Project Zomboid

Project Zomboid

Spiffomon 3D [B42]
25 Comments
Nu_man 8 Aug @ 7:30pm 
if this isn't a rip off of the fallout theme park mascot and all its variant dolls, i don't know what is, i'm so down for it too haha, nice work!
pax 7 Aug @ 5:50pm 
ahuevo
miel 4 Aug @ 8:41am 
:spiffo: :spiffo: :spiffo:
aburntChicken_ 29 Jul @ 5:07am 
:spiffo: :spiffo: :spiffo: :spiffo:
Scadrian Street Rat 26 Jul @ 1:20pm 
Nvm, Big Spiffo is the way to go. Love it.
Scadrian Street Rat 26 Jul @ 1:19pm 
@crunchyoctopus Paul Bunyan Spiffo needs to travel with me, axing zombies across Kentucky.
JhonMgn 24 Jul @ 5:34pm 
Any loot tables for them?
AI WitchHunt 2069 22 Jul @ 1:17pm 
Authentic Z isn’t one of them I just made a guess because of your mod description.
AI WitchHunt 2069 22 Jul @ 1:15pm 
@crunchyoctopus there’s a lot of them. It actually doesn’t make any sense. It almost seems like a random set but if you really want to know I could send you a list. A good portion of unrelated mods get unchecked.
crunchyoctopus  [author] 22 Jul @ 1:06pm 
@HighClarity I was just wondering which checked mods get removed when you enter the mod menu. Is it only Authentic Z?
AI WitchHunt 2069 22 Jul @ 3:24am 
@crunchyoctopus is there an easy way to find out that answer? If you could give me some hints that would be helpful. I have no idea which mod would conflict with this mod. Authentic Z is the only culprit it seems. This mod auto sorts well beneath it so I don’t have much of an idea.
crunchyoctopus  [author] 21 Jul @ 3:32pm 
@HighClarity hey can you give a little more detail about what mods you're experiencing this conflict with? I'm not seeing it with any of the mods I have installed.
AI WitchHunt 2069 20 Jul @ 2:41pm 
>BROKEN - Mod removes some checked mods when entering mod menu. - BROKEN<
crunchyoctopus  [author] 16 Jul @ 11:18pm 
@Totally Not An Illuminate Spy Oh my gosh thank you! It's like a celebrity has complimented my mod. I'm so honored. Thank YOU for hosting one of my favorite zomboid mods for so many years!
crunchyoctopus  [author] 16 Jul @ 10:54pm 
@Scadrian Street Rat thanks for the idea! These plushies do deserve to be shown off on backpacks :)
NicoSh4rk 16 Jul @ 8:46pm 
gooddd
Nice work. :D
crunchyoctopus  [author] 13 Jul @ 1:13am 
@Codemonkey3 hey thanks for pointing this out! Should be fixed now with the update but let me know if there are still issues!
Codemonkey3 12 Jul @ 11:54pm 
When this mod is enabled, right clicking clothing and 'rip cloth' no longer produces rip cloths. I've reproduced this issue by having a completely clean game with only Spiffoman active. Sheets rip fine, but clothes will be torn but no rip cloths are produced, the clothing item is wasted.
Scadrian Street Rat 12 Jul @ 11:44pm 
It's criminal that these can't be attached to backpack plushie slots. Shame on you. Otherwise, I love you.
crow 12 Jul @ 11:00pm 
oh my god i love you thank you for making this
GorillaBeefNipMaster 11 Jul @ 12:34pm 
Lets GOO! Bat-spoffo in B42!! Amazing work!
crunchyoctopus  [author] 11 Jul @ 8:40am 
@Dirty Mike yes you can! I believe the items will only spawn in areas you haven't discovered yet though.
Dirty Mike 11 Jul @ 12:57am 
can we add this mid-save?
Grizzlycorn 10 Jul @ 9:06pm 
Build 42 version :steamhappy: