Arma 3
Bodycam Style Aiming
67 Comments
Brasko  [author] 18 Sep @ 10:43am 
Guys, with this mod, I started creating mods for ArmA 3. I wouldn't call myself a good coder yet, but I'm trying my best. I might take a year off to gain strength and experience, and then I'll start working on my mods again.there is no ability to turn off or turn on my mod. I'm currently working on a new mod because I couldn't find any help from other modders here and on the arma forums or other mod sites, and it's likely that this mod with all its features (including the ability to enable and disable the mod) will be included in the new mod. Thank you.
pluh 17 Sep @ 1:09pm 
is it possible for me to turn on and turn off this mod? still havent tried it out im downloading this mod before im going to sleep cuz i got school :/
William. Tocayo supremo., 28 Aug @ 11:30pm 
how i disable instructions everytime i start editor game???
Brasko  [author] 23 Aug @ 12:27am 
SirFetus, I'm very glad that you're using my mod.
First of all, do you have any modifications that change the HUD in any way?

Secondly, the mod simply removes the HUD but allows you to interact with objects and other things(including ACE and other mods too), so it doesn't affect interactions in any way and definitely doesn't interact with objects.

Thirdly, try to enable the HUD elements directly in the settings after starting the mission (this is important because the settings set by the mod are applied after starting the mission, and we need to change them manually after starting the mission to see if the HUD hiding feature is actually breaking something).

And... Any chance you could drop the error lines of game log file?
SirFetus 22 Aug @ 10:09pm 
hi, every time i use this mod it disables the hud, therforth i cannot interact with anything or get anything. its not like its invincible, the interactions just dont exist. using on antistasi with loads of mods but non of them *should* interact with them. i disable your mod and it fixed the issue too. any solution i can do?
Brasko  [author] 21 Aug @ 10:38pm 
sixinchdagger, It's great to see that you're using my mod. Try disabling the mod in the Arma 3 launcher and then launch the game to see if it's a problem with my mod, as I've tested it with over 400 mods and haven't encountered any issues. It's possible that you have a modification on your client that's breaking the game or a modification that's incompatible with my mod (I'm leaning towards the first option as it's 99% accurate).
sixinchdagger 21 Aug @ 8:49pm 
How do you enable and disable the mod? every time i load into a game to choose and it takes me to the map but the screen goes black
Sash 16 Aug @ 6:23am 
@Brasko
Thank you!!
I narrowed it down and eliminated the 'threat' (It was CineCam)

Keep up the good work!
Brasko  [author] 15 Aug @ 1:10am 
2ic, did u read the log file? I can't see the issue without log file :). I've tested my mod multiple times including singleplayer missions, zeus, eden editor and I have never gotten same issue like yours. Maybe you have mods which are connected with same mechanics that my mod has.Anyways I need the game log line which can give me more information.
2ic 14 Aug @ 11:58pm 
Freeze and crash the game upon loading in missions :' (
Shade 14 Aug @ 9:32am 
Awesome, appreciate it.
Brasko  [author] 13 Aug @ 7:57pm 
Shade, It will be soon, 1 month maybe
Shade 13 Aug @ 12:04pm 
Big fan of the mod. Any chance you could drop the .bikey? Want to run this w the boys.
GOOSE IMPERY 10 Aug @ 1:53am 
Thanks
:otaznicek:
Mr.Do0m 10 Aug @ 1:44am 
thanks
Brasko  [author] 10 Aug @ 1:32am 
Sash, Hello! This mod does not change the control of vehicles or drones in any way. This mod also does not change the settings of the cinematic camera, my mod only affects the control of the unit (infantry). Sash, thank u so much 4 ur feedback, I am very glad to read this comment!
Brasko  [author] 10 Aug @ 1:29am 
Mr.?o,please put your player into eden editor or somewhere else and look into the mod instruction and here you go.
Brasko  [author] 10 Aug @ 1:28am 
GOOSE IMPERY , there will be interface instructions after playermodel's spawns. You can see them after u spawn
Sash 10 Aug @ 12:31am 
Hey! I just wanted to say, great mod! it adds an element of realism to FPS - just a small question, does this mod interfere with drone operation, or is it the Cinematic 3rd Person camera mod that I have...?

Thanks, love your work!
Mr.Do0m 10 Aug @ 12:20am 
how did you manage to place your hnads like that GIF
GOOSE IMPERY 9 Aug @ 12:40pm 
Hello, please explain why nothing changes after installing the mod. I played BODYCAM, and this modification does not make the shooting as it is in the GIF. Please explain how this can be fixed or adjusted.
Brasko  [author] 6 Aug @ 12:56am 
[GER]Loreax, thank u for ur feedback, It's really neccesary for me
[GER]Loreax 1 Aug @ 4:29pm 
great work Brasko!
I like the mod and don't understand why the others don't notice any difference. You have more shake no reload hud and crossair and since I play with deadzone anyway the mod is great.
Spoingus 27 Jul @ 7:07pm 
"[BCAM] setup is complete" just sits on my screen for 10 seconds, should make it lower
adyan22 25 Jul @ 2:03pm 
there's any form to remove the text at the start?
Brasko  [author] 20 Jul @ 7:34pm 
Babal Disfarcado, I'm trying to create an adaptive interface to implement this mechanic, as the vanilla game engine doesn't allow you to automatically change certain interface functions either in the game or in your profile. There's also an option to do it through a game profile, but not everyone would want to play on a pre-created profile with these settings, and it's not clear how to implement it yet. If people want to try to recreate it through a profile, I'll just transfer this mod to a new one to avoid breaking this one.
Babal Disfarcado 20 Jul @ 3:57pm 
how its going the developing
Prusik 13 Jul @ 4:07am 
How to enable it?
Brasko  [author] 8 Jul @ 9:43pm 
aziirax, The mod has the "Work and Progress" status, which means that it is being updated almost every day. Please read the mod's description before leaving comments such as "this doesn't change anything" or similar.
NIL 8 Jul @ 11:08am 
ну если честно, я разницу не заметил. Не могу сказать,что мод плохой и все такое, задумка интересная, но к сожалению лично я не заметил изменений, автору могу пожелать только удачи в дальнейшем и новых интересных модов
aziirax 8 Jul @ 4:39am 
This is base game just enable aiming deadzone bro
Sam 7 Jul @ 8:50am 
Dead zone aim = 60-80%
Mouse X and Y sensitivity = 25 or 30%
Accerleration = Turn Off
Smoothing = 35-40%
These settings allow you to achieve the same speed of movement up, down, left, right + give a feeling of inertia and weight when turning the weapon. At least for me. Plus I use my own settings for the weapon recoil (Animated Recoil coefficient changer)
Babal Disfarcado 6 Jul @ 5:17pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1923461667&searchtext=deadzone

you can look at the code of this mod, idk, maybe some code can help you!

@Brasko
Brasko  [author] 5 Jul @ 8:58pm 
Even with a custom Zeus module or script, it is not possible to programmatically change the Dead Zone for a player or AI. This is a limitation of the Arma 3 engine and the fucking profile system
Brasko  [author] 5 Jul @ 8:56pm 
Knuckle.Monkey , yes, but there is a problem.
Bohemia Interactive has specifically restricted the access of scripts and modules to user control settings to avoid conflicts, cheats, and accidental changes to the player's profile.
Dead Zone is only applied when loading a profile through the menu.
Even if a script or module changes variables in profileNamespace, the game does not apply them on the fly - only after manually changing them through the menu.
Brasko  [author] 5 Jul @ 8:15pm 
Fylon, Yes, the instructions are still in Russian. With the release of the new update, I will change everything to the familiar English.
Fylon 5 Jul @ 7:38pm 
what do you mean instructions? they are in Russian how would I do this?
Brasko  [author] 5 Jul @ 7:21pm 
Fylon, I removed the shake + added dead zone installation instructions + smoother movement
Fylon 5 Jul @ 6:35pm 
and what are the new things?
Fylon 5 Jul @ 6:34pm 
What is written on that thing that appears when you open the game with the mod installed?
Knuckle.Monkey 5 Jul @ 1:56pm 
does this work in zeus?
Brasko  [author] 5 Jul @ 10:55am 
Babal Disfarcado, Arma 3 does not allow to do this :(
Babal Disfarcado 5 Jul @ 10:11am 
i dont understand programming btw, but i know it a bit
Babal Disfarcado 5 Jul @ 10:10am 
@Brasko you can create a script that changes deadzone parameter in arma profile (idk if this is possible) or you can just copy deadzone mechanic from arma 3 to your mod, and disable deadzone from the game using a simple script, and the only way to use deadzone is in the settings of your mod
Brasko  [author] 5 Jul @ 7:22am 
I'm facing a problem that's slowing down my progress. The issue is that I can't automatically adjust the DeadZone parameter, as the game doesn't allow it, and even if it does, the changes don't take effect (the script seems to be a blank, although there's no error in the code).
Brasko  [author] 4 Jul @ 11:53pm 
I updated the mod, made the shake a little smaller and made a base for CBA and Dead Zone settings. So far I’m trying to make the game’s engine can give me access (as a player) to make dead zone automatic at launch. After a stable working addon base, I plan improvements such as smooth movement of weapons and so on. So far I am in active search for the answer, if u know how it works, please, write me.
Brasko  [author] 4 Jul @ 8:30pm 
Tigre437, There will be the new update soon, take it easy :)
Tigre437 4 Jul @ 6:57pm 
Why when I activate the mod only the screen vibrates? I've looked at the settings and I don't see anything either.
baba ⁧⁧yaga 4 Jul @ 5:59pm 
you could modify head bobbing, etc