Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




Btw @hYPERION I had another crash when creating a new game, and choosing Mecanoid as xenotype, do you need hugslogs ?
@pikpik gamer Thank you, I do eventually hope to do a large update, potentially focusing on new upgrades but I doubt it will be too soon I am caught up with other activities and projects. However seeing as my first donation was even thanks to this mod I will eventually return to it no doubt at some point.
But for now I'm only really checking to see if any super major bugs are reported to do an emergency update if needed until then.
as for feedback can we please get modules to lower power consumption on pawns, or a least an extended battery?
[Persona Mechanoid Pawns 2] Patch operation Verse.PatchOperationFindMod(Save Our Ship 2) failed
file: D:\steam\steamapps\workshop\content\294100\3522497657\1.6\Patches\Patches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1
one small problem that ive seen is that theyre affected by the sos2 space vacuum and get damaged by decompression and asphyxiation while other types of mechanoids arent is this intentional?
<item defName="PMP_PersonaEngram" stackLimit="1" />
https://gyazo.com/74fadcc34ca0ceb1e1a95106882c0f3f
It seems that the waste from the "Bioelectric cell Recharger" drops to 0% when I load my save data.
Also the VE nutrient paste issue is known although I dont really use that mod so I'm not sure about how to go working around it, apologies for the inconvenience, if you do get their repair beds they should always be taken to those which is a nice way to avoid the conflict once thats setup.
@Kelarius Glad to hear! Sounds like it was an awesome adventure indeed thank you for enjoying the mod :D
@pantman687 Apologies but the current way it works is a mild limitation with how I implemented it, it is a bit annoying with the lack of proper queing.
@UmbraStar Hope ya find it a fitting addition :)
Also I've found that when telling a persona mech to repair themselves they will only do one injury at a time and then stop forcing you to constantly spam the order to make any meaningful progress.
So currently it wont really work at all even if you were to use dev mode to try and add the stack onto a persona mech it will be blocked. You could go into the XML and disable the blacklist of them but then you'd still need to either dev mode or otherwise apply the stack somehow after the pawn is a persona mech to see if it works or not from there.
@Jordan Ah that would do it good catch! Hesitant to mention as a hard incompatibility so much as it is an unintended behavior, but yeah. Atleast in your case since I think that building is an attachment to beds ya should largely be able to avoid the problem as long as ya have repair beds set as hospital ones from the start, they should be taken there as a max priority compared to any other bed.