Project Zomboid

Project Zomboid

53 ratings
Trap Manager
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
3.332 MB
12 Sep @ 7:14am
22 Sep @ 2:59pm
5 Change Notes ( view )

Subscribe to download
Trap Manager

Description
Trap Manager

A clear, powerful panel to track and understand your traps without touching vanilla gameplay. “Trap Manager” presents all your traps in a table with resizable / hideable columns, explanatory tooltips, and a built-in simulator to preview per-animal chances. It ships with convenient ModOptions and multilingual support.

New sidebar shortcut: Hover the Zone icon on the left sidebar to slide out a matching Trap button; click to toggle Trap Manager.

What does the “Trap Manager” window add?

Title bar
  • Refresh: update the list immediately.
  • Auto: enables hourly in-game auto-refresh while the window is open.
  • Vector: draws a line from you to the trap under the cursor; handy for orientation even when the mouse leaves the window.
  • Reset: restores the default layout (column widths/visibility according to your “Reset” preferences).
  • Full: shows all columns and resizes the window to fit.
  • Show all: temporarily ignores rows marked as hidden.
Every button includes a tooltip so you know exactly what it does before clicking.

Simulator row
A top row with selectors for Animal, Trap, Bait, Zone, and Skill to preview per-zone probability.
  • When you pick an Animal, the other dropdowns auto-populate with valid values.
  • Controls show detailed tooltips (when explanatory tooltips are enabled) so you understand each factor.

Header with hideable & resizable columns
  • Drag separators to change each column’s width.
  • Right-click the header for the context menu:
    • Shown columns: toggle which columns are visible right now.
    • Default columns: choose which columns will be visible after pressing “Reset”.
    • Apply factory defaults: restore the default columns to their original values..
  • Each column has tooltips explaining distance & bearing, chunks, preconditions, chance, bait freshness, and more.

Trap grid (main list)
  • Rows for your traps with smart text truncation to avoid overlap.
  • Show/Hidden “pill” column: click to toggle per-row visibility (great together with Show all).
  • Per-cell tooltips clarifying:
    • Preconditions (minimum chunk distance, bait placed & fresh, correct zone).
    • Combined probability and per-zone breakdown.
    • Practical data: Hours Alive, bait Days Remaining, etc.
  • Sorting by column via header click (ASC/DESC), stable and symmetric.

ModOptions (native B42)
  • Hotkey Open/Close: choose the key to toggle the window (default: Numpad /).
  • Hourly auto-refresh: enable/disable hourly in-game refresh.
  • Explanatory tooltips: show longer, more didactic header tooltips.
  • Columns shown after “Reset”: define which columns appear after you press Reset. Preferences are saved and you can revert to factory defaults anytime.

How to open the window
  • From the left sidebar (NEW): hover Zone to slide out the Trap button, then click it.
  • Hotkey: use the key set in ModOptions (default Numpad /).

Compatibility
  • Build 42: designed specifically for B42.
  • Safe to add/remove on existing saves: it’s a composite UI, no vanilla patching.
  • Does not modify capture logic, items, recipes, or odds; it only displays and explains data.
  • Plays well with most UI mods. Hard replacements of the same internals may conflict.

Languages
Includes translations for:
AR, CA, CH, CN, DA, DE, EN, ES, FI, FR, HU, ID, IT, JP, KO, NL, PH, PL, PTBR, RU, TR, UA
(codes per the PZ translation guide). If your language is missing, the mod falls back to English.

FAQ

Does it change catch chances?
No. The mod does not alter any mechanics: it simply reads, organizes, and explains information to help your decisions.

What’s the difference between “Shown columns” and “Default columns”?
Shown columns: which columns you see right now.
Default columns: which columns will appear after pressing “Reset” (your default profile).

What does “Apply factory defaults” do?
It restores the factory defaults for the columns used by “Reset”. Perfect for returning to square one.

What exactly does “Vector” draw?
A line from your character to the last trap you hovered, with a practical distance cap. The line stays visible even if your mouse leaves the window.

Can I resize and hide columns?
Yes: drag separators to change width, use Shown columns to hide/show, and hit Reset to return to your default profile.

Is it heavy on performance?
It’s lightweight. Auto-refresh triggers once per in-game hour and only while the window is visible.

Feature summary
  • “Trap Manager” window with a compact simulator and helpful tooltips.
  • Sidebar shortcut (NEW): slide-out Trap button next to Zone on the left sidebar.
  • Resizable/hideable columns with persistent defaults for “Reset”.
  • Header context menu with tooltips: Shown columns, Default columns, Apply factory defaults.
  • Clear buttons: Refresh / Auto / Vector / Reset / Full / Show all with helpful explanations.
  • B42 ModOptions: hotkey, auto-refresh, explanatory tooltips, and default columns.
  • Save-safe, zero changes to vanilla gameplay.
  • Translations in 20+ languages.

Install, use the sidebar shortcut or your hotkey, and start understanding your traps at a glance!

Workshop ID: 3566766862
Mod ID: TrapManager
Popular Discussions View All (3)
2
13 Sep @ 8:54pm
Translations
Afyrmo
0
12 Sep @ 7:38am
Suggestions
Afyrmo
0
12 Sep @ 7:37am
Bug Reports
Afyrmo
26 Comments
晚风 29 Sep @ 5:10am 
Thank you for your timely fix and selfless dedication. I hope B42 can have more creators like you.:steamthumbsup:
galkinzhenia 27 Sep @ 6:20am 
Спасибо большое
Afyrmo  [author] 27 Sep @ 2:53am 
English:
Trap Manager : Tested on Build 42.12.0 — compatible.
Trap Catch Timer Fix : Tested on Build 42.12.0 — compatible. The vanilla bug this mod fixes is still present in PZ 42.12.0.

Russian:
Trap Manager : Протестировано на Build 42.12.0 — совместимо.
Trap Catch Timer Fix : Протестировано на Build 42.12.0 — совместимо. Ванильная ошибка, которую исправляет мод, всё ещё присутствует в 42.12.0.
galkinzhenia 25 Sep @ 9:07pm 
Проверте на совместимость 42.12
JENOVA Absolute 22 Sep @ 3:09pm 
Awesome. :steamthumbsup:
Afyrmo  [author] 22 Sep @ 3:04pm 
@JENOVA Absolute, that’s fixed now. I’ve just pushed v1.4, which uses the correct localization key for the Home button tooltip so it shows “Home Inventory”. It also includes a few spacing and hitbox improvements. Thanks for the heads-up!
JENOVA Absolute 22 Sep @ 11:03am 
@Afyrmo I'm using this with Home Inventory Improved now that compatibility was added. However, the button to open the home inventory in-game is labeled `CFN_Home_Tooltip` rather than `Home Inventory.`

I fixed this myself by opening TM_SidebarTrapButton.lua, scrolling down to line 160, and changed the following text.
From:
self:showTooltip(getText("CFN_Home_Tooltip") or "Home Inventory")
To:
self:showTooltip(getText("Home Inventory") or "Home Inventory")

The Zones and Trap Manager tooltip texts on lines 158 and 162 were displaying correctly in-game, so I left those alone.
Golden Dragon 22 Sep @ 2:41am 
Thx!
Afyrmo  [author] 21 Sep @ 10:17pm 
@lucas, absolutely, it's fully compatible with Trap Catch Timer Fix.
You can even see its effect in Trap Manager: the “Hours Alive” field for each trap reflects the fix (it resets on capture/cleanup). Thanks for the kind words!
Afyrmo  [author] 21 Sep @ 10:13pm 
@晚风 @Golden Dragon @Sam, I’ve just pushed an update that should fix the issues.

Version 1.3 – Compatibility mod fix
-If Livestock Zones Expanded is enabled, the Zone button opens its window instead of vanilla.
-If [B42] Home Inventory Improved is enabled, the Home button sits to the right of Zone, and the Trap button sits to the right of Home.

This likely won’t affect mod load order, but I’ll run tests today to be sure. If anything still misbehaves, please let me know. Thanks again!