RimWorld
Biosculpter Nudity
23 件のコメント
Plushsmusher 8月28日 15時41分 
I am also experiencing the issue with the hair, I wasn't using anything other than one hair mod but all hairs dissapear.
Reissen 8月14日 13時14分 
I use NL Facial Animation with the Nice Facial Animation reskin. That's the only one I can think of that might mess with hair. Unless Character Editor saves changed haircuts differently than vanilla. Pretty sure they all have modded hair in case that's relevant. Aside from that all my pawns are wearing either marine or cataphract helmets. Based on your mod description, I assumed the hair just doesn't get rendered because it normally never is under headwear. That said I do not have the same issue with pawns in beds.
Apocryphus  [作成者] 8月14日 9時35分 
@Reissen - interesting, I was worried about that when I made the mod, if hair would get caught up in it, but it hasn't happened to me at all.

Do you have any mods that change pawn rendering in any way, or anything like that? Does the issue happen for you with just my mod? If there's a mod it conflicts with, that'd help me resolve it, if possible.
Reissen 8月12日 14時14分 
This is causing my pawns to go bald in the pod
Apocryphus  [作成者] 8月5日 14時07分 
@talias - hmnn, I'm not actively looking to make more mods right now, but I might take a look before my next playthrough - I am planning a long one including VFE - Classical. Thanks for the idea!
talias 7月31日 8時51分 
Thanks for the mod and including the source files. I tried to adapt the mod to do the same for thermae added by Vanilla Factions Expanded - Classical since there are no mods for that, but couldn't wrap my head around it. If it is not too hard, would you, please, consider that?
Nepenthe 7月29日 20時01分 
@GVLT 45 years ago in a galaxy far, far away it was established that putting someone into a tank of magical healing liquid works best when they are only wearing their undies.
Garrrry 7月12日 3時52分 
yeah lets go see Yamcha
King Devely 7月11日 22時33分 
I miss Zarbon...
Tia 7月11日 21時58分 
Grab the all things!
Cynesium 7月11日 16時48分 
Freaky alien genotype
Tpicoo 7月11日 7時09分 
@Aku freaks me the fuck out
Furious_Pixel 7月10日 17時56分 
@GVLT nah its canon my dad is tynan
GVLT 7月10日 14時05分 
>Everyone knows that clothing impedes the healing process of a biosculpter pod.
That's a joke right?
Apocryphus  [作成者] 7月9日 17時15分 
@TheTrueJohnMadden yep, that was my thought as well! I'll add something about how it works to the description, in case anyone else wonders.
TheTrueJohnMadden 7月9日 16時41分 
Honestly that's what I was hoping for. Making my colonists put all their clothes back on when they get out of the pod would be annoying (and I don't trust them to not start trading clothes randomly).
Apocryphus  [作成者] 7月9日 16時38分 
@TheTrueJohnMadden - it only stops rendering the clothes while they're in the pod, I decided that was the least fiddly way to go about this. Maybe in the future I'll move their gear to a container in the pod, but for now, I figured toggling the rendering would do.
TheTrueJohnMadden 7月9日 16時04分 
How does this work exactly? Does this just stop rendering the clothes while they're healing or do they unequip the clothes before they go in? I've never used biosculpter pods before because I've never gone full transhumanist before.
Aku 7月9日 9時36分 
Finally, we can absorb all the healing juices.
ZAX 7月8日 20時01分 
make sense:steamthumbsup:
Yautja 7月7日 15時32分 
If turkler say that is a awesome mod, I gotta subscribe to it lol
turkler 7月7日 12時27分 
awesome mod
Fortune 7月7日 12時06分 
I'm glad someone else had the same mental image as me that biosculpters are just the DBZ healing pods!