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If it's introduced as a xenogene they die and deathless is lost.
On the other hand with this mod it doesn't care, it will kill your pawn like it pressed the command kill on them and bypasses it.
Not true, in vanilla Deathless doesn't prevent death from having genes extracted while genes are regrowing.
I imagine it follows the same logic, if you choose to selectively rip out a gene the pawn dies, no matter what, like they've been regrowing genes and were subjected to gene extraction.
@Anker +1
@FotisP68n not that I'm aware of.
Thank you very much!!!!!!!!!!!!!!!!!!!!
Thank you very much!
@LowBee Em Em Arr!! Absolutely >:D
This mod provides an alternative, letting you skip the lottery altogether and immediately get 1 gene you want per pawn, killing them in the process. The downside - if you want to rip more than 1 gene, you need more than 1 xeno of that type. And, well, you can't use it on your colonists, unless you're okay with losing them.
So overall this mod helps quite a bit, without really being OP, i think the death aspect balances it out really well so it doesn't completely overshadow the vanilla extraction. There's equal merit to using both depending on the circumstance. The mod doesn't replace the vanilla extractor, both can be built.