more mod to appear, which is unknown.
KahFenrir 25 Aug @ 3:25am 
Hi Again, sorry I've done some investigation and have narrowed it down to the mod Vanilla Events Expanded.
So long as that is loaded in the mod list anywhere, TD Enhancement Pack - Continued mod options is missing.
is there anything else I can help to narrow it down?
Meme Goddess  [author] 25 Aug @ 1:27am 
Apparently they've updated their mod to fix the issue, so you can verify your game files to force it to get the newest version ^.^
-=GoW=-Dennis 24 Aug @ 9:14pm 
Seems to be a mod incompatibility with Loading Progress when Startup Impact option is turned on there: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3535481557/600787351825002127/
-=GoW=-Dennis 24 Aug @ 8:55pm 
Somehow the last update broke the mod for me, it's not loading anymore with an error:
https://gist.github.com/D3nnis3n/f5411d171022b42425fab68be97e0975

Any idea what could cause that?
Meme Goddess  [author] 24 Aug @ 8:24pm 
Wot, what mousepointer errors? First I'm hearing of that
KeiChan0215 24 Aug @ 7:13pm 
Finally Mousepointer error spams be gone!
Meme Goddess  [author] 24 Aug @ 5:40pm 
@Darius Wolfe ~ <3
Darius Wolfe 24 Aug @ 5:29pm 
Livin' up to the name: Thanks Goddess! Works like a charm!
Darius Wolfe 24 Aug @ 5:13pm 
Holy crap, I'm still idly browsing mods. Lemme test it now!
Meme Goddess  [author] 24 Aug @ 5:12pm 
@Darius Wolfe ~ Released an update to fix that, verify your game files and it should force it to download ^.^
Meme Goddess  [author] 24 Aug @ 4:42pm 
@TurtleShroom ~ I'd say none? Tweaks Galore looks more like a balance altering mod, whereas this is just QoL things that don't affect balance at all.

@KahFenrir ~ I'll need more to go off than that, does the settings menu work with just this mod installed? If it does, you'll need to remove all your mods in batches until you can find which mod is causing that
Darius Wolfe 24 Aug @ 4:38pm 
Much appreciated!
Meme Goddess  [author] 24 Aug @ 4:37pm 
@Darius Wolfe ~ Honestly, completely forgot about it >.< I'll move it to the top of my list so I don't forget about it again
Darius Wolfe 24 Aug @ 4:34pm 
Any luck with the mouse-over information disappearing when you select any element? It's like a pebble in the shoe; minor, but ever-present.
TurtleShroom 24 Aug @ 10:14am 
How much of this is duplicated in the Tweaks Galore Mod?
KahFenrir 24 Aug @ 10:04am 
I'm not able to see the settings for this mod in mod options in game?
I might be missing a trick :(
Serylt 16 Aug @ 5:55am 
Appreciated. If I can find anything to support you in the bug tracing or anything while using the tools, I'll tell ya :D
Meme Goddess  [author] 15 Aug @ 7:21pm 
@Serfs ~ Gave the fix to Useful Marks and they've patched and released it now ^.^ The issue should be fixed

@Serylt ~ I did try to look into it, but the stacktrace was pointing to a non-existent part of their code. Will probably need to contact them or something to try and resolve the issue