RimWorld
Biosculpter Nudity
23 bình luận
Plushsmusher 28 Thg08 @ 3:41pm 
I am also experiencing the issue with the hair, I wasn't using anything other than one hair mod but all hairs dissapear.
Reissen 14 Thg08 @ 1:14pm 
I use NL Facial Animation with the Nice Facial Animation reskin. That's the only one I can think of that might mess with hair. Unless Character Editor saves changed haircuts differently than vanilla. Pretty sure they all have modded hair in case that's relevant. Aside from that all my pawns are wearing either marine or cataphract helmets. Based on your mod description, I assumed the hair just doesn't get rendered because it normally never is under headwear. That said I do not have the same issue with pawns in beds.
Apocryphus  [tác giả] 14 Thg08 @ 9:35am 
@Reissen - interesting, I was worried about that when I made the mod, if hair would get caught up in it, but it hasn't happened to me at all.

Do you have any mods that change pawn rendering in any way, or anything like that? Does the issue happen for you with just my mod? If there's a mod it conflicts with, that'd help me resolve it, if possible.
Reissen 12 Thg08 @ 2:14pm 
This is causing my pawns to go bald in the pod
Apocryphus  [tác giả] 5 Thg08 @ 2:07pm 
@talias - hmnn, I'm not actively looking to make more mods right now, but I might take a look before my next playthrough - I am planning a long one including VFE - Classical. Thanks for the idea!
talias 31 Thg07 @ 8:51am 
Thanks for the mod and including the source files. I tried to adapt the mod to do the same for thermae added by Vanilla Factions Expanded - Classical since there are no mods for that, but couldn't wrap my head around it. If it is not too hard, would you, please, consider that?
Nepenthe 29 Thg07 @ 8:01pm 
@GVLT 45 years ago in a galaxy far, far away it was established that putting someone into a tank of magical healing liquid works best when they are only wearing their undies.
Garrrry 12 Thg07 @ 3:52am 
yeah lets go see Yamcha
King Devely 11 Thg07 @ 10:33pm 
I miss Zarbon...
Tia 11 Thg07 @ 9:58pm 
Grab the all things!
Cynesium 11 Thg07 @ 4:48pm 
Freaky alien genotype
Tpicoo 11 Thg07 @ 7:09am 
@Aku freaks me the fuck out
Furious_Pixel 10 Thg07 @ 5:56pm 
@GVLT nah its canon my dad is tynan
GVLT 10 Thg07 @ 2:05pm 
>Everyone knows that clothing impedes the healing process of a biosculpter pod.
That's a joke right?
Apocryphus  [tác giả] 9 Thg07 @ 5:15pm 
@TheTrueJohnMadden yep, that was my thought as well! I'll add something about how it works to the description, in case anyone else wonders.
TheTrueJohnMadden 9 Thg07 @ 4:41pm 
Honestly that's what I was hoping for. Making my colonists put all their clothes back on when they get out of the pod would be annoying (and I don't trust them to not start trading clothes randomly).
Apocryphus  [tác giả] 9 Thg07 @ 4:38pm 
@TheTrueJohnMadden - it only stops rendering the clothes while they're in the pod, I decided that was the least fiddly way to go about this. Maybe in the future I'll move their gear to a container in the pod, but for now, I figured toggling the rendering would do.
TheTrueJohnMadden 9 Thg07 @ 4:04pm 
How does this work exactly? Does this just stop rendering the clothes while they're healing or do they unequip the clothes before they go in? I've never used biosculpter pods before because I've never gone full transhumanist before.
Aku 9 Thg07 @ 9:36am 
Finally, we can absorb all the healing juices.
ZAX 8 Thg07 @ 8:01pm 
make sense:steamthumbsup:
Yautja 7 Thg07 @ 3:32pm 
If turkler say that is a awesome mod, I gotta subscribe to it lol
turkler 7 Thg07 @ 12:27pm 
awesome mod
Fortune 7 Thg07 @ 12:06pm 
I'm glad someone else had the same mental image as me that biosculpters are just the DBZ healing pods!