RimWorld

RimWorld

Craftable and Improved Sentience Catalysts
48 Comments
Insanity100% 12 Aug @ 1:38pm 
The mod didn't cause it
Insanity100% 12 Aug @ 1:37pm 
Guys, turns out we're all just stupid. Updating all the odyssey dlc files and stuff fixes the ui dissapearing bug
RedMattis  [author] 11 Aug @ 4:35am 
Is this error happening without other mods involved?

I did hear about some HAR breaking targeting of some stuff on another mod, if that is still an issue it might be worth trying without HAR and seeing if that changes anything.
Godsuya 9 Aug @ 1:38pm 
@fenc same issue. Didn't use this mod or any mod that modifies sentience catalyst but UI still breaks. It sucks.
ΘΔ distasteful dogjob 8 Aug @ 9:37pm 
@Insanity100% I've never even used this mod and I'm getting the same thing :(
Insanity100% 4 Aug @ 3:05am 
@Fenc I have the same issue. The ui just disappears for me as well
Fenc 3 Aug @ 3:57pm 
still cant seem to find out whats causing the sentinence cataclyst not to work, as when i have someone use it then try to select an animal, the ui dissapears
Shas'O O'Kais 31 Jul @ 12:57pm 
Do animals still need to be trained every few days with this applied? Or do they actually remember their training now?

That's always been my biggest beef with the sapience catalyst. Animals forgetting their training without regular maintenance is kind of silly in the first place as they are usually actively doing their job on the regular (hauling), but with sentience catalyst it should absolutely no longer decay.
RedMattis  [author] 31 Jul @ 5:50am 
@Pig207
That's because, well, it is too small for hauling. It is a separate issue from their smarts.

You could use the animal gigantiser from B&S or animal enlarger from Alpha Implants.to make them larger, which would enable hauling.
Pig207 31 Jul @ 5:43am 
I tried this on a bullfrog but it still says too small for hauling
alexwolf89 30 Jul @ 4:27pm 
@RedMattis I think I have problems with the dlc itself
I have already spawned using the console and the same problem on other saves
RedMattis  [author] 30 Jul @ 10:32am 
@alexwolf89
Maybe try entering dev-mode and spawning in a catalyst using the dev-tools. It might be some issue with your save file.

Catalysts work fine for me with this mod, and I'd be surprised if vanilla was broken...
alexwolf89 30 Jul @ 10:01am 
@RedMattis No, I checked all the files and there were no damaged ones.
RedMattis  [author] 30 Jul @ 2:10am 
@alexwolf89
I'd suggest verifying files if you haven't already. Might be an issue with the RW installation.
alexwolf89 29 Jul @ 1:37pm 
@RedMattis the error happens without the mod, I just thought that you fixed it with the mod, but apparently the update broke sentience catalysts
RedMattis  [author] 29 Jul @ 12:50pm 
@alexwolf89
If your game freezes then you likely have an error. Please upload and link to your player log file and I can have a look.

Also, try verifying files if you haven't already in case a mod (such as this one) is out of date. If you don't have the update for Ludeon's change then the targeting won't work, and that will indeed break stuff.
alexwolf89 29 Jul @ 12:35pm 
@RedMattis
when i assign a colonist to use it my game freezes and i cant use anything
RedMattis  [author] 29 Jul @ 12:27pm 
@alexwolf89
Lagging when using it? This runs almost exactly the same code as Ludeon since it is transpiled. If you think this lags then Ludeon's code lags too so it should be no performance difference either way.
alexwolf89 29 Jul @ 6:31am 
did you fix the bug with the game lagging when using it?:steambored:
RedMattis  [author] 29 Jul @ 5:14am 
Fixed.
RedMattis  [author] 29 Jul @ 5:05am 
@FrozenSnowFox
Yup. Seems like Ludeon broke it. I'll have an update up soon.
FrozenSnowFox 29 Jul @ 4:36am 
I'm guessing the newest patch changed the Class. There is no "CompProperties_Targetable" on the Sentience Catalyst in the files. It's now CompProperties_Targetable_SingleAnimal. It's most likely related to the below fix.

"Fix: Sentience catalyst can target wild people."
name Jeff 29 Jul @ 2:12am 
+1 to the suggestion in thread to make the hediff inheritable!
RedMattis  [author] 28 Jul @ 11:35pm 
That’s likely a mod conflict. Something else is patching the sentience catalyst and removing the targetable comp for whatever reason.
Cream Panzer 28 Jul @ 8:17pm 
I got an error report. Could anyone give me any suggestions? It was fine before v1.6.4535 update. Thanks!

[Craftable and Improved Sentience Catalysts] Patch operation Verse.PatchOperationReplace(/Defs/ThingDef[defName="SentienceCatalyst"]/comps/li[@Class="CompProperties_Targetable"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3522764310\Patches\SentiencePatches.xml
RedMattis  [author] 28 Jul @ 12:00pm 
@GodOfCodex
Probably. Would probably be some This + VEF or B&S Framework solution if so though, because it may require messing with AI a bit more than a lightweight mod like this ought to.
RedMattis  [author] 28 Jul @ 11:53am 
@zzzdragon25
Thanks. I've fixed the missing mod icon. :)
RedMattis  [author] 28 Jul @ 11:51am 
@Fenc
Booted up an old game and tested. It works on my machine. Without a log I can't really do much.

Could be a mod conflict. You could also try deleting the old catalyst and dev-spawning in a new one in case it is somehow broken.

@Masango
This mod doesn't change anything aside from the sentience catalyst. It doesn't touch terrain or tiles in any way really.
Fenc 26 Jul @ 7:36pm 
added it midsave too and i cant use it on any animals
Masango 26 Jul @ 1:34pm 
Maybe its because I added the mod mid save but it didn't make the sentience catalyst usable on a racoon that already had it. Also made all gravship substructure tiles and tiles which don't allow building bright red. Removing the mod didn't fix the bright red tiles.
zzzdragon25 26 Jul @ 11:31am 
Ok, I see the mod icon picture in the texture folder. But the same error still apper becasue the direction of modIconPath in about.xml is wrong. You input "BG_ModIcon" but the mod icon picture is named "BS_ModIcon". As you said, a harmless error, just a reminder.
PKPenguin 25 Jul @ 11:33pm 
I see that it's already being talked about, but I would reiterate that it would be awesome if this mod affected the pen requirement and the filth rate
RedMattis  [author] 24 Jul @ 7:32am 
@zzzdragon25
Harmless, I've just forgotten to add a thumbnail to the mod (it exists if you use my other mods). I'll update it to fix it though. :)
GodOfCodex 23 Jul @ 11:13pm 
is it possible to add to make lvl3 sentience make animal draftable?
supervette22 18 Jul @ 3:56pm 
could it also lower or remove the filth rate of animals, there is another mod that does it but it doesn't work with this mod I think
The_Silver_Nuke 18 Jul @ 2:56pm 
Can you make it so that sentience catalysts are genetic and inheritable by their progeny? It would be incredibly helpful for those fast breeding but low health animals like rabbits, rats, or birds.
zzzdragon25 18 Jul @ 3:19am 
Red Error message after world generation "Could not load Texture2D at 'BG_ModIcon' in any active mod or in base resources."
Holgast 17 Jul @ 4:26am 
For some reason the research is in a Big and Small tab, even without Big and Small installed
RedMattis  [author] 17 Jul @ 2:45am 
@Gula
That is most likely the case. Ludeon changes trainability of the animal when the catalyst is used.

Probably some mod is caching the trainability or otherwise doesn't correctly handle the trainability changing.

Which would explain why it happens with or without this mod.

@McDuffie
I would be surprised if actual errors are Ludeon's fault. It is likely another mod.

The issue with pen animals is on Ludeon though.
McDuffie 16 Jul @ 11:13pm 
@Gula same issue, I was using them fine yesterday but cannot today. Will add this mod once Ludeon irons the item's issues out.
Gula 16 Jul @ 10:25pm 
I actually have the base game and I dont have this mod installed, yet when I go to use the catalyst my UI disappears as well. I wonder if theres a bug with the current implementation of catalyst or it might be another mod causing the issue that Fenc reported.
RedMattis  [author] 16 Jul @ 12:21pm 
@AnotherAbyss, Holgast, Cake Sparkle
It technically should, I'm quite certain that is a bug that slipped by Ludeon's testing, so I've reported it to Ludeon.

I'm going to wait and see if they will fix it before trying to hack into their code to fix it myself.

@Fenc, JonesXVS
Not seeing that issue here. Please provides logs. It is most likely a mod conflict.
AnotherAbyss 16 Jul @ 11:41am 
Agree with the other guys, i had assumed it would remove the pen requirement. Would be great if you know how (and want) to add that.
Holgast 16 Jul @ 4:37am 
agreed, would like it so that the sentience catalyst removes the pen requirement for pen animals
Cake Sparkle 14 Jul @ 6:31pm 
anyway you can make animals that need pins, like horses, no longer need pins?
Fenc 14 Jul @ 4:28pm 
made one and i cant use it, ui dissapears
JonesXVS 14 Jul @ 7:28am 
this removed trainability from my monitor lizard and also prevented me from using any sentience catalysts on him
Reel 11 Jul @ 7:29am 
Mate (part 2)