RimWorld

RimWorld

Rimsec Security (Continued)
58 Comments
YES MAN 22 Sep @ 10:17am 
How to fix "Diverse thought" debuff?
Mod settings don't solve the problem
Soldier Of Schwarzwind 3 Sep @ 10:27am 
I have that issue too but not with the same mod. Haven't figured out the clash yet.
Narvisius 31 Aug @ 3:58am 
After spending an hour changing out mods,for some reason the mod perfect-er immunity caused the issue.
Narvisius 31 Aug @ 2:20am 
im having an issue with the SRS ship having no items, and i cannot see research related to the mod. anyone else?
Dr. Penguin 19 Aug @ 8:05am 
The "Gore Upon Dismemberment" mod can cause the RimSec pawns to be invisible. Removing that mod fixed the bug for me
5like 19 Aug @ 5:21am 
No, the addition i submited is backend only, allowing to add more charge stations types by editing/injecting directy in the XML (without interacting with C#).
ALskee 18 Aug @ 5:56pm 
wait so now we can use regular mechanoid charging stations from biotech DLC?
Zaljerem  [author] 18 Aug @ 6:13am 
Updated to 1.0.4 with your changes, thanks.
Zaljerem  [author] 18 Aug @ 5:58am 
Of course I'm interested, just haven't checked the github in awhile.
5like 18 Aug @ 5:53am 
Where you not interested by the pullrequest for multiple RechargeStations types support ?
Zaljerem  [author] 15 Aug @ 6:12am 
Just pushed an update to fix the issue with Useful Marks.
ALskee 14 Aug @ 4:23pm 
the robots are not different sizes as shown in the title picture. I have Big and Small framework installed and running, no errors that I can see
ALskee 12 Aug @ 1:02pm 
wish there was a way to power the robots off when you dont have anyway to refuel at the moment. Now he is just laying on the ground begging for help, but none of my pawns can do anything bc we ran out of fuel lol
Zaljerem  [author] 6 Aug @ 6:23am 
Pm is fine
Winderin 6 Aug @ 6:22am 
i have the copy mod list from appdata. post here or pm?
Winderin 6 Aug @ 6:08am 
how do i send to you my mod list?
ShivKnight 5 Aug @ 8:04pm 
Has anyone figured out the invisible sec robot problem people are having?
Aguastral 5 Aug @ 11:04am 
Hello, I think the "cripple" hediff is not removed by maintenance station ^^ have a good day, thank you for your updates ! Still taking the best pleasure to play with this mod !
Zaljerem  [author] 5 Aug @ 9:18am 
This is an issue some people are running into, that I have not been able to duplicate. Can I get your mod list by chance?
Winderin 5 Aug @ 5:55am 
i have an issue on trader. there is no silver on trader side to sell off my stuff.
5like 4 Aug @ 12:57pm 
Missed it, it is indeed an option, thanks a lot.
Zaljerem  [author] 4 Aug @ 7:07am 
@5like, I believe there's a mod option for that? Or I thought I saw one ...

I'm looking to patch out growth moments and the "butchering humanlike" issue in an update, hopefully soon.
Aguastral 3 Aug @ 3:05am 
And they seems to "grow up" like children you can choose "traits" sometimes
5like 3 Aug @ 2:20am 
When used with Colonist that have a zealot ideoligion, the mod makes them bothered by "Diverse thought" debuff.
Aguastral 30 Jul @ 11:02am 
Ok I asked to them, thank you ! (maybe an option to not have energie decrease 🤭)
Zaljerem  [author] 30 Jul @ 9:58am 
All of the compatibility is done on Power++'s side, so I'll have to refer you to them.
Aguastral 27 Jul @ 3:16am 
@Zljerem, yes it works but not completly. If I connect them, it seems to work. But if I save and come back. The robots seems to be still connected but not for Power++ and you will see they start to lose power (they don't have the battery icon spawning above their head). I don't know if it's a Power++ problem or Rimsec problem.

For the LWPN, they are not connected, but if I click on robots, they still have the "green" button which seems they are connected but they don't get energy (and I have it).
Zaljerem  [author] 26 Jul @ 5:22pm 
@Aguastral ... I just tested Power++ with this mod, it reports "[Power++] RimSec found", so you may want to give that a try.
Zaljerem  [author] 26 Jul @ 5:09pm 
Just pushed a quick update to add vacuum resistance.
cbradshaw007 26 Jul @ 2:11pm 
Don't take these guys to space, they die from exposure to the void.
Zaljerem  [author] 26 Jul @ 9:35am 
No, both of those will probably need to be patched, thanks for letting me know.
Setonix Brachyurus 25 Jul @ 7:00pm 
are the dead robots being dismantled and subsequently being considered a "human butchering" an intentional feature? same with their ability to age up and receive traits that they shouldn't be able to receive
Aguastral 25 Jul @ 3:47am 
I really like this mod ! Would be cool if it was compatible with Power++ to allow robots and sentries to recharge with LWPN power !
Zaljerem  [author] 21 Jul @ 9:00pm 
There's a mod option to disable that
ShootNyaRa 21 Jul @ 8:57pm 
I saw station in craft, many thanks!
but refueling the components in the stations is endless
Zaljerem  [author] 20 Jul @ 1:37pm 
They should auto-tend when undrafted and returned to their station.
ShootNyaRa 20 Jul @ 12:13pm 
How to repair robots if it damaged? What skills does a pawn need to have for repairs?
Zaljerem  [author] 18 Jul @ 2:53pm 
Gonna need a log, what you reported could be anything.
NaNoServers 18 Jul @ 2:36pm 
When I have on of those SRS robots my game starts to really lag.
Khaddo 16 Jul @ 9:24am 
No problem, and I can only imagine the difficulties of maintaining mods in a game where people tend to use so many at once. I don't think I would have noticed a problem without using dev mode, which is why I suspect at worst its just eating resources in an endless loop to try and get a robot with no feelings to be liked by its peers LOL
Zaljerem  [author] 16 Jul @ 9:13am 
Thanks for letting me know. One could wish more mods these days null checked all components of a pawn - we've monsters, robots, catgirls, craziness of all types and there's no guarantees. :) Added to the list to take a look at when I get a moment.
Khaddo 16 Jul @ 9:08am 
Hello! Not looking for a change or anything, but I noticed that when you mix this mod and Vanilla Aspirations Expanded it creates a repeating error where I believe it tries to give a rimsec robots aspirations that they can't deal with. It doesn't seem to actually affect the gameplay, but I don't know that for a fact. Just wanted to inform you, thank you for keeping the mod updated!
DonRalph 14 Jul @ 12:17am 
It works on 1.6... but why is the Sentinel small just like normal pawns? Now it looks like a dwarf XD.

What value do I change in the mod to make it big just like on the mod cover?
Zaljerem  [author] 13 Jul @ 7:17am 
Thanks, noted, and I'll take a look.
redcloud1187 13 Jul @ 7:16am 
ok i found the mod that was giving the issue it was useful marks
redcloud1187 13 Jul @ 6:41am 
no errors at least not from this mod but i do get one from CE armory but if i removed that mod all my walls are gone and my base is expose

CE
CE guns
CE armor
CE melee
CE armory
CE attachments
no drop pod raids
no center drop raids
nice bill tab
useful marks
faster n better moisture pump
bulk carrier
expectation modifier
door mat
raid limiter
stack gap
transport pod MK2
more components and steel
replace stuff

this mod and the 2 req for it
Zaljerem  [author] 13 Jul @ 6:18am 
Did it throw any errors? Can I get a mod list? As I've never seen anything like this. Granted I only play on a list of about 250 regularly, and I don't use a lot of stuff that people do. Anyway, any information helps me help you.
redcloud1187 13 Jul @ 6:10am 
great mod but as soon as i bought some bots the hub at the bottom of the screen disappeared i cant even give my pawns orders or anything i know its buying the bot is the issue because i had no issue until i bought those bots and when i disable the mod the hub comes back
Zaljerem  [author] 12 Jul @ 1:26pm 
Thekiborg, thank you for the detailed AI-assisted hallucination - as always you're highly-entertaining. Now excuse me, I'll hurry up and get back to updating Milk Dragon, as I know you're missing it thoroughly.