Arma 3
DayZ : 28 Year's Later
10 Comments
SoloBee  [author] 24 Sep @ 3:41pm 
ill update this in a few days, and attempt to fix the zombie issue!
Americanpolicecar 24 Sep @ 10:50am 
Solo we would like to play your idea longer but the zombie mod you use its not a good one its too pvp i couldn't Research something bc zombies we're opening doors while ammo was very low
TiozãoDoFliper 10 Aug @ 8:35pm 
so many zombies, no balance to spawn.
Tex 8 Aug @ 10:35am 
way too many zombies ... deleted from hard drive.
Great Ape 29 Jul @ 2:38pm 
I saw this on youtube. I'll give it a try.
Survival 22 Jul @ 7:33am 
hello I just saw your modpack, I downloaded it, I thought tomorrow in the future we will be able to barricade the buildings:)
SoloBee  [author] 21 Jul @ 3:39pm 
@kevinhale443 - Glad to hear you survived your rite of passage! At the moment, there really is nothing else mission wise for you, that was the game (It's really just meant to be Dayz, but inspired by 28 years, the little story goal was mostly just meant to immerse you in the role of a second or third generation survivor and highlight the evolution of a collapsed society) i left free roam open to players afterwards for anyone who wanted to role-play the scavenger role, bring whatever you wanted back to the island, or just continue the character in general until death. - If i were to expand on this scenario, what would you like to see? Expanded story line? More world building? or just missions in general such as fetch me this and kill me that for something to do.
kevinhale443 21 Jul @ 8:40am 
How is this supposed to end? come back, attended meeting and been made a scavenger and nothing, no end mission, nothing.
SoloBee  [author] 9 Jul @ 5:42pm 
@Дан - Спасибо, что рассказали мне. Я обновил необходимый список, и теперь он должен работать!
Дан 9 Jul @ 2:44am 
Не работает. Модов не хватает