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First of all, do you have any modifications that change the HUD in any way?
Secondly, the mod simply removes the HUD but allows you to interact with objects and other things(including ACE and other mods too), so it doesn't affect interactions in any way and definitely doesn't interact with objects.
Thirdly, try to enable the HUD elements directly in the settings after starting the mission (this is important because the settings set by the mod are applied after starting the mission, and we need to change them manually after starting the mission to see if the HUD hiding feature is actually breaking something).
And... Any chance you could drop the error lines of game log file?
Thank you!!
I narrowed it down and eliminated the 'threat' (It was CineCam)
Keep up the good work!
Thanks, love your work!
I like the mod and don't understand why the others don't notice any difference. You have more shake no reload hud and crossair and since I play with deadzone anyway the mod is great.
Mouse X and Y sensitivity = 25 or 30%
Accerleration = Turn Off
Smoothing = 35-40%
These settings allow you to achieve the same speed of movement up, down, left, right + give a feeling of inertia and weight when turning the weapon. At least for me. Plus I use my own settings for the weapon recoil (Animated Recoil coefficient changer)
you can look at the code of this mod, idk, maybe some code can help you!
@Brasko
Bohemia Interactive has specifically restricted the access of scripts and modules to user control settings to avoid conflicts, cheats, and accidental changes to the player's profile.
Dead Zone is only applied when loading a profile through the menu.
Even if a script or module changes variables in profileNamespace, the game does not apply them on the fly - only after manually changing them through the menu.