RimWorld

RimWorld

Health Display
135 kommentarer
elĐeve For 8 timer siden 
i was wondering, does this mod have a visual of human pregnancy? tbh i'm not using biotech pregnancy if you know what i mean so it might not be picking up the actual pregnancy hediff :SG0_OK:
jpinard 28. aug. kl. 14:32 
So excited to hear more is coming. You totally hit the sweet-spot with this mod :)
elĐeve 28. aug. kl. 4:18 
i didn't mean it to be functional, just a simple shape, i think one of those avatar mods (the pixel art one) used the 'shapes' of the textures of modded hairs so it can fit in their pawns custom avatars
it might me too much work but who knows, good luck if you try going for it
Sam_  [ophavsmand] 28. aug. kl. 3:51 
It's a interesting idea. Technically it could work using a similar shader to the blueprints since everything has a black outline. But it would be replacing No Data with a very rough outline that does basically the same thing. And it would be about 200 textures instead of one. But I'm open to the idea that No Data is replaced with something better, a question mark or other image.
{PMAC} Fisherman Dave 28. aug. kl. 2:51 
i dont think thatd work for like 99% of them. the world models are very different than their anatomy. none of the characters have arms or legs, same with the animals. the mechs look very different visually too
elĐeve 27. aug. kl. 16:24 
maybe there can be a way to 'automatize' a simple outline (obviously without organs and bones) from the creature's shapes/textures? i don't really know much about modding and how you made this one so it's just a simple out in the air suggestion
{PMAC} Fisherman Dave 27. aug. kl. 16:07 
I'm excited for it. I dont know a thing about modding, but I have some good experience with digital art and graphic design, so if you need some help with making the textures I'd be happy to assist. I could help draw out some of the animals or anything, export them to whatever file type you need. Just shoot me a DM if youre interested
Sam_  [ophavsmand] 27. aug. kl. 9:29 
Yeah there are a lot of animals to add. The next round round textures I'll be focusing on the most common, like farm animals and such. Also the unique ones, like Thrumbos and boomalopes. They are more work, but worth it. Thank you for the donation.
{PMAC} Fisherman Dave 27. aug. kl. 3:03 
this mod is one of my favorite ive ever used. its so visually appealing and actually makes the health tab so much easier to understand at a simple glance. the animals, humans and mechanoids are done really well, I would LOVE to see you keep adding all the different mechanoids and animals to the mod. I also think making graphics for visually different body parts would be cool (like peg legs, drill arms, and other things like that) but hey, no rush. I sent you a quick $15 on your ko-fi to support you brother. keep up the good work
elĐeve 27. aug. kl. 2:11 
this mod is peak
still, can we have like a generic fallback to normal human if it falls to 'NO DATA' from weird xenotypes? or at least make it optional
Sam_  [ophavsmand] 26. aug. kl. 16:41 
Thank you. The mod mostly focused on physical parts, like ears and so on, for release, but technically it checks for any genes so it should be easy to add some for all xenotypes.
jpinard 26. aug. kl. 14:57 
Would it be too much to ask if you could add a physical identifier for dirtmoles like you did for Pigskin's? Maybe mole hands, or extra large (or tiny) eyes? And for Starjacks - could you add something on the forehead?

Thanks so much! Sent you a tip I appreciate this mod so much, something I never do.
jpinard 26. aug. kl. 14:45 
I have to tell you again how incredible I find this mod. It's done so incredibly well. A million thank you's :)
jpinard 24. aug. kl. 13:20 
This is so awesome. Thank you for this wonderful mod!
Old Craig 23. aug. kl. 11:25 
Thank you so much!
Sam_  [ophavsmand] 23. aug. kl. 7:08 
Should be fully savegame compatible. Only data saved are the mod settings.
Old Craig 23. aug. kl. 6:15 
Hello! Is it safe to add and or remove mid game? It looks amazing. I'm sorry if this has been already asked.
jpinard 21. aug. kl. 8:54 
This looks beautiful!
Sam_  [ophavsmand] 20. aug. kl. 8:22 
It was supposed to sort by severity. But whatever value I was sorting by never work. The next big update I'll improve that whole UI, including a scroll bar, sorting etc. I also want a compact variant toggleable any time that will just have the graphical display. So improvements coming soon.
Darian Stephens 19. aug. kl. 22:11 
Do you suppose you might be able to sort the hediffs displayed in your health menu?
For example, to place time-sensitive ones, like infections, towards the top where they're visible, instead of a million already-tended bruises, cuts, and burns?
RocketRacoon 18. aug. kl. 22:36 
Okay, thanks!
Sam_  [ophavsmand] 18. aug. kl. 8:20 
In both cases those mods will be modifying some part of the Health tab, in the case of Nice Health Tab they are probably replacing it entirely with their own. I'll probably look into compatibility with Nice Health tab soon so it displays animal textures at least.
RocketRacoon 17. aug. kl. 14:27 
Also, I noticed that I can't use this and Nice Health Tab at the same time. Not sure if it's related to the bellow error, while having Nice Health Tab, your menu just didn't show up
RocketRacoon 17. aug. kl. 14:26 
I am getting this error when using Elite Bionics Framework, is this something that you ca nfix? [V1024-EBF] Elite Bionics Framework has detected some mods using the unmodified GetMaxHealth() method, which violates the EBF protocol. The author(s) of the involved mod(s) should adopt the EBF to clarify their intentions.
For now, the unmodified max HP is returned.
The detected mod comes from: GTHealthDisplay thanks!
Darian Stephens 15. aug. kl. 18:20 
With the 'genes regrowing' hediff, your special display always says 50%, no matter how much time passes, or how much time is actually left on the hediff.
Nexor 13. aug. kl. 21:09 
If you finish all the textures, I'll bet this will become the greatest mod for RimWorld.
Darian Stephens 13. aug. kl. 14:51 
Is there a way to keep this menu on the top when Compact Hediffs is installed?
I found an option to always move it to the RIGHT, but not a similar one to keep it up top.
I only just added CH, and it's a bit disorienting to have the display suddenly shift. My monitor should have room for it, anyway.
Sven 13. aug. kl. 10:55 
Can i disable the normal vanilla health tab in some way. with this enabled it takes up a large chunk of my screen.
Sam_  [ophavsmand] 13. aug. kl. 8:26 
@Darian Stephens Interesting, that will probably be because I only checked for hidden hediffs on the hediff list, the actual display handles it separately. Thanks for the report, I'll fix that.

@jimothy69billiams I know it seems completely random for the Bison of all things to have textures. But I first created those textures to then make the Muffalo textures, because it felt right to me that the Muffalo has textures from day 1.
jimothy69billiams 12. aug. kl. 22:27 
Been using your mod for a couple of weeks, decided to leave this comment when I noticed that you made a health display model for the Bison, and then I spent like 5 minutes going through every animal I have on the map to see if you also made health displays for them. The sadness of seeing "No Data" like 6 times in a row did not overshine the joy of seeing that little bison picture, that was neat, 10/10 mod
Darian Stephens 12. aug. kl. 19:37 
It seems you may not be hiding hidden hediffs properly in your display.
I just resurrected a pawn, and although they have no hediffs, I can see their brain is yellow in the health display. I suspect this means they have resurrection psychosis, which shouldn't be known yet.
Jetharius 12. aug. kl. 18:53 
agreed with @Starempire42.
Starempire42 12. aug. kl. 16:58 
would also love big and small races compatibility on top of what the person below me said
诺瓦NV 12. aug. kl. 10:47 
can add compatibility with alien races?
for example ratkin
thanks a million!!!
Sam_  [ophavsmand] 12. aug. kl. 8:29 
@dabeyt Awesome, I'll add the files now

@ShauaPuta Nice, I'll be adding some new features soon, so I'll probably look at body types again then
ShauaPuta 12. aug. kl. 8:04 
Randomly popping back in to say that (for personal use) I'm working on the suggestions I made about body type and hediff severity, as a harmony patch. I'm also making textures for body types. in case you want them, feel free to hit me on my dms, or discord (i'm under the same username)
dabeyt 12. aug. kl. 5:47 
Thanks for adding the option to translate (Is in {0} pain) Now everything is translated correctly.

It would be great if we could add the translation to the original mod so people don't have to download the mod and its translation.

If there's any problem, I'm willing to share my translation with the original mod.
[Akolit] 11. aug. kl. 11:39 
Всем привет. Перевел мод на русский. Создателю респект
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546274593
ShauaPuta 11. aug. kl. 10:26 
Thanks for taking my feedback into consideration. I understand the issue with body types. It would be nice if you could make it optional, so that it uses the body type if defined, otherwise it uses the default. That way, you'd mostly only need the torso, arms/legs, instead of having to create basically identical copies of textures.
Sam_  [ophavsmand] 11. aug. kl. 8:31 
Thanks, I put a ton of thought into making it easily expandable, so it's awesome to hear it being utlitized. For body types there is a pretty major issue I realized early on, you would need custom textures for basically every single body part, not just the torso. So for Humans you have about 150 textures overlayed, with 5 body types I would need to make 750 textures total. It just doesn't seem feasible given the file size versus how useful that would be for the user. Head shapes run into a similar issue

But with all that said, maybe I will add support for it regardless. I like the idea about severity though, I'll add it to my list.
ShauaPuta 10. aug. kl. 17:23 
Hello
I'm here to say I enjoy how easy it is to add support for almost anything. Been having fun adding support to my races
Are there any plans to add body type as a possible category? Also, the ability to input the hediff's severity, too, would be nice for some hediffs that progress
Anyhow, great mod
Sam_  [ophavsmand] 10. aug. kl. 3:21 
You can. I have made it easy to add custom textures. Check the txt files in the mods folder for some tutorials on how to do it.
oldnewone 9. aug. kl. 13:14 
Can i create xml patch for custom races? Just simple so custom race will have baseliner look in health tab. Thanks for the mod. Love it.
toetruckthetrain 6. aug. kl. 17:35 
doesnt seem to work with rim hivers biotech
AdriannairdA 6. aug. kl. 7:33 
Peak mod, just needs a slider to accomodate the sheer amount of bionics my pawns have due to EPOE
A Fat Chook 6. aug. kl. 1:41 
Yo this might actually be peak
Lil,Doosher 2. aug. kl. 21:51 
thought id leave this here but the mod does not work for ratkin bodies
Sam_  [ophavsmand] 1. aug. kl. 7:38 
@MonkeyDoctorMD Feel free to send me some, I'll put you in the credits. The mod has a very specific style, and due to the functionality the organs aren't display entirely anatomically correct. So I will probably have to make a lot of edits. Check the discussions tab for the textures I need.

@utata I'll put it on github shortly
MonkeyDoctorMD 1. aug. kl. 7:21 
I really like this mod, If you need help drawing some textures I could do some, I have some experience doing medical illustration which might be useful.
utata 30. juli kl. 9:57 
Do u have a plan to upload this mod on github so that i can add translation directly by PR