Arma 3
Ground Zero [Aegis] - [SP]
17 Comments
Aurora 30 Aug @ 4:42pm 
Hi, I enjoy this operation. However, I found that AI will target the machine gun turret in the sugar cane factory. I even decked out my AI by giving them machine guns from dead enemies, but they still ran out of ammo by shooting at the turret, and causing me to get killed once during the exfil.
Liberty_Valance 6 Aug @ 12:38pm 
Excellent, merci
Avant-garde 29 Jul @ 9:31am 
Challenging and nice mission!
Chris P. Bacon  [author] 15 Jul @ 3:47pm 
You mean the one in the video?


Not too sure what it is actually as it's not an upload from me.
[SWE]-=ChRiZzE=- 15 Jul @ 10:49am 
Question: What are those team command mods? I always struggle with this effin' menu thing... what mod are you using to command the team?
[9RT]V®M®F® 14 Jul @ 8:59am 
.:steamthumbsup:
Matt 12 Jul @ 4:52pm 
Another banger from Crispy Bacon)
Rubakof 12 Jul @ 2:50pm 
Nice good Job :steamthumbsup:
rantony66 12 Jul @ 11:44am 
GJ as usual.cheers!
Chris P. Bacon  [author] 11 Jul @ 6:23pm 
UPDATE

Enemy presence at AA village significantly decreased. HMG Gunner at Factory is gone
=L.Y.H= 11 Jul @ 7:41am 
nice little mission, keep the good work!
Maxz85 11 Jul @ 3:39am 
second objective (eliminate AA teams?) seems way more challenging from what i remember from OG version of this mission, still a nice experience
xXfentanyl$banditXx 11 Jul @ 12:05am 
bro i love CP he makes really good scenarios
Komodo 10 Jul @ 11:07pm 
dope as 1st time i played
ty
Chris P. Bacon  [author] 9 Jul @ 5:29pm 
@2D[UK]
It is a remake of a mission in the same name haha
2D[UK] 9 Jul @ 5:25pm 
I feel like I've played this before.
onestar 9 Jul @ 8:34am 
Let's goooooo