RimWorld

RimWorld

Blood Animations (1.6 Temp)
68 Comments
StallingSet39412 24 Oct @ 9:02pm 
Did not remove it :(
Alexios II Komnenos 6 Sep @ 3:40am 
o7
Xeonzs 11 Aug @ 7:38pm 
Thanks for this temporary mod :)
KORVUS 10 Aug @ 3:28am 
o7
Soflanc 2 Aug @ 7:20pm 
Thank you sir providing the temporary mod. o7
Brybry 2 Aug @ 10:55am 
Thanks for the bandaid!
Doctor Lynch 1 Aug @ 10:59am 
Thanks OP for the temp mod, it was great.
ajperson1927  [author] 29 Jul @ 3:30pm 
Original is now updated! Please subscribe to the original instead, as I will now be unlisting this one
Paragon_Night 29 Jul @ 3:19pm 
o7
Advanced Plant 29 Jul @ 3:17pm 
o7
Tree 28 Jul @ 9:35pm 
o7
Teio 28 Jul @ 10:02am 
o7
Marsi🌱 28 Jul @ 9:22am 
o7
GK_QJY88 27 Jul @ 10:50pm 
o7
Santa2279 27 Jul @ 10:46pm 
o8
Highwayman 27 Jul @ 8:51pm 
thanks for the temp brotha, Fuko's back. was off in another country but they happened to have kept the mod file with them.

O7
Farbott 27 Jul @ 8:16pm 
many thanks!!
IA-3S 27 Jul @ 7:44pm 
o7
JohnA17 27 Jul @ 4:14pm 
Gracias,
Josh Twist 27 Jul @ 1:26pm 
o7 Thank you for your service
GamerRoman 27 Jul @ 6:10am 
o7
Smiley Face Killer 27 Jul @ 1:47am 
o7
Thanks for the temporary one
Reestock 26 Jul @ 6:45am 
Don't need this anymore, but thanks for the.
TeamLoad 22 Jul @ 1:37am 
@👁️⃤Singu ꧅🥲⃤⃞⃟ I'm pretty sure the error appears with SOS 2, so if you have SOS 2, that's it.
Can confirm the Map Gen Error, I wish I knew which other mod caused this though. I sadly didn't save the narrowed down list.

Can say it's nothing Vanilla expanded though.

Also huge thanks for porting the mod. Literally changes the games mood on big raids :B1:
ajperson1927  [author] 19 Jul @ 3:13pm 
Which concrete mod is the issue? I've tried industrial concrete, and Concrete Walls - Forked. Was able to create a map on each without any issues. Also looks like Save Our Ships 2 is 1.5 still?
Clandyishere 18 Jul @ 10:59am 
Adding to the thank you's here. Appreciate your work on this!
femoral2 16 Jul @ 6:56pm 
Thank you @ajperson1927 for supporting this mod
miliyx 16 Jul @ 10:00am 
thank you for this update
ajperson1927  [author] 16 Jul @ 9:50am 
I'll have the chance this weekend to look into the map generation issues with the Fortification - Concrete and Save Our Ships 2 mods. I'll try to make them compatible again. Seems like it should be an easy fix
TeamLoad 16 Jul @ 8:17am 
@Nilo.for Sos 2, same when starting game with any scenario, after map starting generating, game trowns you to main menu with error "Failed generating map" or somthing like that.
Nilo. 16 Jul @ 6:08am 
Hello, I know this may seem a bit annoying, but your mod is probably causing the Map Generation error. The Rimpy log is saved if you need it, and here's a portion of the log I found after playing through Rimpy's Log Analyzer.

"Exception from asynchronous event: System.MissingMethodException: Default constructor not found for type BloodAnimations.FleckSystemThrownBlood"

I don't understand much about Logs, sorry.
TeamLoad 16 Jul @ 5:23am 
For some reasons this mod is conflicts with Save our ship 2, when generating map.
Wyrd 16 Jul @ 3:50am 
Heads up, you've included a bunch of other .dlls in the 1.5 folder that you didn't mean to. Also please edit the About.xml to change the package name, otherwise it'll cause issues for folks subscribed to both while they wait for the original to update.
ReSkipper 15 Jul @ 9:10pm 
Gotcha @Antiquary, thank you
Cato 15 Jul @ 8:49pm 
Those update notes are from the original mod and the change log is empty. Please could you provide us with some details on what you have done to make this 1.6 compatible?
Antiquary 15 Jul @ 6:53pm 
@ReSkipper RimWorld loads things based on PackageID. If it's the same it will load one at random.
alphaxbasil059 15 Jul @ 4:36pm 
So I find out, the standalone of the Fortification - Concrete mod is the problem, the concrete from the Fortification-Industrial is okay. Just don't install the standalone concrete and it should be good.
ReSkipper 15 Jul @ 3:59pm 
I also had to delete the original mod to get this mod to work.
ReSkipper 15 Jul @ 3:59pm 
I just had an issue where rimworld was taking the original mod and using it, even though in rimsort, this temp mod was selected and was supposed to be used. Is this a rimsort issue? Sorry if this is the wrong place to ask.
carrotgamer700 14 Jul @ 5:30pm 
ily :beeped:
QraTz 14 Jul @ 5:13pm 
Thank you so much brother, war crimes just dont feel the same without this
ItsPatao 14 Jul @ 4:03pm 
I MISS MOOM
Orbit 14 Jul @ 12:31pm 
the main mod author hasnt been online for 120 days
Thebrokenbucket 13 Jul @ 2:45pm 
legend
あ⁧🐾 12 Jul @ 8:40am 
thanks for the temporary update
тетеря, блин 12 Jul @ 6:50am 
thanks alls, updating to this version of Blood Animations and disabling concrete mods (just in case) allowed to load a map. many hours saved.
Margwa_slayer2 12 Jul @ 4:28am 
Satisfactory.