RimWorld

RimWorld

Persona Mechanoid Pawns 2
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Update: 13 Aug @ 1:14pm

disabled debug log spam from age reversal patch that slipped through

Update: 11 Aug @ 5:09pm

Improved blueprint visuals for Deep Persona Ripscanner, shows the complete scanner, makes placement and identification easier whole determining where tobuild it.

Fixed major graphics bug with Anomaly "Creepjoiners" if one generated as persona mech. Persona mechs will no longer appear as creep joiners at all, being silently swapped for baseliners.

Added incompat warning with Optimized Leathers C# Edition, game fails to load at all with both active.

Update: 31 Jul @ 9:55pm

Fixed death bug with stacks from altered carbon, persona mechs should no longer get them at all.

Hopefully ACTUALLY fixed age reversal alert.

Added disguise kit item to allow player to make their own persona mechs with human appearances like the special backstories.

Added incompat warning for "Some Things Float", currently major game breaking problems is both are loaded

some other minor fixes.

Update: 21 Jul @ 12:14pm

Quick tweak to possibly fix a possible bug from the rec room mood changes applying to existing saves in some circumstances potentially.

Update: 21 Jul @ 1:28am

Made persona mechs immune to blood rot
Blacklisted more Odyssey hediffs
Fixed age effecting work speed of persona mechs
Fixed clearing of some ideology roles on load
Blocked age reversal demands for persona mechs

Doubled persona mech thought buff from using rec rooms, this is to account for the fact they dont eat and get buffs from dining rooms

Added check to persona interface to forbid interfacing with persona mechs that are critically low on power or in a dormant recharge

Improved recharger bed description and other minor tweaks

Update: 17 Jul @ 6:09pm

No longer incompatible with HAR

Persona mechs should also now generate proper relation values with non persona mechs.
Should apply retroactively, note this is distinct from romance which they still never do.

Update: 14 Jul @ 5:59pm

Added support for "Bandwidth Sublink" at user request
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898586568&

Update: 14 Jul @ 5:09am

Some more quick fixes:

Persona mechs can no longer get stuck with porcupine quills.

Persona Interface popup with no mode on now properly shows correct amount of possible and actually extracted data.

Persona mechs no longer socially relax with drugs or alcohol (they would fail to ingest them anyway)

Update: 14 Jul @ 12:07am

Blocked generation of child only clothing on persona mechs.

Blocked Hypothermia & Heatstroke for persona mechs.

Corrected "modify" work type appearing on humans, and operations on persona mechs.

Blocked butchering of persona mech bodies at butcher table, new machining table recipe added.

Other minor tweaks.

Update: 12 Jul @ 6:26am

Blocked self tend option from appearing on persona mechs when drafted (Use self repair instead, make sure its ticked on in their health tab to see the fix option!)

Removed "Bite" attack from Persona Mechs

Persona Mechs now adapt to EMP damage like other robot pawns, still suffer from system shock but will resist the immediate stuns.

Tweaked Trader stock to feature Odyssey items (their base and exotic caravans can now occasionally stock grav panels like trader ships to a lesser degree, plus other items).

Tweaked pawnkinds for faction to have more weapon variety

Added Mechanitor Balance Tweaks Cortex Bandwidth implant support

Made persona mechs immune to various Odyssey hediffs** (like ship nausea from poor landings)

Improved Wire Jack Suite upgrade theming and added piloting bonus akin to flight assist implant.

Minor description improvements