RimWorld

RimWorld

MIM Warhammer 40k Night Lords
12 Comments
jasongbs84 19 Jul @ 11:01am 
No problem, glad i could help on something
emitbreaker  [author] 19 Jul @ 9:29am 
@jasongbs84 Fixed! Please update core mod. Thanks for your heads-up!
emitbreaker  [author] 19 Jul @ 9:23am 
@jasongbs84 That rings a bell. Hotfix will be pushed at Core mod's end.
jasongbs84 19 Jul @ 9:04am 
Well, i'm also using mankinds finest, i took out the traitor legionary body gene and they went back to normal, guess the gene might have stacked with the ossmodula gland gene
emitbreaker  [author] 19 Jul @ 8:56am 
@jasongbs84 Probably something went wrong. Do you use any other 40k themed mod? If everything works properly, marine's size should be the same as above screen shoot, more likely x 1.45 bigger than normal pawn.
jasongbs84 19 Jul @ 8:54am 
Howdy, don't know if it's intended or something went wrong on my side but night lord gene seed makes them really big, not space marine big, more so dreadnought big, comically big one might say, not sure if the other ones are like this aswell
awfulshmuck 13 Jul @ 5:51am 
also to answer the above question night lords use both dreadnoughts and helbrutes
emitbreaker  [author] 13 Jul @ 3:27am 
@awfulshmuck :)
awfulshmuck 12 Jul @ 1:05pm 
you beautiful magnificent man it looks amazing
Alucard93 12 Jul @ 12:47pm 
emitbreaker@ Thanks, it should work then :)
emitbreaker  [author] 12 Jul @ 12:45pm 
@Alucard93 Adding to an existing save is fine if you have VFE on the mod list. Don't try the opposite unless you do understand how to resolve the consequence XD
Alucard93 12 Jul @ 12:42pm 
Awesome. Thanks ! Do you think it could be added within an existing save ?