Project Zomboid

Project Zomboid

Spiffomon 3D [B42]
25 kommentarer
Nu_man 8. aug. kl. 19:30 
if this isn't a rip off of the fallout theme park mascot and all its variant dolls, i don't know what is, i'm so down for it too haha, nice work!
pax 7. aug. kl. 17:50 
ahuevo
miel 4. aug. kl. 8:41 
:spiffo: :spiffo: :spiffo:
aburntChicken_ 29. juli kl. 5:07 
:spiffo: :spiffo: :spiffo: :spiffo:
Scadrian Street Rat 26. juli kl. 13:20 
Nvm, Big Spiffo is the way to go. Love it.
Scadrian Street Rat 26. juli kl. 13:19 
@crunchyoctopus Paul Bunyan Spiffo needs to travel with me, axing zombies across Kentucky.
JhonMgn 24. juli kl. 17:34 
Any loot tables for them?
AI WitchHunt 2069 22. juli kl. 13:17 
Authentic Z isn’t one of them I just made a guess because of your mod description.
AI WitchHunt 2069 22. juli kl. 13:15 
@crunchyoctopus there’s a lot of them. It actually doesn’t make any sense. It almost seems like a random set but if you really want to know I could send you a list. A good portion of unrelated mods get unchecked.
crunchyoctopus  [ophavsmand] 22. juli kl. 13:06 
@HighClarity I was just wondering which checked mods get removed when you enter the mod menu. Is it only Authentic Z?
AI WitchHunt 2069 22. juli kl. 3:24 
@crunchyoctopus is there an easy way to find out that answer? If you could give me some hints that would be helpful. I have no idea which mod would conflict with this mod. Authentic Z is the only culprit it seems. This mod auto sorts well beneath it so I don’t have much of an idea.
crunchyoctopus  [ophavsmand] 21. juli kl. 15:32 
@HighClarity hey can you give a little more detail about what mods you're experiencing this conflict with? I'm not seeing it with any of the mods I have installed.
AI WitchHunt 2069 20. juli kl. 14:41 
>BROKEN - Mod removes some checked mods when entering mod menu. - BROKEN<
crunchyoctopus  [ophavsmand] 16. juli kl. 23:18 
@Totally Not An Illuminate Spy Oh my gosh thank you! It's like a celebrity has complimented my mod. I'm so honored. Thank YOU for hosting one of my favorite zomboid mods for so many years!
crunchyoctopus  [ophavsmand] 16. juli kl. 22:54 
@Scadrian Street Rat thanks for the idea! These plushies do deserve to be shown off on backpacks :)
NicoSh4rk 16. juli kl. 20:46 
gooddd
Totally Not An Illuminate Spy 16. juli kl. 18:52 
Nice work. :D
crunchyoctopus  [ophavsmand] 13. juli kl. 1:13 
@Codemonkey3 hey thanks for pointing this out! Should be fixed now with the update but let me know if there are still issues!
Codemonkey3 12. juli kl. 23:54 
When this mod is enabled, right clicking clothing and 'rip cloth' no longer produces rip cloths. I've reproduced this issue by having a completely clean game with only Spiffoman active. Sheets rip fine, but clothes will be torn but no rip cloths are produced, the clothing item is wasted.
Scadrian Street Rat 12. juli kl. 23:44 
It's criminal that these can't be attached to backpack plushie slots. Shame on you. Otherwise, I love you.
crow 12. juli kl. 23:00 
oh my god i love you thank you for making this
GorillaBeefNipMaster 11. juli kl. 12:34 
Lets GOO! Bat-spoffo in B42!! Amazing work!
crunchyoctopus  [ophavsmand] 11. juli kl. 8:40 
@Dirty Mike yes you can! I believe the items will only spawn in areas you haven't discovered yet though.
Dirty Mike 11. juli kl. 0:57 
can we add this mid-save?
Grizzlycorn 10. juli kl. 21:06 
Build 42 version :steamhappy: