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I've never had this lag before in other experiences like the two Rapture campaigns or Biohacking. Matrix gave my computer the what for due to it's buggy mess of code, but I've never had performance lag this poor before. I'm hesitant to call it a PC issue since this thing has managed to tank so much so far, but I will retry this after moving some furniture and such. Maybe it will be better in time?
I thank you @I_Monarch_I for this experience again. Wonder if it will happen again, today?
As you can see in the FAQ, most bugs (including the no hands cant walk glitch) can be fixed by simply reloading a FRESH instance of the level you were glitching out in (3LIGHT) from the main menu.
@phylum sinter : The bathroom is inaccessible :'( :D
Behold, a virtuosic symphony of pixels and passion—this VR marvel is not merely a game but an *epiphany*, a pulsating tapestry of visuals and sonics that bypasses the mundane and plunges directly into the sanctum of your soul. The scenary (a word too pedestrian for such artistry; let us call it *luminous cartography*) is nothing short of a *celestial whisper*, each frame a brushstroke of the divine, beckoning you into realms where reality trembles at the edges.
And the music wow!
This is not entertainment—it is *transfiguration*. A rare, radiant gem in the coal mine of digital diversion, leaving you breathless, altered, and *aching* for more. One can only hope, with fingers clasped in fervent prayer, that such sorcery is not a fleeting anomaly but the dawn of a new epoch in experiential rapture."
however unfortunately at the "LIGHT" level I cant walk or even see my hands..is that by design?
Overall though, I wasn't prepared for this level of experience, I am thoroughly dismantled. Like the fan is blowing right through me, the lights in my room reveal motes in flight, in the same process of becoming. Echoes of the same stardust that rests in our eyes after a long sleep, this changed the me part of we today.
Please make more, thank you so much for this. 10/10!
Thanks for sharing your experience !
The final part, besides the fire, was very calming.
It's not my type of philosophy, but I will definitely google a couple of terms to study them more deeply. I believe that was the author's goal (thank you!).
In detail, I really enjoyed the mix of beautiful environments, the many texts that truly make you think, and a bit of gameplay, which I found very well done.
On top of that, I’m really impressed by the unique experience you’ve created and how creatively you’ve used your resources.
From my point of view, you’re not far from turning this framework - which you say you’ve been developing for years - into a standalone game.
And by the way, I remember that one of the first mods I ever played was one of your maps called Fire Flight! You can already see the similarities to this mod, and especially the progress you’ve made since then. Take care.
There’s some fun, if short, combat encounters, but the majority of the time is spent admiring the scenery and reading spiritual musings around the nature of life and what it means to be human. It’s different from the usual HLA map, but I enjoyed it.
I dealt with the "lower-dimensional shadow projection of reality" and chose the non-combat path this time.
Truly fantastic environments, obscure scenes and spiritual literature to give me some goose-bumps.
Some statements to agree with and some not to.
Throughout the playthrough I was deeply impressed by the alien worlds I visited, leaving me with the wish that these could be explored even further since there is so much story to interprete there - probably not in this addon but probably in some future one.
Honestly, some of them could easily be the backbone of whole movies. Very well done!
My playthrough: https://youtu.be/EPR32ITwREU
As you can probably imagine, I was close to cutting out all combat at one point, decided the conflict oriented folks needed a reason beyond my writing and quotations to be in the world.
The game experience starts and finishes in the same area. If you found yourself back “home” you are complete. It’s just a question of how many Easter eggs you noticed/ heard along the way ;) 🙏❤️
Maybe there was a point to that, given the narrative being espoused in the game? The way to life is through love, and not through conflict, but I was confused because I could still die in the game through someone else's conflict.
Enough navel gazing.
The game is exceptionally beautiful, and an absolute pleasure to navigate/walk through.
The game delivers a narrative on a different way of looking at life. Some will find it preachy, some may find some nuggets of insight.
This workshop offering provided a different experience. If you are looking for standard combat fare, 'these are not the droids you are looking for'.
Levels 3 and 4 continued the overall motif of levels 1 & 2: a mixture of exploration, exposition on how to view oneself outside of how we see ourselves, and some occasional battles.
The environments are wonderfully constructed, and are a real pleasure to see.
Regarding the exposition, it was tough for me to tell at the end if I read somebody's personal manifesto on how we really see ourselves or not. The exposition makes good points I think in some cases, but I could also argue it gives different views on life lessons you've heard elsewhere.
Overall, for what I have played so far, I am enjoying the discovery of a most interesting planet...now hopefully, I'll find out why I'm here.
There will be more to follow.
It is because of my current inability to tie the narrative to the environment is why I label it as something as coarse as a walking simulator.
Within level 2, you start facing enemies from the regular game, but I can't quite link the reason for their presence yet (perhaps I'll need to complete more of the game to gain further insight).
The locales/set pieces are extraordinary in design and layout, making for an interesting exploration of the environment.
I have just reached the start of Part 3, so these comments will address only through Part 2.
No workshop offering has given me pause on providing a rudimentary explanation of what I think the level represent.....until now.
Up through the mid-point of part 2, I would describe it as THE Acid Trip that the Beatles, Jim Morrison, and Jimi Hendrix took given their supplier was part Cthulhu and Shuma-Gorath (Dr. Strange) living in an open-level terrace representing locales such as Pandora, Mordor, Dune, and a Jack Kirby mixture of the Negative Zone and Asgardian Stone Temples, along with the best skybox-type visuals I think I have ever seen.