RimWorld

RimWorld

288 ratings
Blood Animations (1.6 Temp)
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Mod, 1.4, 1.5, 1.6
File Size
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Updated
3.128 MB
9 Jul @ 2:31pm
9 Jul @ 7:00pm
2 Change Notes ( view )

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Blood Animations (1.6 Temp)

Description
This is an update of the mod Blood Animations by Fuko for 1.6. I will remove this page as soon as the original is updated, or if Fuko asks me to. Original mod is at:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3228047321


Extreme violence!

Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings!

Directional blood sprays (Videos above)
*Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done.
*Blood particles last ~10s (configurable in options) and will fade away on it's own.
*15% (configurable in options) of particles will leave filth behind, which requires cleanup like vanilla blood.

Animated bleeding
*Animated bleeding based on pawn bleed rate.

Ricochets
*When bullets are deflected by body armor, or when hitting hard targets like mechanoids, visual ricochet animations may occur!

Impact Debris
*When hitting inorganic pawns or structures, debris will fly out!
*Impact debris follow similar rules to blood spray.

Compatible with Vanilla Expanded Framework blood types (Vanilla Races Expanded, Alpha Genes) as well as HAR (Humanoid Alien Races)

Bullet Casings
*Originally a mod called [Syr] Bullet Casings. It was one of my favorites, but sadly no longer updated. So here it is reimplemented, with improved animations and fixed to be compatible with everything since 1.4 including modded weapons. This feature can be disabled in the options. Credit and thanks to Syrchalis!

Performance
Inevitably, extra objects on the map has a cost, but these objects are relatively simple and do not last a long time, and how much and how long can be configured to the point where it has nearly 0% impact. So the performance cost shouldn't be noticeable and can be configured to match your needs.

Compatibility
*Adjustable performance impact (Blood multiplier, cleanable filth chance, and fade time can be configured to fit your performance needs).

*Safe to add and remove mid-game.

*Independent, isolated, and minimal in scope, with no modifications to vanilla behavior/code required: Should be compatible with nearly every mod, leaves no permanent changes to your saved game, and will not brick your game.

*Confirmed compatible with Combat Extended, Vanilla Expanded series, Alpha series, Dubs series, Ragdoll Physics, Melee Animation, Yayo's Animation, Layered Wall Destruction, Gore upon dismemberment, Gunplay, Blood Color Genes, HAR (Humanoid Alien Races), The Profaned, and hundreds more.

*Multiplayer compatible if you turn off the filth options. This mod is entirely cosmetic only with the filth options off.

*Incompatible: Bullet Casings do not work under CE. "Combat Effects for Combat Extended" will cause black blood unless you turn off their "show extra blood" option.

Updates
~1.09 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.
~1.08 update: Bullet filth will now last a max of 35-40 days and will wash away from rain. Added toggle in options for ground impact particles.
~1.07 update: Improved fleshmass and fleshbeast blood animations, improved fleshmass filth textures, improved impact debris particles, added ground impact particles, added support for the unique blood types in The Profaned.
~1.06 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.
~1.05 update: Added Bullet Casings feature!
~1.04 update: Particles should now properly despawn based on the time defined in the mod options, rather than the time defined in the XML.
~1.03 update: Fix for System.IndexOutOfRangeException.
~1.02 update: Particles were skidding for longer than intended due to a small forgor.
~1.01 update: Added backwards compatibility for 1.4

Github Link: https://github.com/tenguin/Rimworld_BloodAnimations

Credits to: felutiahime and Nanashi Mumei for the art sources used in the thumbnail and tanosii_chan for the upvote animation! Give them a visit!
68 Comments
StallingSet39412 24 Oct @ 9:02pm 
Did not remove it :(
Alexios II Komnenos 6 Sep @ 3:40am 
o7
Xeonzs 11 Aug @ 7:38pm 
Thanks for this temporary mod :)
KORVUS 10 Aug @ 3:28am 
o7
Soflanc 2 Aug @ 7:20pm 
Thank you sir providing the temporary mod. o7
Brybry 2 Aug @ 10:55am 
Thanks for the bandaid!
Doctor Lynch 1 Aug @ 10:59am 
Thanks OP for the temp mod, it was great.
ajperson1927  [author] 29 Jul @ 3:30pm 
Original is now updated! Please subscribe to the original instead, as I will now be unlisting this one
Paragon_Night 29 Jul @ 3:19pm 
o7
Advanced Plant 29 Jul @ 3:17pm 
o7