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infact i propose that setting to fit the 5 step, but my english is so poor :(
RaidStrengthMultipliers=((Easy, 0.500000),(Medium, 1.000000),(Hard, 1.400000),(VeryHard, 2.000000),(Impossible, 3.000000))
BrigandsRaidStrengthMultipliers=((Easy, 0.500000),(Medium, 1.000000),(Hard, 1.400000),(VeryHard, 1.800000),(Impossible, 2.500000))
Easy is 50% less enemies in raids. Medium is normal enemies count. Hard is slightly less than 50% more, Very Hard is around twice as many, and then Impossible is roughly three times as many.
We changed the base count of enemies, to be roughly 3x its original value, putting it at "impossible" as the default Medium value. You can reduce to Easy, to have roughly where Hard was in Vanilla.
it wiil be difficult for you to implement:
easy: vanilla
medium: x2
hard: x3
very hard: x4
impossible: x5
so, even with the installed mod you'll have the possibility to play vanilla spawn in the main time you progress a proper level
Relentless Encounters - Camps, is identical to x2, x5, and x10 of Harder Camps.
Harder Raids and Harder Patrols? and what should i expect from the old x2,3,4,5