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Meanwhile, I'll try to find a solution to it.
(stupid dropbox)
https://s1.hostingkartinok.com/uploads/images/2025/09/7a37dc32159a963b62b1fc40fbbf3330.gif
Like it.
And optional indicator somewhere in item name, if possible.
As for text misplaced on floor that isn't the ground floor, I can confirm it, and am working on a fix right now.
Tried, but never saw that button (conflict with "Trap manager" your mod create button under TM button).
However, I can make an option that would *only* shows whether you have an item or not (hide the item quantity entirely). Feel free to message me back if you feel like this (compromise) option should be added to the game.
As for text misplaced on floor that isn't the ground floor, I can confirm it, and am working on a fix right now.
Float to another side on underground, lol
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569322509
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3569322389
I'm having trouble finding the mod in-game. I've already installed and uninstalled it twice (closing and reopening the game). Neither this mod nor the original appears in the mod manager. I've searched from mod to mod, but nothing... What can I do?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531779349
Thanks for the bug report!
[list]
[*] Does the Home Inventory icon show up and vanish each time you press the hotkey?
[*] Are there any errors (red box in bottom-right corner of screen) when you press the hotkey?
[/list]
Also, the default hotkey to toggle the panel is the Numpad Plus (not the Plus next to the Backspace button).
Additionally, if you're on Debug Mode, try typing [code]CFN.Home.Open(getPlayer())[/code] into the lua console to force the items panel to open.
Feel free to send another comment or make a discussion if you encounter any more errors.
My kitchen sink had some soap and washing liquid placed on top of it, but now the sink with a cabinet underneath it is missing, and the placed items are now just on the floor where the sink and cabinet used to be. I think this is my own fault to be honest, I shouldn't of loaded the game before investigating ;-;
Also, does the game show any errors? (usually a red box with a counter in the bottom-right corner)
Regardless, thanks for the bug report! :D
at zombie.ui.UIElement.onKeyRelease(UIElement.java:2814)
at zombie.ui.UIElement.onConsumeKeyRelease(UIElement.java:2805)
at zombie.ui.UIManager.onKeyRelease(UIManager.java:1912)
at zombie.input.GameKeyboard.update(GameKeyboard.java:56)
at zombie.GameWindow.logic(GameWindow.java:308)
at zombie.GameWindow.frameStep(GameWindow.java:916)
at zombie.GameWindow.mainThreadStep(GameWindow.java:642)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
`
`function: keyPressHandler -- file: MainOptions.lua line # 4576 | Vanilla
function: onKeyRelease -- file: ISSetKeybindDialog.lua line # 112 | Vanilla
java.lang.RuntimeException: attempted index of non-table
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100)
at se.krka.kahlua.vm.KahluaUtil.luaAssert(KahluaUtil.java:88)
at se.krka.kahlua.vm.KahluaThread.tableSet(KahluaThread.java:1704)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:579)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1820)
Then: OMG # COLLECTED TOOLTIP