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it might me too much work but who knows, good luck if you try going for it
still, can we have like a generic fallback to normal human if it falls to 'NO DATA' from weird xenotypes? or at least make it optional
Thanks so much! Sent you a tip I appreciate this mod so much, something I never do.
For example, to place time-sensitive ones, like infections, towards the top where they're visible, instead of a million already-tended bruises, cuts, and burns?
For now, the unmodified max HP is returned.
The detected mod comes from: GTHealthDisplay thanks!
I found an option to always move it to the RIGHT, but not a similar one to keep it up top.
I only just added CH, and it's a bit disorienting to have the display suddenly shift. My monitor should have room for it, anyway.
@jimothy69billiams I know it seems completely random for the Bison of all things to have textures. But I first created those textures to then make the Muffalo textures, because it felt right to me that the Muffalo has textures from day 1.
I just resurrected a pawn, and although they have no hediffs, I can see their brain is yellow in the health display. I suspect this means they have resurrection psychosis, which shouldn't be known yet.
for example ratkin
thanks a million!!!
@ShauaPuta Nice, I'll be adding some new features soon, so I'll probably look at body types again then
It would be great if we could add the translation to the original mod so people don't have to download the mod and its translation.
If there's any problem, I'm willing to share my translation with the original mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546274593
But with all that said, maybe I will add support for it regardless. I like the idea about severity though, I'll add it to my list.
I'm here to say I enjoy how easy it is to add support for almost anything. Been having fun adding support to my races
Are there any plans to add body type as a possible category? Also, the ability to input the hediff's severity, too, would be nice for some hediffs that progress
Anyhow, great mod
@utata I'll put it on github shortly