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I dealt with the "lower-dimensional shadow projection of reality" and chose the non-combat path this time.
Truly fantastic environments, obscure scenes and spiritual literature to give me some goose-bumps.
Some statements to agree with and some not to.
Throughout the playthrough I was deeply impressed by the alien worlds I visited, leaving me with the wish that these could be explored even further since there is so much story to interprete there - probably not in this addon but probably in some future one.
Honestly, some of them could easily be the backbone of whole movies. Very well done!
My playthrough: https://youtu.be/EPR32ITwREU
As you can probably imagine, I was close to cutting out all combat at one point, decided the conflict oriented folks needed a reason beyond my writing and quotations to be in the world.
The game experience starts and finishes in the same area. If you found yourself back “home” you are complete. It’s just a question of how many Easter eggs you noticed/ heard along the way ;) 🙏❤️
Maybe there was a point to that, given the narrative being espoused in the game? The way to life is through love, and not through conflict, but I was confused because I could still die in the game through someone else's conflict.
Enough navel gazing.
The game is exceptionally beautiful, and an absolute pleasure to navigate/walk through.
The game delivers a narrative on a different way of looking at life. Some will find it preachy, some may find some nuggets of insight.
This workshop offering provided a different experience. If you are looking for standard combat fare, 'these are not the droids you are looking for'.
Levels 3 and 4 continued the overall motif of levels 1 & 2: a mixture of exploration, exposition on how to view oneself outside of how we see ourselves, and some occasional battles.
The environments are wonderfully constructed, and are a real pleasure to see.
Regarding the exposition, it was tough for me to tell at the end if I read somebody's personal manifesto on how we really see ourselves or not. The exposition makes good points I think in some cases, but I could also argue it gives different views on life lessons you've heard elsewhere.
Overall, for what I have played so far, I am enjoying the discovery of a most interesting planet...now hopefully, I'll find out why I'm here.
There will be more to follow.
It is because of my current inability to tie the narrative to the environment is why I label it as something as coarse as a walking simulator.
Within level 2, you start facing enemies from the regular game, but I can't quite link the reason for their presence yet (perhaps I'll need to complete more of the game to gain further insight).
The locales/set pieces are extraordinary in design and layout, making for an interesting exploration of the environment.