RimWorld

RimWorld

TD Enhancement Pack - Continued
144 Comments
-=GoW=-Dennis 30 Aug @ 2:40am 
Any chance to get the tweak for Urgent Storage Refill working for the new Keyz' Allow Tools as well? It has haul urgently, but it doesn't seem to work with that one.
KahFenrir 26 Aug @ 6:36am 
thanks =GoW=Dennis I was indeed running that mod also; but it seems to have had an update and with "track starting loading impact" enabled I can see td enhancement pack settings. So looks all resolved. Thank you both!
-=GoW=-Dennis 25 Aug @ 10:56pm 
The newest version of Loading Progress should fix that issue as well :)
-=GoW=-Dennis 25 Aug @ 7:11am 
@KahFenrir: As a workaround, turn off "Starting Impact" in Loading Progression mod settings, then you will be able to use TD Enhancement Pack. I don't know if these fine modders can figure out what the issue is or if Vanilla Events Expanded developers can be reached for this, but you can check the issue here: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3535481557/600787351825002127/
-=GoW=-Dennis 25 Aug @ 6:59am 
Can confirm that is the case, updated post on the discussion forums of Loading Progress.
-=GoW=-Dennis 25 Aug @ 6:42am 
I believe that is the case - I just turned on the Starting Impact setting and removed Vanilla Events Expanded and TD Enhancement Pack did load. Let me verify a few more times.
-=GoW=-Dennis 25 Aug @ 6:31am 
KahFenrir, do you by chance also use Loading Progress with Starting Impact turned on? If you have the same issue as me and linked in my comment further down, it would not show the options pack, as TD Enhancement Pack for some reason doesn't get loaded at all. I see you haven't posted logs yet, could you do that?
Meme Goddess  [author] 25 Aug @ 6:28am 
:steamsad:
-=GoW=-Dennis 25 Aug @ 6:27am 
I do use Vanilla Events Expanded and DO see the mod options for TD Enhancement pack, by the way.
Meme Goddess  [author] 25 Aug @ 6:26am 
@KahFenrir ~ Hmmmmm ok, does it do it for other mods? Or just this one?
-=GoW=-Dennis 25 Aug @ 6:22am 
No, seems there is no update for that issue yet - as of the discussion it seems to require at least one more mod to appear, which is unknown.
KahFenrir 25 Aug @ 3:25am 
Hi Again, sorry I've done some investigation and have narrowed it down to the mod Vanilla Events Expanded.
So long as that is loaded in the mod list anywhere, TD Enhancement Pack - Continued mod options is missing.
is there anything else I can help to narrow it down?
Meme Goddess  [author] 25 Aug @ 1:27am 
Apparently they've updated their mod to fix the issue, so you can verify your game files to force it to get the newest version ^.^
-=GoW=-Dennis 24 Aug @ 9:14pm 
Seems to be a mod incompatibility with Loading Progress when Startup Impact option is turned on there: https://gtm.steamproxy.vip/workshop/filedetails/discussion/3535481557/600787351825002127/
-=GoW=-Dennis 24 Aug @ 8:55pm 
Somehow the last update broke the mod for me, it's not loading anymore with an error:
https://gist.github.com/D3nnis3n/f5411d171022b42425fab68be97e0975

Any idea what could cause that?
Meme Goddess  [author] 24 Aug @ 8:24pm 
Wot, what mousepointer errors? First I'm hearing of that
KeiChan0215 24 Aug @ 7:13pm 
Finally Mousepointer error spams be gone!
Meme Goddess  [author] 24 Aug @ 5:40pm 
@Darius Wolfe ~ <3
Darius Wolfe 24 Aug @ 5:29pm 
Livin' up to the name: Thanks Goddess! Works like a charm!
Darius Wolfe 24 Aug @ 5:13pm 
Holy crap, I'm still idly browsing mods. Lemme test it now!
Meme Goddess  [author] 24 Aug @ 5:12pm 
@Darius Wolfe ~ Released an update to fix that, verify your game files and it should force it to download ^.^
Meme Goddess  [author] 24 Aug @ 4:42pm 
@TurtleShroom ~ I'd say none? Tweaks Galore looks more like a balance altering mod, whereas this is just QoL things that don't affect balance at all.

@KahFenrir ~ I'll need more to go off than that, does the settings menu work with just this mod installed? If it does, you'll need to remove all your mods in batches until you can find which mod is causing that
Darius Wolfe 24 Aug @ 4:38pm 
Much appreciated!
Meme Goddess  [author] 24 Aug @ 4:37pm 
@Darius Wolfe ~ Honestly, completely forgot about it >.< I'll move it to the top of my list so I don't forget about it again
Darius Wolfe 24 Aug @ 4:34pm 
Any luck with the mouse-over information disappearing when you select any element? It's like a pebble in the shoe; minor, but ever-present.
TurtleShroom 24 Aug @ 10:14am 
How much of this is duplicated in the Tweaks Galore Mod?
KahFenrir 24 Aug @ 10:04am 
I'm not able to see the settings for this mod in mod options in game?
I might be missing a trick :(
Serylt 16 Aug @ 5:55am 
Appreciated. If I can find anything to support you in the bug tracing or anything while using the tools, I'll tell ya :D
Meme Goddess  [author] 15 Aug @ 7:21pm 
@Serfs ~ Gave the fix to Useful Marks and they've patched and released it now ^.^ The issue should be fixed

@Serylt ~ I did try to look into it, but the stacktrace was pointing to a non-existent part of their code. Will probably need to contact them or something to try and resolve the issue
Serylt 14 Aug @ 8:47am 
Can confirm that Dubs Performance Analyzer has some problems with this mod.

https://textbin.net/dvsxdoegpt

"Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3933E963]
at Analyzer.Profiling.H_TickListTick.GetName (Verse.Thing __instance) [0x00045] in <894501e4b11348af99288da64293a38c>:0 "


Not sure if that's something you can work with?
Serfs 14 Aug @ 8:45am 
Thanks for debugging that so quick from my rather vague details - I really appreciate it. Have some points :)
Meme Goddess  [author] 13 Aug @ 11:50pm 
@Serfs Looks like it's an issue on Useful Marks side. They forgot to increment the counter for how far buttons should be rendered after adding theirs. I'll put a message over on their mod with the fix ^.^ Appreciate you reporting that
Serfs 13 Aug @ 2:18pm 
Hey Goddess, I'm having an issue with your mod being incompatible with Useful Marks. Useful Marks has a pin icon in the pawn menu and I believe it is being overwritten by the flee button (in the case of all friendly pawns). Some enemy pawns still had the Useful Marks gizmo button, but some did not.

After removing TD Continued the pin button was always on every colonist
Bones 12 Aug @ 1:55am 
Hmm ok, I'll keep digging then. Thanks for checking anyway and continuing the mods!
Meme Goddess  [author] 12 Aug @ 1:45am 
@Bones ~ I get no difference in execution time with and without the mod for TickList:Tick. The patches for that are so small that it's not surprising they're not affecting performance. As for the null reference, I think that might be a Dubs Performance Analyser problem, as it's one of their patches that is hitting the exception

@Dark Hunter ~ Yeah, it's understandable you'd get a little performance drop from it. It shouldn't be crazy though
Bones 12 Aug @ 1:10am 
I'm trying to track down TPS losses, might be having same issue @ultranationalism mentioned. Getting 50-70+% usage from Verse.TickList:Tick and only references in patches are:
TD_Enhancement_Pack.TickGrow_PlantHarvest:Postfix
TD_Enhancement_Pack.TickGrow:Postfix

Also getting this in debug log:
https://textbin.net/ghqvxgaonq

Any help/clarification would be great.
讨厌芥末 11 Aug @ 10:23pm 
卧槽,刚刚游戏进不去,二分法排查了一个下午,才发现是这个mod的问题,作者你更新了啥啊?
VitaKaninen 11 Aug @ 5:13pm 
I think that is normal. They are tools to help with planning light or building placement. They are not intended to be used all the time during normal gameplay.
Dark Hunter 11 Aug @ 5:11pm 
does anyone else get performance hits when using some of the overlays, ex. lighting overlay/tree overlay?
Malnormalulo 10 Aug @ 2:54pm 
The empty workbench alert shows up when you have the electric manager desk (but not the basic desk) from Colony Manager Redux
Meme Goddess  [author] 10 Aug @ 6:22am 
@ultranationalism ~ It shouldn't be doing that, can you send what ticks are causing that?

@shawyer ~ I'm guessing that's in RimSort, and *shrugs*
ultranationalism 10 Aug @ 3:36am 
Love the features, but with 500+ mods, this mod alone eats 60%+ CPU time in Performance Analyzer.
shawyer 9 Aug @ 12:19pm 
Thanks for the mod! Question... why do I get a "That item does not exist. It may have been removed by the author." error message when clicking on the Advanced > Workshop page menu item in the mod list?
Kenny Dave 7 Aug @ 3:33pm 
I assume this isn't this mod. But any suggestions where to look? TD_EP is the only thing named.

https://textbin.net/mor9gpocjl
Meme Goddess  [author] 1 Aug @ 8:46pm 
@Chaonic Hmm ok, I'll see what I can do to fix that
Chaonic 1 Aug @ 3:54am 
Yeah, after cancelling!
Meme Goddess  [author] 31 Jul @ 11:42pm 
@Darius Wolfe Just tested it myself, seems it might even be a performance thing. The game purposely doesn't render it if there's a menu docked there. I'll take a look at fixing it
Darius Wolfe 31 Jul @ 11:38pm 
@Meme Goddess: probably, but since the menu is covering that corner, it's hard to be sure.
Meme Goddess  [author] 31 Jul @ 10:40pm 
@Chaonic Is that only after accepting the window, or cancelling?

@Darius Wolfe As in the info goes back to the default position?
Darius Wolfe 31 Jul @ 10:22pm 
Been seeing an issue with this one; the setting that puts the mouse-over information in the upper right corner doesn't seem to work if you open any UI element; whether it be a actively opening a menu, or just clicking on any object, pawn or zone.