Arma 3
53 ratings
Ground Zero [Aegis] - [SP]
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.810 MB
9 Jul @ 7:15am
30 Sep @ 9:13am
4 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Ground Zero [Aegis] - [SP]

In 2 collections by Chris P. Bacon
Chris P's Scenario Collection
35 items
Operation Overpass - Mini Campaign
4 items
Description
DO NOT USE AI ALTERING MODS SUCH AS LAMBS OR VCOM OR SUCH AS IT WOULD CAUSE UNINTENTED AI BEHAVIOUR

"Task Force Spear has been redirected from their original deployment to Livonia after the worsening crisis in Tanoa. With the island still reeling from CSAT’s involvement in the 'Apex Protocol' and the 'Atrox' outbreak, the paramilitary group L’Ensembles (formerly known as as the criminal group Syndikat) has tightened its grip across Tanoa.

Intelligence from an informant inside the organization has revealed that a large weapons shipment has recently arrived on the central island. The convoy, consisting of three civilian cargo trucks, is expected to stop at an abandoned sugar cane factory before their load being distributed.

Task Force Spear’s 'Kilo 1' team objective is to intercept and destroy the shipment before it is delivered deeper into enemy territory."


Overview
American strike team 'Kilo' intercepts L'Ensembles weapons convoy

Features
  • Play Singleplayer
  • Includes Voice Acting (Courtesy of Elevenlabs)
  • 30 Minutes duration

Author's notes
Hey everyone, this mission is a remake of my first ever voiced scenario. Now that i'm more capable at making missions, i decided to remaster this and the campaign i abandoned on before.

As always:

DO NOT USE AI ENHANCEMENT MODS. WOULD BREAK INTENDED BEHAVIOUR.

Voice acting is created with elevenlab.

Don't have western sahara DLC? Use the compatibility data here. The scenario has been tested for it.

Hope you all enjoy :)

Credits
Cobra4v320 for the Timer Script
Aegis Mod Collection dev team for the very awesome mod
Grave for JCA - Infantry Arsenal
Popular Discussions View All (1)
0
9 Jul @ 7:23am
PINNED: Bugs report and feedback
Chris P. Bacon
17 Comments
Aurora 30 Aug @ 4:42pm 
Hi, I enjoy this operation. However, I found that AI will target the machine gun turret in the sugar cane factory. I even decked out my AI by giving them machine guns from dead enemies, but they still ran out of ammo by shooting at the turret, and causing me to get killed once during the exfil.
Liberty_Valance 6 Aug @ 12:38pm 
Excellent, merci
Avant-garde 29 Jul @ 9:31am 
Challenging and nice mission!
Chris P. Bacon  [author] 15 Jul @ 3:47pm 
You mean the one in the video?


Not too sure what it is actually as it's not an upload from me.
[SWE]-=ChRiZzE=- 15 Jul @ 10:49am 
Question: What are those team command mods? I always struggle with this effin' menu thing... what mod are you using to command the team?
[9RT]V®M®F® 14 Jul @ 8:59am 
.:steamthumbsup:
Matt 12 Jul @ 4:52pm 
Another banger from Crispy Bacon)
Rubakof 12 Jul @ 2:50pm 
Nice good Job :steamthumbsup:
rantony66 12 Jul @ 11:44am 
GJ as usual.cheers!
Chris P. Bacon  [author] 11 Jul @ 6:23pm 
UPDATE

Enemy presence at AA village significantly decreased. HMG Gunner at Factory is gone