Project Zomboid

Project Zomboid

Ain't That A Kick In The Head? (Start with a headshot wound)
166 Comments
not_mg 4 Sep @ 9:34am 
does this mod add in player thoughts to the game cause they're hella annoying and idk which mod is causing it
Branded Swordsman 𒉭 2 Sep @ 9:54pm 
The comment below me is gay. I don't make the rules that's just the way it is.
nickh2121 1 Sep @ 10:15am 
the comment below the top comment and below that comment is a comment referring to cyber punk, then teh comment below that is referring to a comment below itself about a refernce to fallout new vegas
sevag13 ᴾᵂᴺᴰ 31 Aug @ 5:59am 
in the description of the mod (the mod page) theres a slight mistake, in the "you've no bandages" part there is not between "you've" and "no" the word "got", hope this can get fixed someday
Zeus-cris2100 31 Aug @ 2:44am 
fire mod:spiffo:
uncle hobbs 26 Aug @ 12:20pm 
Hank!!!! Hank don't abbreviate Cyberpunk!!!
Robbentotta 26 Aug @ 9:22am 
the comment below the comment below is a fallout New Vegas reference
Boa 26 Aug @ 8:03am 
To the comment below, its a fallout New Vegas reference
gthief629 25 Aug @ 12:25am 
CP 2077 reference?
Marocko 24 Aug @ 11:47am 
For some unknown reason, I can't take off the blindfold.
Paladin Dawnheart 23 Aug @ 9:46am 
Ahhh, the "I don't feel bad about making a overpowered character now" trait. :spiffo:
nice to see some representation of myself in a game
Senjo de Akuma 20 Aug @ 12:18pm 
@Try Finger But Hole
Suture needle holder will work for removing bullets too.
ianfan42 20 Aug @ 12:09pm 
And so the survivor who cheated death in the cemetery inside West Point cheated death once again, and Knox County was forever changed
Fylas 20 Aug @ 9:53am 
@slimeform innoculation by lead poisoning? :P
Try Finger But Hole 20 Aug @ 5:14am 
@josko i did remove the bullet
Duck 19 Aug @ 8:20pm 
The truth is, the game was rigged from the start
Josko 18 Aug @ 5:49am 
@Try Finger But Hole
You also have to remove the bullet. Use Tweezers for that
Try Finger But Hole 17 Aug @ 7:08pm 
I was able to stitch the wound and bandage it but no matter what my health trickles back down to critical
Musket 16 Aug @ 6:33pm 
i got spurs that jingle, jangle jinge
slimeform 15 Aug @ 8:40am 
I like the idea that this is somehow what made you resist the zombification.
sebu 14 Aug @ 6:55pm 
A survivor found shot in the head near Muldraugh has reportedly regained consciousness and made a full recovery.
In other news...
Rumors persist about a military base nestled deep in a forest to the northeast of Rosewood..
Rascality 14 Aug @ 12:28am 
Just wanted to thank you for this mod - I'm really enjoying it! I've put a version on every survivor I started since downloading it. I especially love finally having an excuse for why they've all apparently totally forgotten the layout of their hometown😂
Bogardus Foul 13 Aug @ 4:31pm 
love it
Loccatpowersdog 13 Aug @ 1:52pm 
Moved the mod way up in load order & further attempts I was allowed to remove the bandage, it might be a mod conflict or an issue with the 'given' bandage staying on too long. With the +8 version when you remove the pre-bandage you do not receive one back.
middle finger 13 Aug @ 5:57am 
postal
LyraLux 12 Aug @ 7:28pm 
Incompatible with Bandits Week One as everyone spawns with a bullet in their head if you use these traits. I'm not sure if that can be fixed, it is kinda funny though.
Loccatpowersdog 12 Aug @ 7:02pm 
Removing the mod does not fix. The whole action bar completes & the penalty for Fear of Blood kicks in but just an error & a so far invincible head bandage.
Loccatpowersdog 12 Aug @ 4:36pm 
Yes I'm also having this issue where I can't remove the starting bandage. This is new since 42.11, an error shows but the Error magnifier doesn't show anything discernible & debug mode readout is even more confusing. Still can't find pliers/tweezers this run but can't even swap for new sterilized if I want ATM. Guess I might try removing the mod at some point to see if it can handle not having the 'trait'. There is always the possibility of other mods interfering but I have zero clues right now, at least I see I'm not the only one with this issue.
methanol_mao 12 Aug @ 2:07pm 
It sure is, Dino it sure is...
Goose 12 Aug @ 1:17pm 
this mod is an 18 karat run of bad luck.
DO GENS 11 Aug @ 3:59pm 
The run was rigged from the start!
Ω Spriggan Ω  [author] 9 Aug @ 6:10pm 
@Van_Akenstein maybe the point gain is a bit high, but I feel its fair enough since this game can be cruel with its RNG.
sometimes you'll spawn in a house with 1 healing item needed. other times you might go weeks before even finding just one of them leaving you with reduced max health.

I wanted to keep it simple and avoid adding scripts that constantly run or scripts i wasn't sure would work each time encase that leads to save bloat or something else.

if i was more confident i would have added a script that checks when the bullet is removed and gives the player the ability to craft a necklace from the bullet.
a nice little "memento mori" a "remember you must die." to fit with the games theme. of eventually dying.
Wheatley 8 Aug @ 10:15pm 
some sorta error im having dunno why I can remove other bandages just not the one on my head
Wheatley 8 Aug @ 10:09pm 
for some reason the bandage that you start with don't come off for me I'm stuck with the curse of dirty bandage
Sawreneko 8 Aug @ 9:36am 
@Van_Akenstein 1. whats the issue with the points? burn ward victim from another mod is 10, and all it is is burns that heal after 2 weeks ingame if you take it seriously. 2. not every starting penalty has to be a permanent debuff. the only ones that are permanent are blind, deaf, and amputated traits from trait mods. getting shot in the head generally can be healed if it misses critical parts of the brain, without life-long effects.
master1147 8 Aug @ 8:32am 
Id rather have "Ain't That A Kick In The Butt? (Start with getting shot in the ass)"
khan 7 Aug @ 4:22pm 
works in multiplayer?
Van_Akenstein 6 Aug @ 6:28am 
Very cool start, but would like the point value lowered and/or a perminant debuff added to make it feel more in line with other starting penalties.
Roast Pork Sandwich 5 Aug @ 1:40am 
Honestly quite a fun way to start the game. Not too difficult if you prefer to keep the first week slow like I do.
Spaci 4 Aug @ 3:19am 
@Ω Spriggan Ω hey what mod was it that you were using?
Brezonte 1 Aug @ 3:06pm 
Gracias por estos puntos gratis en el inicio!
$@nD 31 Jul @ 11:18pm 
this does do the hurt
Ω Spriggan Ω  [author] 31 Jul @ 11:47am 
@Ziodyne967

I acutally remember using one of those NPC mods and a doctor spotted my wounded player starting moving towards me to try and heal me. i fled because it felt like a trap heh
Stormy 30 Jul @ 11:42am 
You missed, Benny.
Ziodyne967 30 Jul @ 10:58am 
lol like the fallout theme. Maybe in a couple of years, we can get an NPC Doc Mitchell and we gotta travel the map to look for him or something. Really neat mod though!
Greenjack 30 Jul @ 8:42am 
that's a neat mod to tell a story with, like a guy that tried shooting himself to escape hell and instead he got into hell... an hell of a zombie apocalypse to deal with
Love it :)
THE SHITTER 30 Jul @ 4:18am 
Do you have any ibuprofen? I got a headache
Volofant 30 Jul @ 3:51am 
Turns out, we did have 18 carat of bad luck.
Ω Spriggan Ω  [author] 29 Jul @ 10:50am 
@FenFenScreeScree thats what i love to hear! :D

if i was more savvy with coding, maybe i could can figured out how that dynamic traits does it and add a debuff to xp gained or something else until the bullet is removed. but i guess the reduction in max health is concerning enough.


I did have a plan that when the player removes the bullet they can craft a necklace. like how its done in cyberpunk 2077.

but i realized i might end up making it too complex for myself and wanted to keep things nice and simple.