RimWorld
Biosculpter Nudity
23 commenti
Plushsmusher 28 ago, ore 15:41 
I am also experiencing the issue with the hair, I wasn't using anything other than one hair mod but all hairs dissapear.
Reissen 14 ago, ore 13:14 
I use NL Facial Animation with the Nice Facial Animation reskin. That's the only one I can think of that might mess with hair. Unless Character Editor saves changed haircuts differently than vanilla. Pretty sure they all have modded hair in case that's relevant. Aside from that all my pawns are wearing either marine or cataphract helmets. Based on your mod description, I assumed the hair just doesn't get rendered because it normally never is under headwear. That said I do not have the same issue with pawns in beds.
Apocryphus  [autore] 14 ago, ore 9:35 
@Reissen - interesting, I was worried about that when I made the mod, if hair would get caught up in it, but it hasn't happened to me at all.

Do you have any mods that change pawn rendering in any way, or anything like that? Does the issue happen for you with just my mod? If there's a mod it conflicts with, that'd help me resolve it, if possible.
Reissen 12 ago, ore 14:14 
This is causing my pawns to go bald in the pod
Apocryphus  [autore] 5 ago, ore 14:07 
@talias - hmnn, I'm not actively looking to make more mods right now, but I might take a look before my next playthrough - I am planning a long one including VFE - Classical. Thanks for the idea!
talias 31 lug, ore 8:51 
Thanks for the mod and including the source files. I tried to adapt the mod to do the same for thermae added by Vanilla Factions Expanded - Classical since there are no mods for that, but couldn't wrap my head around it. If it is not too hard, would you, please, consider that?
Nepenthe 29 lug, ore 20:01 
@GVLT 45 years ago in a galaxy far, far away it was established that putting someone into a tank of magical healing liquid works best when they are only wearing their undies.
Garrrry 12 lug, ore 3:52 
yeah lets go see Yamcha
King Devely 11 lug, ore 22:33 
I miss Zarbon...
Tia 11 lug, ore 21:58 
Grab the all things!
Cynesium 11 lug, ore 16:48 
Freaky alien genotype
Tpicoo 11 lug, ore 7:09 
@Aku freaks me the fuck out
Furious_Pixel 10 lug, ore 17:56 
@GVLT nah its canon my dad is tynan
GVLT 10 lug, ore 14:05 
>Everyone knows that clothing impedes the healing process of a biosculpter pod.
That's a joke right?
Apocryphus  [autore] 9 lug, ore 17:15 
@TheTrueJohnMadden yep, that was my thought as well! I'll add something about how it works to the description, in case anyone else wonders.
TheTrueJohnMadden 9 lug, ore 16:41 
Honestly that's what I was hoping for. Making my colonists put all their clothes back on when they get out of the pod would be annoying (and I don't trust them to not start trading clothes randomly).
Apocryphus  [autore] 9 lug, ore 16:38 
@TheTrueJohnMadden - it only stops rendering the clothes while they're in the pod, I decided that was the least fiddly way to go about this. Maybe in the future I'll move their gear to a container in the pod, but for now, I figured toggling the rendering would do.
TheTrueJohnMadden 9 lug, ore 16:04 
How does this work exactly? Does this just stop rendering the clothes while they're healing or do they unequip the clothes before they go in? I've never used biosculpter pods before because I've never gone full transhumanist before.
Aku 9 lug, ore 9:36 
Finally, we can absorb all the healing juices.
ZAX 8 lug, ore 20:01 
make sense:steamthumbsup:
Yautja 7 lug, ore 15:32 
If turkler say that is a awesome mod, I gotta subscribe to it lol
turkler 7 lug, ore 12:27 
awesome mod
Fortune 7 lug, ore 12:06 
I'm glad someone else had the same mental image as me that biosculpters are just the DBZ healing pods!