RimWorld

RimWorld

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Tinkering Bench and Biohacking Station
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Mod, 1.5, 1.6
File Size
Posted
Updated
5.904 MB
11 Jul @ 11:46am
18 Jul @ 10:33am
4 Change Notes ( view )

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Tinkering Bench and Biohacking Station

Description
Summary:
Adds a workbench that can reroll the quality of equipment, and another that can remove biocoding.

Description:

Tinkering Bench:
Reroll the quality of weapons and apparel to potentially improve them, using the crafter’s skill to reroll the outcome. Only items below Legendary can be upgraded, and if the rolled quality is worse than the original, it reverts to the original quality.

Biohacking Station:
Remove the biocoded lock from any weapon, making it usable by anyone. Requires 3 industrial components to simulate the original user’s genetic profile and override the restriction.

Compatible with most modded weapons and apparel that use standard quality and biocode comps.

Credits:
I used BK's Tinkering as a basis, but removed the VFE Ancients requirement and changed it to depend on the crafter's skill rather than a flat +1 quality.

Bug Reporting:
This mod has been thoroughly tested with vanilla and DLC content, but not with heavily modded saves. If you encounter a bug, please give me the error logs or the mod its incompatible with so I can emulate the issue myself. I cannot fix the issue without at least one of those.

7/17/25: Currently having some issues with 1.5, mod is now temporarily 1.5 incompatible. Hoping to make a patch soon.
7/18/25: 1.5 issue seems to be patched. If errors persist, please provide logs in the discussion tab.
Popular Discussions View All (1)
3
18 Jul @ 10:36am
Cooking food
paularthur3930
43 Comments
Vladmirangel 13 hours ago 
Visual Bug. I have Odyssey and Biotech Installed.
https://imgur.com/a/i6DYpvc
SpiffyTacoSauce 27 Sep @ 8:03am 
Oh. I figured since this said "apparel" that it included armor but it seemingly doesn't. I'm about to just remove biocode from the game in general since it's been a real bear trying to do it in a lore fitting way.
hellmagus666 11 Sep @ 2:37pm 
Dayum. This mod is great, but I think there should also be an option to biohack clothing items since I'm playing with a mod that adds armor that auto-biocodes upon being worn on a pawn and let's say that crafting these are not just from a few sticks and gorilla glue...
Xx_Ang3l0fD3@th_xX 23 Aug @ 10:28am 
any future option to biohack clothing?
SstarLit56 18 Aug @ 7:15pm 
thank you so much to saying this, it's ideal to me, but i suggest you disclose this in the description, thank you!
SamHandwich 18 Aug @ 3:16pm 
@ProPickelz thank you! I was missing that you had to research them first
ProPickelz  [author] 18 Aug @ 2:00pm 
@SstarLit56 Both are their own research projects, "Tinkering" is behind Complex Clothing + Machining, "Biocode Hacking" is behind Multi Analyzer.
SstarLit56 18 Aug @ 12:18pm 
What tech are these researches behind? Or do they have their own research? I'd like it to have it's own for archipelago
ProPickelz  [author] 14 Aug @ 10:21am 
@SamHandwich Should be in Production, also make sure you do the research projects.
SamHandwich 14 Aug @ 9:57am 
I'm probably just blind, but I can't seem to find the benches in order to make them. Where are they?