RimWorld

RimWorld

MIM Warhammer 40k Szarekhan
18 Comments
emitbreaker  [author] 19 hours ago 
@Cath_ No need to sorry and I'm happy to hear that ;)
Cath_ 23 Oct @ 5:43pm 
Ah sorry, I did not realize activating the Void Monolith was required. That fixed it. Thank you for the swift response and fantastic mods!
emitbreaker  [author] 23 Oct @ 4:02am 
@Cath_ Do you use this mod with Anomaly Library? If so, all Necron research works same way as Anomaly researches - Awaken Monolith, studying necron buildings or captured necrons will progress the research.
Cath_ 22 Oct @ 1:43pm 
So I have the Necron Research Bench and have the research for awakening warriors, but neither of my two spiders will research and there is no option to right click and force research. Is there another pre-req besides the research bench and previous tech that isn't appearing or a bug?
𝔉𝔬𝔯𝔯𝔬𝔱𝔱 22 Oct @ 12:24pm 
I'ts soo hard:steamthumbsup:
Wrath 21 Oct @ 6:55pm 
Im pretty sure it's a core game issue because I had this problem with all the books, not only these of your mods, also alpha books and ohter books.
emitbreaker  [author] 20 Oct @ 5:27am 
@Wrath That sounds like another odd issue XD When I got enough time to play my own colony, I'll try to test with the rimcity as well.
Wrath 20 Oct @ 2:18am 
Nah nevermind I just "removed fog of war" manually on a rimcity city and discovered all loot at once
So I bypassed the generation step of the books because they are generated during a proper discovery step. Not your fault at all
emitbreaker  [author] 19 Oct @ 2:25am 
@Wrath I don't think so. All books are bounded to specific researches, and removing faction from your play-through won't remove researches from the game. Will check it just in case.
Wrath 8 Oct @ 10:49am 
if the factions of your mods are not allowed on the map generation, does it causes problems for spawning books ? I have a lot of books simply called 'normal' , no title, no buffs, no descriptions, just empty object, and this is the first playthoug in a while I don't active the factions (mods ARE active) factions are just not impelmented on the map.
emitbreaker  [author] 15 Sep @ 7:35am 
@CaptainPatt It aims to make the Necron play difficult for other factions - I put special treatment for Necron starting to the mod, but have no idea about the error. If you could share the error log with me, it would be very appreciated.
CaptainPatt 15 Sep @ 1:34am 
that is correct i am using it with the anomoly library. i do get an error loading it when i start the game if that would help you diagnose the issue im not fluent in code unfourtunatly
emitbreaker  [author] 14 Sep @ 6:43pm 
@CaptainPatt Sorry for being away for so long. I was in crunch mode in my RL project and didn’t have time to check Steam. You mean, you are using this mod with Anomaly library, right? Will check it once again when I got some time.
CaptainPatt 11 Sep @ 4:20pm 
i cant seem to summon the necrom lord or plas units to further the research
emitbreaker  [author] 29 Jul @ 8:47am 
@[DP] fenrissama Right click on them - you can see the float menu to activate them
[DP] fenrissama 29 Jul @ 7:42am 
I created a tomb spider, but it's just sitting there inactive. How do I awaken it? (thank you for creating all these cool mods!)
emitbreaker  [author] 26 Jul @ 6:22am 
@Bozvar Build Necron Tomb. If you finished corresponding researches (you could see the mapping from my comment on Necron Core mod), you can craft Awakening Protocol for specific necron pawn. Right click and perform the protocol then the item turns into your new pawn.
Bozvar 25 Jul @ 8:48pm 
Started this ... i have this mod and the core. just finished researching reserved command. and i still dont know how to "summon" more necrons. Currently only have Spyder and scarabs.

How do you progress in this mod pass scarab?