RimWorld

RimWorld

Tinkering Bench and Biohacking Station
43 Comments
Vladmirangel 16 hours ago 
Visual Bug. I have Odyssey and Biotech Installed.
https://imgur.com/a/i6DYpvc
SpiffyTacoSauce 27 Sep @ 8:03am 
Oh. I figured since this said "apparel" that it included armor but it seemingly doesn't. I'm about to just remove biocode from the game in general since it's been a real bear trying to do it in a lore fitting way.
hellmagus666 11 Sep @ 2:37pm 
Dayum. This mod is great, but I think there should also be an option to biohack clothing items since I'm playing with a mod that adds armor that auto-biocodes upon being worn on a pawn and let's say that crafting these are not just from a few sticks and gorilla glue...
Xx_Ang3l0fD3@th_xX 23 Aug @ 10:28am 
any future option to biohack clothing?
SstarLit56 18 Aug @ 7:15pm 
thank you so much to saying this, it's ideal to me, but i suggest you disclose this in the description, thank you!
SamHandwich 18 Aug @ 3:16pm 
@ProPickelz thank you! I was missing that you had to research them first
ProPickelz  [author] 18 Aug @ 2:00pm 
@SstarLit56 Both are their own research projects, "Tinkering" is behind Complex Clothing + Machining, "Biocode Hacking" is behind Multi Analyzer.
SstarLit56 18 Aug @ 12:18pm 
What tech are these researches behind? Or do they have their own research? I'd like it to have it's own for archipelago
ProPickelz  [author] 14 Aug @ 10:21am 
@SamHandwich Should be in Production, also make sure you do the research projects.
SamHandwich 14 Aug @ 9:57am 
I'm probably just blind, but I can't seem to find the benches in order to make them. Where are they?
SoakieCat 31 Jul @ 12:20pm 
I don't know if anyone else experiences this or why I do, but my pawns struggle to finish "tinkering" with guns and armour, like the job lasts too long and without progressive work, my pawns keep resetting the job, thus all the work amount too
DrTinyFace 24 Jul @ 6:05pm 
@Morgreth @Crimson you can already do that by setting the maximum quality of the ingredients in the recipe, ie: if you only want to tinker things until they're at least Excellent, go into the Bill details and on the right side set the quality bar to "awful-good"
Brent Kerman 23 Jul @ 12:05pm 
You know what would take the "tinkering" to the next level? Add an option, expensive, to add the new Traits to weapons.
Asteroid 25399 22 Jul @ 2:17am 
Cool mod, but I agree with ischyboi. I'd love to see a version that costs more and you could irreversibly fail as a risk/reward balance.
Morgreth 20 Jul @ 5:28pm 
I'd like to second the request for Quality filters!
w1ll0w 19 Jul @ 7:18pm 
@ProPickelz what ever you did fixed my issue. 'preachate it
Azure 18 Jul @ 7:03pm 
Hi could you please add a bench that allow us to remove the tainted tag too?
ProPickelz  [author] 18 Jul @ 10:41am 
@w1ll0w Just released a patch a few moments ago that should ideally fix a few problems with the 1.5 version of the mod. Let me know if there's still errors, though.
Daniel_USA 17 Jul @ 4:19pm 
@w1ll0w that's a mod conflict issue. i only have like 20 mods and it works perfectly fine.
w1ll0w 16 Jul @ 7:16am 
hey, idk why but whenever the mod is added to my modlist, it breaks all recipes including basegame recipes. I play heavy modded so it's probably a conflict but maybe something to look out in the future.
AleMead 16 Jul @ 4:15am 
@Ishcyaboi, Perhaps with the bio-hacking the chance to fail at hacking is determent by the intelligence skill of the pawn, the quality of the object and the health of a pawn. Failure may result in trying again or locking the weapon all together making it only usable as scrap.
Crimson 16 Jul @ 1:43am 
Could you make an option to set the max level. Like stop tinkering at masterwork instead of legendary
Ishchyaboi 15 Jul @ 9:13pm 
I'd actually prefer nerfs to it, like (for the tinkering table) being able to fuck it up and make the quality worse and being unable to tinker it up to legendary; and biohacking requiring advanced components instead of industrial.
Daniel_USA 15 Jul @ 6:50pm 
yeah i know about those mods but those mods are different because they specifically add only that, while yours would be an all in one and has unique tables and adding those 2 would make sense for the 2 tables you already added.
ProPickelz  [author] 15 Jul @ 5:45pm 
@MacGyver @Daniel_USA @knopi I would, but it already exists and I didn't want to be derivative
knopi 15 Jul @ 5:10pm 
add mending bench aswell
Daniel_USA 15 Jul @ 3:38pm 
it would be cool if your tinkering table could be used to repair gear and your biohacking table could be used to remove tainted tag from gear!
MacGyver 15 Jul @ 2:07pm 
It would be awesome if you coud repair gear with this mod too amazing work
ProPickelz  [author] 15 Jul @ 1:16pm 
@lunatic_TH Yes
ProPickelz  [author] 15 Jul @ 1:11pm 
@VioletPuppyGirl I just sent out an update that cleans up some of the IsUsableIngredient code. Does that fix your issue? Seems like some other people are running into this problem but I haven't been able to emulate the bug myself.
VioletPuppyGirl 15 Jul @ 11:43am 
Got this in the hope it'd work, annnndd it doesn't. Completely stopped my pawns from being able to butcher anything at all, whether at a butchers table, or butcher spot.
FieserMoep 15 Jul @ 5:51am 
Does the reroll benefit from a production specialists increased quality?
lunatic_TH 14 Jul @ 11:46pm 
Mid save okay?
Chubby 14 Jul @ 3:15am 
Just what I was looking for to replace the Tinkering mod. Thanks for your work!
ProPickelz  [author] 13 Jul @ 11:10pm 
@Nova Is there anything else in your modlist that changes how workbenches function? If you figure out which one I might be able to patch it
Nova 13 Jul @ 8:58pm 
Cannot butcher animals or cook with this mod installed
Zenshooter 12 Jul @ 11:26pm 
Pretty sweet, once you research the benches, you're good to go. It's not a total easy button because it doesn't happen very fast.
Piniut LEGIT 12 Jul @ 10:59am 
This is actually quite useful for me, a person that tends to play a game *ahem* 'quite legitimately', yes. But I do agree with both @John Walker and @lexcpa324, this should be in Vanilla Rimworld but as a quest reward, maybe even a part of a structure in a quest.
John Walker 12 Jul @ 10:52am 
omg why isnt this in default rimworld :steamhappy:
lexcpa324 12 Jul @ 10:42am 
seems powerful, given the fact that biocoding and bad quality are two thinks specifically meant to hinder the player without much counterplay (i could be wrong), maybe the actual benches themselves shouldn't be craftable and maybe obtained as loot?
Brent Kerman 12 Jul @ 5:58am 
Hey, happy to see someone was able to work out the tinkering! I'd say the random function is better than what I had.
w1ll0w 11 Jul @ 9:53pm 
peak mod. needs more attention
arscumbag 11 Jul @ 12:07pm 
goated